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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsCLight.h"
- #include "BsGameObjectRTTI.h"
- namespace bs
- {
- /** @cond RTTI */
- /** @addtogroup RTTI-Impl-Engine
- * @{
- */
- class BS_CORE_EXPORT CLightRTTI : public RTTIType <CLight, Component, CLightRTTI>
- {
- private:
- SPtr<Light> getInternal(CLight* obj) { return obj->mInternal; }
- void setInternal(CLight* obj, SPtr<Light> val) { obj->mInternal = val; }
- public:
- CLightRTTI()
- {
- addReflectablePtrField("mInternal", 0, &CLightRTTI::getInternal, &CLightRTTI::setInternal);
- }
- const String& getRTTIName() override
- {
- static String name = "CLight";
- return name;
- }
- UINT32 getRTTIId() override
- {
- return TID_CLight;
- }
- SPtr<IReflectable> newRTTIObject() override
- {
- return GameObjectRTTI::createGameObject<CLight>();
- }
- };
- /** @} */
- /** @endcond */
- }
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