BearishSun bdcdee2641 Clean up and polish for SSRR 8 jaren geleden
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Blit.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 jaren geleden
Clear.bsl 7003446b78 WIP on light probe extrapolation 8 jaren geleden
ClearStencilBits.bsl bdcdee2641 Clean up and polish for SSRR 8 jaren geleden
DebugDraw.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 jaren geleden
Default.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
DeferredDirectionalLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
DeferredPointLight.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
Diffuse.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
IrradianceComputeSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 jaren geleden
IrradianceEvaluate.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 jaren geleden
IrradianceProjectSH.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
IrradianceReduceSH.bsl 5ede6f0788 Updated spherical harmonic shaders so they can output order-3 SH coefficients, and output to a larger buffer of coefficients 8 jaren geleden
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 jaren geleden
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPBuildHiZ.bsl d22aec38a6 Merged resolve/blit shaders into one and unrolled loops 8 jaren geleden
PPCreateTonemapLUT.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
PPDownsample.bsl f886443836 Perform MSAA resolve after tonemapping 8 jaren geleden
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPEyeAdaptation.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
PPFXAA.bsl 845452c806 Added FXAA 8 jaren geleden
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 jaren geleden
PPGaussianDOFCombine.bsl 845452c806 Added FXAA 8 jaren geleden
PPGaussianDOFSeparate.bsl a5ac5b5584 DOF now works with MSAA 8 jaren geleden
PPSSAO.bsl 565a72c133 Hooked up SSAO with indirect diffuse and specular 8 jaren geleden
PPSSAOBlur.bsl 210100d2ed SSAO: Added a separate bilateral blur step 8 jaren geleden
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 jaren geleden
PPSSRResolve.bsl bdcdee2641 Clean up and polish for SSRR 8 jaren geleden
PPSSRStencil.bsl bdcdee2641 Clean up and polish for SSRR 8 jaren geleden
PPSSRTrace.bsl bdcdee2641 Clean up and polish for SSRR 8 jaren geleden
PPTonemapping.bsl f886443836 Perform MSAA resolve after tonemapping 8 jaren geleden
ReflectionCubeDownsample.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 jaren geleden
ShadowDepthCube.bsl fa62ac09d3 Shadow mapping functional for radial lights 8 jaren geleden
ShadowDepthDirectional.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 jaren geleden
ShadowDepthNormal.bsl 8e8b4a86b9 Cascaded shadow maps mostly functional 8 jaren geleden
ShadowProject.bsl bdcdee2641 Clean up and polish for SSRR 8 jaren geleden
ShadowProjectOmni.bsl c0eb880ca6 Fixing omnidirectional shadow maps 8 jaren geleden
ShadowProjectStencil.bsl bdcdee2641 Clean up and polish for SSRR 8 jaren geleden
Skybox.bsl 9aef51e069 All renderer materials refactored: 8 jaren geleden
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 jaren geleden
SpriteText.bsl 1523924732 Updated engine shaders to new BSL syntax 8 jaren geleden
TetrahedraRender.bsl 7003446b78 WIP on light probe extrapolation 8 jaren geleden
TiledDeferredImageBasedLighting.bsl 7bb95a23b6 Basic SSR hooked up to render compositor 8 jaren geleden
TiledDeferredLighting.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 jaren geleden
Transparent.bsl 7bb95a23b6 Basic SSR hooked up to render compositor 8 jaren geleden