BearishSun 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling 8 лет назад
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Blit.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
Default.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 лет назад
Diffuse.bsl 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model 8 лет назад
FlatFramebufferToTexture.bsl 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware 8 лет назад
LightGridLLCreation.bsl 97d803e632 Added code for PBS model 8 лет назад
LightGridLLReduction.bsl 4ec80fa09d Fixed driver timeout crash related to invalid bounds checking in light grid creation shaders 8 лет назад
PPCreateTonemapLUT.bsl 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering 9 лет назад
PPDownsample.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
PPEyeAdaptHistogram.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PPEyeAdaptHistogramReduce.bsl 0e2f10dd0d Vulkan: Various fixes 9 лет назад
PPEyeAdaptation.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
PPTonemapping.bsl 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 лет назад
ReflectionCubeDownsample.bsl befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 лет назад
ReflectionCubeImportanceSample.bsl 6beeeae538 Added code for generating 2D LUT of pre-integrated G and F factors used for microfacet BRDF in environment sampling 8 лет назад
Resolve.bsl 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 лет назад
Skybox.bsl 97d803e632 Added code for PBS model 8 лет назад
SpriteImageAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 лет назад
SpriteImageNoAlpha.bsl c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 лет назад
SpriteLine.bsl c3980c5957 Adding location and binding qualifiers to all GLSL shaders 9 лет назад
SpriteText.bsl 3d48e47f9a Vulkan: Fixing GUI rendering 9 лет назад
TestFX.bsl e4637da406 Added tags to material techniques 9 лет назад
TiledDeferredLighting.bsl 97d803e632 Added code for PBS model 8 лет назад
Transparent.bsl 97d803e632 Added code for PBS model 8 лет назад