BsGUIVector3Field.cpp 3.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector3Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. #include "GUI/BsGUISpace.h"
  9. using namespace std::placeholders;
  10. namespace bs
  11. {
  12. const UINT32 GUIVector3Field::ELEMENT_LABEL_WIDTH = 15;
  13. GUIVector3Field::GUIVector3Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  14. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  15. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel)
  16. {
  17. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(X_FIELD_STYLE_TYPE));
  18. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(Y_FIELD_STYLE_TYPE));
  19. mFieldZ = GUIFloatField::create(HString("Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(Z_FIELD_STYLE_TYPE));
  20. mFieldX->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::X); });
  21. mFieldY->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::Y); });
  22. mFieldZ->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::Z); });
  23. mFieldX->onConfirm.connect([this]() { inputConfirmed(VectorComponent::X); });
  24. mFieldY->onConfirm.connect([this]() { inputConfirmed(VectorComponent::Y); });
  25. mFieldZ->onConfirm.connect([this]() { inputConfirmed(VectorComponent::Z); });
  26. mLayout->addElement(mFieldX);
  27. mLayout->addNewElement<GUIFixedSpace>(5);
  28. mLayout->addElement(mFieldY);
  29. mLayout->addNewElement<GUIFixedSpace>(5);
  30. mLayout->addElement(mFieldZ);
  31. }
  32. Vector3 GUIVector3Field::getValue() const
  33. {
  34. Vector3 value;
  35. value.x = mFieldX->getValue();
  36. value.y = mFieldY->getValue();
  37. value.z = mFieldZ->getValue();
  38. return value;
  39. }
  40. void GUIVector3Field::setValue(const Vector3& value)
  41. {
  42. mFieldX->setValue(value.x);
  43. mFieldY->setValue(value.y);
  44. mFieldZ->setValue(value.z);
  45. }
  46. bool GUIVector3Field::hasInputFocus() const
  47. {
  48. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus();
  49. }
  50. void GUIVector3Field::setInputFocus(VectorComponent component, bool focus)
  51. {
  52. switch(component)
  53. {
  54. case VectorComponent::X: mFieldX->setFocus(focus, true); break;
  55. case VectorComponent::Y: mFieldY->setFocus(focus, true); break;
  56. case VectorComponent::Z: mFieldZ->setFocus(focus, true); break;
  57. default: break;
  58. }
  59. }
  60. void GUIVector3Field::setTint(const Color& color)
  61. {
  62. if (mLabel != nullptr)
  63. mLabel->setTint(color);
  64. mFieldX->setTint(color);
  65. mFieldY->setTint(color);
  66. mFieldZ->setTint(color);
  67. }
  68. void GUIVector3Field::styleUpdated()
  69. {
  70. if (mLabel != nullptr)
  71. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  72. mFieldX->setStyle(getSubStyleName(X_FIELD_STYLE_TYPE));
  73. mFieldY->setStyle(getSubStyleName(Y_FIELD_STYLE_TYPE));
  74. mFieldZ->setStyle(getSubStyleName(Z_FIELD_STYLE_TYPE));
  75. }
  76. void GUIVector3Field::valueChanged(float newValue, VectorComponent component)
  77. {
  78. onComponentChanged(newValue, component);
  79. Vector3 value = getValue();
  80. onValueChanged(value);
  81. }
  82. void GUIVector3Field::inputConfirmed(VectorComponent component)
  83. {
  84. onConfirm(component);
  85. }
  86. const String& GUIVector3Field::getGUITypeName()
  87. {
  88. static String typeName = "GUIVector3Field";
  89. return typeName;
  90. }
  91. }