Marko Pintera fc7fc179b9 More work on ColorPicker 10 éve
..
BsManagedComponent.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 éve
BsManagedComponentRTTI.h 3638a07125 More fixes to assembly refresh 11 éve
BsManagedResource.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly 11 éve
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsManagedResourceRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 éve
BsManagedSerializableArray.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 éve
BsManagedSerializableArrayRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsManagedSerializableDictionary.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 éve
BsManagedSerializableDictionaryRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsManagedSerializableField.h 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 éve
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsManagedSerializableList.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 éve
BsManagedSerializableListRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsManagedSerializableObject.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsManagedSerializableObjectData.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsManagedSerializableObjectDataRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsManagedSerializableObjectInfo.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 éve
BsManagedSerializableObjectInfoRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 éve
BsManagedSerializableObjectRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptAssemblyManager.h ae1eab371e Properly handle missing component types 11 éve
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 éve
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 éve
BsScriptColor.h d5d2171319 Added C# PixelData 11 éve
BsScriptComponent.h ae1eab371e Properly handle missing component types 11 éve
BsScriptCursor.h d5d2171319 Added C# PixelData 11 éve
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptEnginePrerequisites.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 éve
BsScriptGUIArea.h fc7fc179b9 More work on ColorPicker 10 éve
BsScriptGUIButton.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGUIElement.h e96ede4d3b GUIElementBase can now have position/bounds too 11 éve
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 éve
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 éve
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 éve
BsScriptGUIInputBox.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUILabel.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUILayout.h fc7fc179b9 More work on ColorPicker 10 éve
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsScriptGUIListBox.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUIPanel.h 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth 11 éve
BsScriptGUIProgressBar.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUIRenderTexture.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 éve
BsScriptGUISlider.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUITexture.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUIToggle.h 27d362cd4c Most GUI elements are now tintable 11 éve
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptGameObject.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptGameObjectManager.h 3638a07125 More fixes to assembly refresh 11 éve
BsScriptHString.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 éve
BsScriptInput.h fc7fc179b9 More work on ColorPicker 10 éve
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work 11 éve
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsScriptManagedResource.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptObject.h 3638a07125 More fixes to assembly refresh 11 éve
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsScriptObjectManager.h 3638a07125 More fixes to assembly refresh 11 éve
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 éve
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility 11 éve
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 éve
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 éve
BsScriptResource.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptResourceManager.h 3aa329733b Assembly refresh (WIP - Does not run) 11 éve
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window 11 éve
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 éve
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 éve
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 éve
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 éve
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works 11 éve
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 éve
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 éve
BsScriptTexture2D.h f4e58bdc79 WIP ColorPicker 10 éve
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube 11 éve
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube 11 éve
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera 11 éve
BsScriptVector2I.h 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualButton.h 474830fefa C# input and virtual input work 11 éve
BsScriptVirtualInput.h 474830fefa C# input and virtual input work 11 éve