BsGUIVector4Field.cpp 4.3 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "GUI/BsGUIVector4Field.h"
  4. #include "GUI/BsGUILayoutX.h"
  5. #include "GUI/BsGUILayoutY.h"
  6. #include "GUI/BsGUIFloatField.h"
  7. #include "GUI/BsGUILabel.h"
  8. #include "GUI/BsGUISpace.h"
  9. using namespace std::placeholders;
  10. namespace bs
  11. {
  12. const UINT32 GUIVector4Field::ELEMENT_LABEL_WIDTH = 15;
  13. GUIVector4Field::GUIVector4Field(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
  14. UINT32 labelWidth, const String& style, const GUIDimensions& dimensions, bool withLabel)
  15. :TGUIField(dummy, labelContent, labelWidth, style, dimensions, withLabel)
  16. {
  17. mFieldX = GUIFloatField::create(HString("X"), ELEMENT_LABEL_WIDTH, getSubStyleName(X_FIELD_STYLE_TYPE));
  18. mFieldY = GUIFloatField::create(HString("Y"), ELEMENT_LABEL_WIDTH, getSubStyleName(Y_FIELD_STYLE_TYPE));
  19. mFieldZ = GUIFloatField::create(HString("Z"), ELEMENT_LABEL_WIDTH, getSubStyleName(Z_FIELD_STYLE_TYPE));
  20. mFieldW = GUIFloatField::create(HString("W"), ELEMENT_LABEL_WIDTH, getSubStyleName(W_FIELD_STYLE_TYPE));
  21. mFieldX->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::X); });
  22. mFieldY->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::Y); });
  23. mFieldZ->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::Z); });
  24. mFieldW->onValueChanged.connect([this](float val) { valueChanged(val, VectorComponent::W); });
  25. mFieldX->onConfirm.connect([this]() { inputConfirmed(VectorComponent::X); });
  26. mFieldY->onConfirm.connect([this]() { inputConfirmed(VectorComponent::Y); });
  27. mFieldZ->onConfirm.connect([this]() { inputConfirmed(VectorComponent::Z); });
  28. mFieldW->onConfirm.connect([this]() { inputConfirmed(VectorComponent::W); });
  29. mLayout->removeElement(mLabel);
  30. GUILayout* layout = mLayout->addNewElement<GUILayoutY>();
  31. layout->addElement(mLabel);
  32. mLabel->resetDimensions();
  33. GUILayout* elementLayout = layout->addNewElement<GUILayoutX>();
  34. elementLayout->addElement(mFieldX);
  35. elementLayout->addNewElement<GUIFixedSpace>(5);
  36. elementLayout->addElement(mFieldY);
  37. elementLayout->addNewElement<GUIFixedSpace>(5);
  38. elementLayout->addElement(mFieldZ);
  39. elementLayout->addNewElement<GUIFixedSpace>(5);
  40. elementLayout->addElement(mFieldW);
  41. }
  42. Vector4 GUIVector4Field::getValue() const
  43. {
  44. Vector4 value;
  45. value.x = mFieldX->getValue();
  46. value.y = mFieldY->getValue();
  47. value.z = mFieldZ->getValue();
  48. value.w = mFieldW->getValue();
  49. return value;
  50. }
  51. void GUIVector4Field::setValue(const Vector4& value)
  52. {
  53. mFieldX->setValue(value.x);
  54. mFieldY->setValue(value.y);
  55. mFieldZ->setValue(value.z);
  56. mFieldW->setValue(value.w);
  57. }
  58. bool GUIVector4Field::hasInputFocus() const
  59. {
  60. return mFieldX->hasInputFocus() || mFieldY->hasInputFocus() || mFieldZ->hasInputFocus() || mFieldW->hasInputFocus();
  61. }
  62. void GUIVector4Field::setInputFocus(VectorComponent component, bool focus)
  63. {
  64. switch(component)
  65. {
  66. case VectorComponent::X: mFieldX->setFocus(focus, true); break;
  67. case VectorComponent::Y: mFieldY->setFocus(focus, true); break;
  68. case VectorComponent::Z: mFieldZ->setFocus(focus, true); break;
  69. case VectorComponent::W: mFieldW->setFocus(focus, true); break;
  70. default: break;
  71. }
  72. }
  73. void GUIVector4Field::setTint(const Color& color)
  74. {
  75. if (mLabel != nullptr)
  76. mLabel->setTint(color);
  77. mFieldX->setTint(color);
  78. mFieldY->setTint(color);
  79. mFieldZ->setTint(color);
  80. mFieldW->setTint(color);
  81. }
  82. void GUIVector4Field::styleUpdated()
  83. {
  84. if (mLabel != nullptr)
  85. mLabel->setStyle(getSubStyleName(getLabelStyleType()));
  86. mFieldX->setStyle(getSubStyleName(X_FIELD_STYLE_TYPE));
  87. mFieldY->setStyle(getSubStyleName(Y_FIELD_STYLE_TYPE));
  88. mFieldZ->setStyle(getSubStyleName(Z_FIELD_STYLE_TYPE));
  89. mFieldW->setStyle(getSubStyleName(W_FIELD_STYLE_TYPE));
  90. }
  91. void GUIVector4Field::valueChanged(float newValue, VectorComponent component)
  92. {
  93. onComponentChanged(newValue, component);
  94. Vector4 value = getValue();
  95. onValueChanged(value);
  96. }
  97. void GUIVector4Field::inputConfirmed(VectorComponent component)
  98. {
  99. onConfirm(component);
  100. }
  101. const String& GUIVector4Field::getGUITypeName()
  102. {
  103. static String typeName = "GUIVector4Field";
  104. return typeName;
  105. }
  106. }