BsGpuParams.h 15 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsGpuParam.h"
  6. #include "BsCoreObject.h"
  7. #include "BsIResourceListener.h"
  8. #include "BsVectorNI.h"
  9. #include "BsMatrixNxM.h"
  10. namespace bs
  11. {
  12. /** @addtogroup Implementation
  13. * @{
  14. */
  15. /** Helper structure whose specializations convert an engine data type into a GPU program data parameter type. */
  16. template<class T> struct TGpuDataParamInfo { };
  17. template<> struct TGpuDataParamInfo < float > { enum { TypeId = GPDT_FLOAT1 }; };
  18. template<> struct TGpuDataParamInfo < Vector2 > { enum { TypeId = GPDT_FLOAT2 }; };
  19. template<> struct TGpuDataParamInfo < Vector3 > { enum { TypeId = GPDT_FLOAT3 }; };
  20. template<> struct TGpuDataParamInfo < Vector4 > { enum { TypeId = GPDT_FLOAT4 }; };
  21. template<> struct TGpuDataParamInfo < int > { enum { TypeId = GPDT_INT1 }; };
  22. template<> struct TGpuDataParamInfo < Vector2I > { enum { TypeId = GPDT_INT2 }; };
  23. template<> struct TGpuDataParamInfo < Vector3I > { enum { TypeId = GPDT_INT3 }; };
  24. template<> struct TGpuDataParamInfo < Vector4I > { enum { TypeId = GPDT_INT4 }; };
  25. template<> struct TGpuDataParamInfo < Matrix2 > { enum { TypeId = GPDT_MATRIX_2X2 }; };
  26. template<> struct TGpuDataParamInfo < Matrix2x3 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  27. template<> struct TGpuDataParamInfo < Matrix2x4 > { enum { TypeId = GPDT_MATRIX_2X3 }; };
  28. template<> struct TGpuDataParamInfo < Matrix3 > { enum { TypeId = GPDT_MATRIX_3X3 }; };
  29. template<> struct TGpuDataParamInfo < Matrix3x2 > { enum { TypeId = GPDT_MATRIX_3X2 }; };
  30. template<> struct TGpuDataParamInfo < Matrix3x4 > { enum { TypeId = GPDT_MATRIX_3X4 }; };
  31. template<> struct TGpuDataParamInfo < Matrix4 > { enum { TypeId = GPDT_MATRIX_4X4 }; };
  32. template<> struct TGpuDataParamInfo < Matrix4x2 > { enum { TypeId = GPDT_MATRIX_4X2 }; };
  33. template<> struct TGpuDataParamInfo < Matrix4x3 > { enum { TypeId = GPDT_MATRIX_4X3 }; };
  34. template<> struct TGpuDataParamInfo < Color > { enum { TypeId = GPDT_COLOR }; };
  35. class GpuPipelineParamInfoBase;
  36. /** Contains functionality common for both sim and core thread version of GpuParams. */
  37. class BS_CORE_EXPORT GpuParamsBase
  38. {
  39. public:
  40. virtual ~GpuParamsBase();
  41. // Note: Disallow copy/assign because it would require some care when copying (copy internal data shared_ptr and
  42. // all the internal buffers too). Trivial to implement but not needed at this time. Un-delete and implement if necessary.
  43. GpuParamsBase(const GpuParamsBase& other) = delete;
  44. GpuParamsBase& operator=(const GpuParamsBase& rhs) = delete;
  45. /** Returns a description of all stored parameters. */
  46. SPtr<GpuParamDesc> getParamDesc(GpuProgramType type) const;
  47. /**
  48. * Returns the size of a data parameter with the specified name, in bytes. Returns 0 if such parameter doesn't exist.
  49. */
  50. UINT32 getDataParamSize(GpuProgramType type, const String& name) const;
  51. /** Checks if parameter with the specified name exists. */
  52. bool hasParam(GpuProgramType type, const String& name) const;
  53. /** Checks if texture parameter with the specified name exists. */
  54. bool hasTexture(GpuProgramType type, const String& name) const;
  55. /** Checks if load/store texture parameter with the specified name exists. */
  56. bool hasLoadStoreTexture(GpuProgramType type, const String& name) const;
  57. /** Checks if buffer parameter with the specified name exists. */
  58. bool hasBuffer(GpuProgramType type, const String& name) const;
  59. /** Checks if sampler state parameter with the specified name exists. */
  60. bool hasSamplerState(GpuProgramType type, const String& name) const;
  61. /** Checks if a parameter block with the specified name exists. */
  62. bool hasParamBlock(GpuProgramType type, const String& name) const;
  63. /** Gets a descriptor for a parameter block buffer with the specified name. */
  64. GpuParamBlockDesc* getParamBlockDesc(GpuProgramType type, const String& name) const;
  65. /** Marks the sim thread object as dirty, causing it to sync its contents with its core thread counterpart. */
  66. virtual void _markCoreDirty() { }
  67. /** @copydoc IResourceListener::markListenerResourcesDirty */
  68. virtual void _markResourcesDirty() { }
  69. protected:
  70. GpuParamsBase(const SPtr<GpuPipelineParamInfoBase>& paramInfo);
  71. /** Gets a descriptor for a data parameter with the specified name. */
  72. GpuParamDataDesc* getParamDesc(GpuProgramType type, const String& name) const;
  73. SPtr<GpuPipelineParamInfoBase> mParamInfo;
  74. };
  75. template<bool Core> struct TGpuParamsTypes { };
  76. template<> struct TGpuParamsTypes < false >
  77. {
  78. typedef GpuParams GpuParamsType;
  79. typedef HTexture TextureType;
  80. typedef SPtr<GpuBuffer> BufferType;
  81. typedef SPtr<SamplerState> SamplerType;
  82. typedef SPtr<GpuParamBlockBuffer> ParamsBufferType;
  83. };
  84. template<> struct TGpuParamsTypes < true >
  85. {
  86. typedef GpuParamsCore GpuParamsType;
  87. typedef SPtr<TextureCore> TextureType;
  88. typedef SPtr<GpuBufferCore> BufferType;
  89. typedef SPtr<SamplerStateCore> SamplerType;
  90. typedef SPtr<GpuParamBlockBufferCore> ParamsBufferType;
  91. };
  92. /** Templated version of GpuParams that contains functionality for both sim and core thread versions of stored data. */
  93. template <bool Core>
  94. class BS_CORE_EXPORT TGpuParams : public GpuParamsBase
  95. {
  96. public:
  97. typedef typename TGpuParamsTypes<Core>::GpuParamsType GpuParamsType;
  98. typedef typename TGpuParamsTypes<Core>::TextureType TextureType;
  99. typedef typename TGpuParamsTypes<Core>::BufferType BufferType;
  100. typedef typename TGpuParamsTypes<Core>::SamplerType SamplerType;
  101. typedef typename TGpuParamsTypes<Core>::ParamsBufferType ParamsBufferType;
  102. virtual ~TGpuParams();
  103. /**
  104. * Returns a handle for the parameter with the specified name. Handle may then be stored and used for quickly
  105. * setting or retrieving values to/from that parameter.
  106. *
  107. * Throws exception if parameter with that name and type doesn't exist.
  108. *
  109. * Parameter handles will be invalidated when their parent GpuParams object changes.
  110. */
  111. template<class T> void getParam(GpuProgramType type, const String& name, TGpuDataParam<T, Core>& output) const;
  112. /** @copydoc getParam */
  113. void getStructParam(GpuProgramType type, const String& name, TGpuParamStruct<Core>& output) const;
  114. /** @copydoc getParam */
  115. void getTextureParam(GpuProgramType type, const String& name, TGpuParamTexture<Core>& output) const;
  116. /** @copydoc getParam */
  117. void getLoadStoreTextureParam(GpuProgramType type, const String& name, TGpuParamLoadStoreTexture<Core>& output) const;
  118. /** @copydoc getParam */
  119. void getBufferParam(GpuProgramType type, const String& name, TGpuParamBuffer<Core>& output) const;
  120. /** @copydoc getParam */
  121. void getSamplerStateParam(GpuProgramType type, const String& name, TGpuParamSampState<Core>& output) const;
  122. /** Gets a parameter block buffer from the specified set/slot combination. */
  123. ParamsBufferType getParamBlockBuffer(UINT32 set, UINT32 slot) const;
  124. /** Gets a texture bound to the specified set/slot combination. */
  125. TextureType getTexture(UINT32 set, UINT32 slot) const;
  126. /** Gets a load/store texture bound to the specified set/slot combination. */
  127. TextureType getLoadStoreTexture(UINT32 set, UINT32 slot) const;
  128. /** Gets a buffer bound to the specified set/slot combination. */
  129. BufferType getBuffer(UINT32 set, UINT32 slot) const;
  130. /** Gets a sampler state bound to the specified set/slot combination. */
  131. SamplerType getSamplerState(UINT32 set, UINT32 slot) const;
  132. /** Gets information that determines which texture surfaces to bind as load/store parameters. */
  133. const TextureSurface& getLoadStoreSurface(UINT32 set, UINT32 slot) const;
  134. /**
  135. * Sets the parameter buffer with the specified name. Any following parameter reads or writes that are
  136. * referencing that buffer will use the new buffer.
  137. *
  138. * @note
  139. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  140. * values once and then share the buffer among all other GpuParams.
  141. * @note
  142. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  143. */
  144. void setParamBlockBuffer(GpuProgramType type, const String& name, const ParamsBufferType& paramBlockBuffer);
  145. /**
  146. * Binds a new parameter buffer to the specified slot. Any following parameter reads or writes that are referencing
  147. * that buffer slot will use the new buffer.
  148. *
  149. * @note
  150. * This is useful if you want to share a parameter buffer among multiple GPU programs. You would only set the
  151. * values once and then share the buffer among all other GpuParams.
  152. * @note
  153. * It is up to the caller to guarantee the provided buffer matches parameter block descriptor for this slot.
  154. */
  155. virtual void setParamBlockBuffer(UINT32 set, UINT32 slot, const ParamsBufferType& paramBlockBuffer);
  156. /** Sets a texture at the specified set/slot combination. */
  157. virtual void setTexture(UINT32 set, UINT32 slot, const TextureType& texture);
  158. /** Sets a load/store texture at the specified set/slot combination. */
  159. virtual void setLoadStoreTexture(UINT32 set, UINT32 slot, const TextureType& texture, const TextureSurface& surface);
  160. /** Sets a buffer at the specified set/slot combination. */
  161. virtual void setBuffer(UINT32 set, UINT32 slot, const BufferType& buffer);
  162. /** Sets a sampler state at the specified set/slot combination. */
  163. virtual void setSamplerState(UINT32 set, UINT32 slot, const SamplerType& sampler);
  164. /** Sets information that determines which texture surfaces to bind as load/store parameters. */
  165. virtual void setLoadStoreSurface(UINT32 set, UINT32 slot, const TextureSurface& surface);
  166. protected:
  167. TGpuParams(const SPtr<GpuPipelineParamInfoBase>& paramInfo);
  168. /** @copydoc CoreObject::getThisPtr */
  169. virtual SPtr<GpuParamsType> _getThisPtr() const = 0;
  170. ParamsBufferType* mParamBlockBuffers = nullptr;
  171. TextureType* mTextures = nullptr;
  172. TextureType* mLoadStoreTextures = nullptr;
  173. TextureSurface* mLoadStoreSurfaces = nullptr;
  174. BufferType* mBuffers = nullptr;
  175. SamplerType* mSamplerStates = nullptr;
  176. };
  177. /** @} */
  178. /** @addtogroup RenderAPI-Internal
  179. * @{
  180. */
  181. /**
  182. * Core thread version of GpuParams.
  183. *
  184. * @note Core thread only.
  185. */
  186. class BS_CORE_EXPORT GpuParamsCore : public CoreObjectCore, public TGpuParams<true>
  187. {
  188. public:
  189. virtual ~GpuParamsCore() { }
  190. /**
  191. * @copydoc GpuParams::create(const SPtr<GraphicsPipelineState>&)
  192. * @param[in] deviceMask Mask that determines on which GPU devices should the buffer be created on.
  193. */
  194. static SPtr<GpuParamsCore> create(const SPtr<GraphicsPipelineStateCore>& pipelineState,
  195. GpuDeviceFlags deviceMask = GDF_DEFAULT);
  196. /**
  197. * @copydoc GpuParams::create(const SPtr<ComputePipelineState>&)
  198. * @param[in] deviceMask Mask that determines on which GPU devices should the buffer be created on.
  199. */
  200. static SPtr<GpuParamsCore> create(const SPtr<ComputePipelineStateCore>& pipelineState,
  201. GpuDeviceFlags deviceMask = GDF_DEFAULT);
  202. /**
  203. * @copydoc GpuParams::create(const SPtr<GpuPipelineParamInfo>&)
  204. * @param[in] deviceMask Mask that determines on which GPU devices should the buffer be created on.
  205. */
  206. static SPtr<GpuParamsCore> create(const SPtr<GpuPipelineParamInfoCore>& paramInfo,
  207. GpuDeviceFlags deviceMask = GDF_DEFAULT);
  208. protected:
  209. friend class GpuParams;
  210. friend class HardwareBufferCoreManager;
  211. GpuParamsCore(const SPtr<GpuPipelineParamInfoCore>& paramInfo, GpuDeviceFlags deviceMask);
  212. /** @copydoc CoreObject::getThisPtr */
  213. SPtr<GpuParamsCore> _getThisPtr() const override;
  214. /** @copydoc CoreObjectCore::syncToCore */
  215. void syncToCore(const CoreSyncData& data) override;
  216. };
  217. /** @} */
  218. /** @addtogroup RenderAPI
  219. * @{
  220. */
  221. /**
  222. * Contains descriptions for all parameters in a set of programs (ones for each stage) and allows you to write and read
  223. * those parameters. All parameter values are stored internally on the CPU, and are only submitted to the GPU once the
  224. * parameters are bound to the pipeline.
  225. *
  226. * @note Sim thread only.
  227. */
  228. class BS_CORE_EXPORT GpuParams : public CoreObject, public TGpuParams<false>, public IResourceListener
  229. {
  230. public:
  231. ~GpuParams() { }
  232. /** Retrieves a core implementation of a mesh usable only from the core thread. */
  233. SPtr<GpuParamsCore> getCore() const;
  234. /**
  235. * Creates new GpuParams object that can serve for changing the GPU program parameters on the specified pipeline.
  236. *
  237. * @param[in] pipelineState Pipeline state for which this object can set parameters for.
  238. * @return New GpuParams object.
  239. */
  240. static SPtr<GpuParams> create(const SPtr<GraphicsPipelineState>& pipelineState);
  241. /** @copydoc GpuParams::create(const SPtr<GraphicsPipelineState>&) */
  242. static SPtr<GpuParams> create(const SPtr<ComputePipelineState>& pipelineState);
  243. /**
  244. * Creates a new set of GPU parameters using an object describing the parameters for a pipeline.
  245. *
  246. * @param[in] paramInfo Description of GPU parameters for a specific GPU pipeline state.
  247. */
  248. static SPtr<GpuParams> create(const SPtr<GpuPipelineParamInfo>& paramInfo);
  249. /** Contains a lookup table for sizes of all data parameters. Sizes are in bytes. */
  250. const static GpuDataParamInfos PARAM_SIZES;
  251. /** @name Internal
  252. * @{
  253. */
  254. /** @copydoc GpuParamsBase::_markCoreDirty */
  255. void _markCoreDirty() override;
  256. /** @copydoc IResourceListener::markListenerResourcesDirty */
  257. void _markResourcesDirty() override;
  258. /** @} */
  259. protected:
  260. friend class HardwareBufferManager;
  261. GpuParams(const SPtr<GpuPipelineParamInfo>& paramInfo);
  262. /** @copydoc CoreObject::getThisPtr */
  263. SPtr<GpuParams> _getThisPtr() const override;
  264. /** @copydoc CoreObject::createCore */
  265. SPtr<CoreObjectCore> createCore() const override;
  266. /** @copydoc CoreObject::syncToCore */
  267. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  268. /** @copydoc IResourceListener::getListenerResources */
  269. void getListenerResources(Vector<HResource>& resources) override;
  270. /** @copydoc IResourceListener::notifyResourceLoaded */
  271. void notifyResourceLoaded(const HResource& resource) override { markCoreDirty(); }
  272. /** @copydoc IResourceListener::notifyResourceChanged */
  273. void notifyResourceChanged(const HResource& resource) override { markCoreDirty(); }
  274. };
  275. /** @} */
  276. }