Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 年之前
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GL 1e81bf9e05 13 年之前
GLX 1e81bf9e05 13 年之前
OSX 1e81bf9e05 13 年之前
gtk 1e81bf9e05 13 年之前
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling 13 年之前
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 年之前
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 年之前
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 年之前
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLRenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 年之前
CmGLRenderSystemFactory.h ea7362503f Added wide strings 12 年之前
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 年之前
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 年之前
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 年之前