BsLightRTTI.h 1.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsRTTIType.h"
  6. #include "BsLight.h"
  7. namespace bs
  8. {
  9. /** @cond RTTI */
  10. /** @addtogroup RTTI-Impl-Engine
  11. * @{
  12. */
  13. class BS_CORE_EXPORT LightRTTI : public RTTIType <Light, IReflectable, LightRTTI>
  14. {
  15. private:
  16. BS_BEGIN_RTTI_MEMBERS
  17. BS_RTTI_MEMBER_PLAIN(mPosition, 0)
  18. BS_RTTI_MEMBER_PLAIN(mRotation, 1)
  19. BS_RTTI_MEMBER_PLAIN(mType, 2)
  20. BS_RTTI_MEMBER_PLAIN(mCastsShadows, 3)
  21. BS_RTTI_MEMBER_PLAIN(mColor, 4)
  22. BS_RTTI_MEMBER_PLAIN(mRange, 5)
  23. BS_RTTI_MEMBER_PLAIN(mIntensity, 6)
  24. BS_RTTI_MEMBER_PLAIN(mSpotAngle, 7)
  25. BS_RTTI_MEMBER_PLAIN(mSpotFalloffAngle, 8)
  26. BS_RTTI_MEMBER_PLAIN(mPhysCorrectAtten, 9)
  27. BS_END_RTTI_MEMBERS
  28. public:
  29. LightRTTI()
  30. :mInitMembers(this)
  31. { }
  32. void onDeserializationEnded(IReflectable* obj, const UnorderedMap<String, UINT64>& params) override
  33. {
  34. // Note: Since this is a CoreObject I should call initialize() right after deserialization,
  35. // but since this specific type is used in Components we delay initialization until Component
  36. // itself does it. Keep this is mind in case this ever needs to be deserialized for non-Component
  37. // purposes (you'll need to call initialize manually).
  38. }
  39. const String& getRTTIName() override
  40. {
  41. static String name = "Light";
  42. return name;
  43. }
  44. UINT32 getRTTIId() override
  45. {
  46. return TID_Light;
  47. }
  48. SPtr<IReflectable> newRTTIObject() override
  49. {
  50. return Light::createEmpty();
  51. }
  52. };
  53. /** @} */
  54. /** @endcond */
  55. }