BearishSun c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 yıl önce
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DeferredBasePass.bslinc 014bac08b8 Renderer can now handle morph animation 9 yıl önce
DeferredLightPass.bslinc 6f316d48bf Added support for shader technique inheritance 9 yıl önce
DeferredPointLightPass.bslinc 6f316d48bf Added support for shader technique inheritance 9 yıl önce
GBuffer.bslinc 6f316d48bf Added support for shader technique inheritance 9 yıl önce
NormalVertexInput.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 yıl önce
PPBase.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 yıl önce
PPTonemapCommon.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 yıl önce
PPWhiteBalance.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 yıl önce
PerCameraData.bslinc 6f316d48bf Added support for shader technique inheritance 9 yıl önce
PerObjectData.bslinc 6f316d48bf Added support for shader technique inheritance 9 yıl önce
ResolveCommon.bslinc 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 yıl önce
SkinnedVertexInput.bslinc ec9001814b Add GLSL variants of all built-in shaders 9 yıl önce
SpriteImage.bslinc c4ce4545a4 Started adding necessary qualifiers to existing shaders 9 yıl önce
Surface.bslinc 76dee9fbf8 Morph shape animation (WIP) 9 yıl önce
VolumeRenderBase.bslinc 91ee2c732e Fixing 3D texture rendering in OpenGL 9 yıl önce