BsScriptGUILayout.h 1.0 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptGUIElement.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptGUILayout : public TScriptGUIElementBase<ScriptGUILayout>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUILayout")
  10. GUILayout* getInternalValue() const { return mLayout; }
  11. void* getNativeRaw() const { return mLayout; }
  12. private:
  13. static void internal_createInstanceXFromArea(MonoObject* instance, MonoObject* parentArea);
  14. static void internal_createInstanceXFromLayout(MonoObject* instance, MonoObject* parentLayout);
  15. static void internal_createInstanceYFromLayout(MonoObject* instance, MonoObject* parentLayout);
  16. static void internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea);
  17. ScriptGUILayout(MonoObject* instance, GUILayout* layout, GUILayout* parentLayout);
  18. void destroy();
  19. void setParent(GUILayout* parentLayout);
  20. GUILayout* mLayout;
  21. GUILayout* mParentLayout;
  22. bool mIsDestroyed;
  23. };
  24. }