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- Technique : base("SurfaceData") =
- {
- Language = "HLSL11";
- Pass =
- {
- Common =
- {
- struct SurfaceData
- {
- float4 albedo;
- float4 worldNormal;
- float depth;
- float roughness;
- float metalness;
- };
- };
- };
- };
- Technique : base("SurfaceData") =
- {
- Language = "GLSL";
- Pass =
- {
- Common =
- {
- struct SurfaceData
- {
- vec4 albedo;
- vec4 worldNormal;
- float depth;
- float roughness;
- float metalness;
- };
- };
- };
- };
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