Marko Pintera bdcfc5302f Added unit test for binarx diff (untested) %!s(int64=10) %!d(string=hai) anos
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Win32 3a73e65b09 VS integration finished (for now) %!s(int64=10) %!d(string=hai) anos
BsBuildDataRTTI.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsBuildManager.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsBuiltinEditorResources.h d90a800eb0 Working Project Window selection dragging %!s(int64=10) %!d(string=hai) anos
BsCmdEditPlainFieldGO.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsCmdInputFieldValueChange.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" %!s(int64=11) %!d(string=hai) anos
BsCmdRecordSO.h e7d926175f Added unit testing framework %!s(int64=11) %!d(string=hai) anos
BsCmdReparentSO.h 8bfe4ef813 Ported to VS2013 and removed boost completely %!s(int64=11) %!d(string=hai) anos
BsCodeEditor.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsDbgTestGameObjectRef.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDbgTestGameObjectRefRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDockManager.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsDockManagerLayout.h d61a7ecffd A lot more work on C# scene window %!s(int64=11) %!d(string=hai) anos
BsDockManagerLayoutRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsDropDownWindow.h 1bb0da2c8a Don't block mouse clicks outside of drop down window/menu %!s(int64=10) %!d(string=hai) anos
BsDropDownWindowManager.h 64b31cf1e5 Added DropDownWindow (WIP) %!s(int64=10) %!d(string=hai) anos
BsEditorApplication.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown %!s(int64=10) %!d(string=hai) anos
BsEditorCommand.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos
BsEditorPrerequisites.h bdcfc5302f Added unit test for binarx diff (untested) %!s(int64=10) %!d(string=hai) anos
BsEditorSettings.h f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsEditorTestSuite.h bdcfc5302f Added unit test for binarx diff (untested) %!s(int64=10) %!d(string=hai) anos
BsEditorUtility.h f86689ee63 Bunch of files missed by last commit %!s(int64=11) %!d(string=hai) anos
BsEditorWidget.h 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetContainer.h 36dd4706af WIP changing all uses of GUIArea to GUIPanel %!s(int64=10) %!d(string=hai) anos
BsEditorWidgetLayout.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetLayoutRTTI.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore %!s(int64=11) %!d(string=hai) anos
BsEditorWidgetManager.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing %!s(int64=10) %!d(string=hai) anos
BsEditorWindow.h 78590c7cbc WIP modal windows %!s(int64=11) %!d(string=hai) anos
BsEditorWindowBase.h 3f3075d532 More work on modal windows & progress bar window %!s(int64=11) %!d(string=hai) anos
BsEditorWindowManager.h 09ea24b888 C# DialogBox class ready to use %!s(int64=10) %!d(string=hai) anos
BsGUIColor.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIColorField.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIComponentFoldout.h 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIDockSlider.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIDropButton.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIFieldBase.h 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIFloatField.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIFoldout.h 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIIntField.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIMenuBar.h adee486455 More work on the Project Window %!s(int64=10) %!d(string=hai) anos
BsGUIResourceTreeView.h 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUISceneTreeView.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown %!s(int64=10) %!d(string=hai) anos
BsGUITabButton.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUITabbedTitleBar.h 566ef00248 Fixed an issue with invisible title bars %!s(int64=10) %!d(string=hai) anos
BsGUITextField.h 22cf8a4b76 More optimized GUI element bound calculations (WIP) %!s(int64=10) %!d(string=hai) anos
BsGUIToggleField.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUITreeView.h 2f97794d25 Fixed shutdown so that all managed objects are unloaded before various script manager they may reference are shutdown %!s(int64=10) %!d(string=hai) anos
BsGUITreeViewEditBox.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIVector2Field.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIVector3Field.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIVector4Field.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIWindowDropArea.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrame.h d693b8733c Renamed GUiLayoutExplicit -> GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGUIWindowFrameWidget.h 36dd4706af WIP changing all uses of GUIArea to GUIPanel %!s(int64=10) %!d(string=hai) anos
BsGizmoManager.h 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
BsHandleDrawManager.h 2ba6cb589b Properly clean up C# GUIPanels when window is closed or when assembly refresh occurs %!s(int64=11) %!d(string=hai) anos
BsHandleManager.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsHandleSlider.h f33b14ebe1 Fixed lag between material updates when rendering GUI %!s(int64=11) %!d(string=hai) anos
BsHandleSliderDisc.h 50e58153be Cutoff plane for rotate handle sliders work %!s(int64=11) %!d(string=hai) anos
BsHandleSliderLine.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsHandleSliderManager.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsHandleSliderPlane.h ad79f66da3 Scene view refactor (moving it to C#) %!s(int64=11) %!d(string=hai) anos
BsMainEditorWindow.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys %!s(int64=10) %!d(string=hai) anos
BsModalWindow.h 97a70b6f03 Proper screen <-> window coordinate transformations for modal windows %!s(int64=10) %!d(string=hai) anos
BsPlatformInfo.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsPlatformInfoRTTI.h 558bba0c05 Added runtime script compiling (untested) %!s(int64=10) %!d(string=hai) anos
BsProjectLibrary.h 08c8ecf790 Refactoring ProjectLibrary import to accomodate a progress bar (WIP) %!s(int64=10) %!d(string=hai) anos
BsProjectLibraryEntries.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProjectLibraryEntriesRTTI.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMeta.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsProjectResourceMetaRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management %!s(int64=11) %!d(string=hai) anos
BsResourceImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested %!s(int64=11) %!d(string=hai) anos
BsSceneCameraController.h b64a0482e7 Various Gizmo rendering fixes %!s(int64=11) %!d(string=hai) anos
BsSceneEditorWidget.h 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
BsSceneGrid.h 3270121b9d Better scene grid shader/rendering + selection rendering %!s(int64=10) %!d(string=hai) anos
BsScenePicking.h b85c0fd5ae Editor runs after material refactor - hasn't been extensively tested %!s(int64=11) %!d(string=hai) anos
BsSceneViewHandler.h 3270121b9d Better scene grid shader/rendering + selection rendering %!s(int64=10) %!d(string=hai) anos
BsSelection.h 1b1895f796 WIP VisualStudio project syncing %!s(int64=10) %!d(string=hai) anos
BsSelectionRenderer.h 3270121b9d Better scene grid shader/rendering + selection rendering %!s(int64=10) %!d(string=hai) anos
BsShaderIncludeHandler.h ecfe9ff397 Project library dependant resource import (untested) %!s(int64=10) %!d(string=hai) anos
BsTestTextSprite.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
BsUndoRedo.h 17afc600a7 Massive Cm->Bs file rename %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget1.h 46eb1edb0f WIP Scene window %!s(int64=11) %!d(string=hai) anos
DbgEditorWidget2.h 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine %!s(int64=11) %!d(string=hai) anos