| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{ABC62E37-342E-4345-A374-E37CA06C036E}</ProjectGuid>
- <OutputType>Library</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>BansheeEditor</RootNamespace>
- <AssemblyName>MBansheeEditor</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>..\..\..\bin\Assemblies\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- <UseVSHostingProcess>false</UseVSHostingProcess>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <DebugType>none</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>..\..\..\bin\Assemblies\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <CSFile Include="*.cs" />
- <Reference Include="System" />
- <Reference Include="System.Core" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="Inspectors\AnimationClipInspector.cs" />
- <Compile Include="Inspectors\AnimationInspector.cs" />
- <Compile Include="Inspectors\AudioClipInspector.cs" />
- <Compile Include="Inspectors\AudioListenerInspector.cs" />
- <Compile Include="Inspectors\AudioSourceInspector.cs" />
- <Compile Include="Inspectors\BoneInspector.cs" />
- <Compile Include="Inspectors\LightProbeVolumeInspector.cs" />
- <Compile Include="Inspectors\ReflectionProbeInspector.cs" />
- <Compile Include="Inspectors\RenderSettingsInspector.cs" />
- <Compile Include="Utility\EdAnimationCurve.cs" />
- <Compile Include="Utility\SerializedSceneObject.cs" />
- <Compile Include="Utility\SerializedDiff.cs" />
- <Compile Include="Utility\SerializedObject.cs" />
- <Compile Include="Utility\UndoableCommand.cs" />
- <Compile Include="Windows\AboutBox.cs" />
- <Compile Include="Windows\AnimationWindow.cs" />
- <Compile Include="Windows\Animation\AnimationGizmo.cs" />
- <Compile Include="Windows\Animation\EditorAnimInfo.cs" />
- <Compile Include="Windows\Animation\FieldSelectionWindow.cs" />
- <Compile Include="Windows\Animation\GUIAnimEvents.cs" />
- <Compile Include="Windows\Animation\GUIAnimFieldDisplay.cs" />
- <Compile Include="Windows\Animation\GUICurveDrawing.cs" />
- <Compile Include="Windows\Animation\GUICurveEditor.cs" />
- <Compile Include="Windows\Animation\GUIFieldSelector.cs" />
- <Compile Include="Windows\Animation\GUIGraphValues.cs" />
- <Compile Include="Windows\Animation\GUIGraphTicks.cs" />
- <Compile Include="Windows\Animation\GUIGraphTime.cs" />
- <Compile Include="Windows\Animation\GUITimelineBase.cs" />
- <Compile Include="Windows\BrowseDialog.cs" />
- <Compile Include="Windows\Build\BuildManager.cs" />
- <Compile Include="Windows\Build\BuildWindow.cs" />
- <Compile Include="Script\CodeEditor.cs" />
- <Compile Include="Windows\ColorPicker.cs" />
- <Compile Include="General\EditorPersistentData.cs" />
- <Compile Include="General\IGlobalShortcuts.cs" />
- <Compile Include="Inspectors\BoxColliderInspector.cs" />
- <Compile Include="Inspectors\CapsuleColliderInspector.cs" />
- <Compile Include="Inspectors\CharacterControllerInspector.cs" />
- <Compile Include="Inspectors\ColliderInspector.cs" />
- <Compile Include="Inspectors\D6JointInspector.cs" />
- <Compile Include="Inspectors\DistanceJointInspector.cs" />
- <Compile Include="Inspectors\FixedJointInspector.cs" />
- <Compile Include="Inspectors\GUIWidgetInspector.cs" />
- <Compile Include="Inspectors\HingeJointInspector.cs" />
- <Compile Include="Inspectors\JointInspector.cs" />
- <Compile Include="Inspectors\LimitInspectors.cs" />
- <Compile Include="Inspectors\MeshColliderInspector.cs" />
- <Compile Include="Inspectors\PhysicsMaterialInspector.cs" />
- <Compile Include="Inspectors\PhysicsMeshInspector.cs" />
- <Compile Include="Inspectors\PlaneColliderInspector.cs" />
- <Compile Include="Inspectors\RigidbodyInspector.cs" />
- <Compile Include="Inspectors\SliderJointInspector.cs" />
- <Compile Include="Inspectors\SphereColliderInspector.cs" />
- <Compile Include="Inspectors\SphericalJointInspector.cs" />
- <Compile Include="Windows\CurveEditorWindow.cs" />
- <Compile Include="Windows\GradientPicker.cs" />
- <Compile Include="Windows\Inspector\InspectableRRef.cs" />
- <Compile Include="Windows\Inspector\Style\InspectableFieldRangeStyle.cs" />
- <Compile Include="Windows\Inspector\Style\InspectableFieldStepStyle.cs" />
- <Compile Include="Windows\Inspector\Style\InspectableFieldStyle.cs" />
- <Compile Include="Windows\Inspector\InspectableRangedField.cs" />
- <Compile Include="Windows\Inspector\InspectableRangedFloat.cs" />
- <Compile Include="Windows\Inspector\InspectableRangedInt.cs" />
- <Compile Include="Windows\Inspector\Style\InspectableFieldStyleInfo.cs" />
- <Compile Include="Windows\LogWindow.cs" />
- <Compile Include="Windows\Scene\Gizmos\CameraGizmo.cs" />
- <Compile Include="Windows\Scene\Gizmos\LightProbeVolumeGizmo.cs" />
- <Compile Include="Windows\Scene\Gizmos\ReflectionProbeGizmo.cs" />
- <Compile Include="Windows\Scene\Handles\HandleSlider2D.cs" />
- <Compile Include="Windows\Scene\Handles\HandleSliderSphere.cs" />
- <Compile Include="Window\DefaultSize.cs" />
- <Compile Include="Windows\DialogBox.cs" />
- <Compile Include="Utility\DragDrop.cs" />
- <Compile Include="Window\DropDownWindow.cs" />
- <Compile Include="Input\EditorInput.cs" />
- <Compile Include="Input\EditorVirtualInput.cs" />
- <Compile Include="Utility\FolderMonitor.cs" />
- <Compile Include="Windows\GameWindow.cs" />
- <Compile Include="GUI\GUIDictionaryField.cs" />
- <Compile Include="GUI\GUIListField.cs" />
- <Compile Include="GUI\GUIEnumField.cs" />
- <Compile Include="GUI\GUIListBoxField.cs" />
- <Compile Include="GUI\GUISceneTreeView.cs" />
- <Compile Include="GUI\GUISliderField.cs" />
- <Compile Include="GUI\GUITextureField.cs" />
- <Compile Include="Windows\HierarchyWindow.cs" />
- <Compile Include="Inspectors\CameraInspector.cs" />
- <Compile Include="Inspectors\FontInspector.cs" />
- <Compile Include="Inspectors\GUISkinInspector.cs" />
- <Compile Include="Inspectors\LightInspector.cs" />
- <Compile Include="Inspectors\MaterialInspector.cs" />
- <Compile Include="Inspectors\MeshInspector.cs" />
- <Compile Include="Inspectors\PlainTextInspector.cs" />
- <Compile Include="Inspectors\PrefabInspector.cs" />
- <Compile Include="Inspectors\RenderableInspector.cs" />
- <Compile Include="Inspectors\ScriptCodeInspector.cs" />
- <Compile Include="Inspectors\ShaderInspector.cs" />
- <Compile Include="Inspectors\SpriteTextureInspector.cs" />
- <Compile Include="Inspectors\StringTableInspector.cs" />
- <Compile Include="Inspectors\TextureInspector.cs" />
- <Compile Include="Windows\Inspector\InspectableDictionary.cs" />
- <Compile Include="Windows\Inspector\InspectorPersistentData.cs" />
- <Compile Include="Windows\Inspector\InspectorUtility.cs" />
- <Compile Include="Windows\Library\LibraryGUIContent.cs" />
- <Compile Include="Windows\Library\LibraryDropDown.cs" />
- <Compile Include="Windows\Library\LibraryGUIEntry.cs" />
- <Compile Include="Windows\Library\LibraryMenu.cs" />
- <Compile Include="Windows\Library\LibraryUtility.cs" />
- <Compile Include="GUI\LocEdString.cs" />
- <Compile Include="Window\MenuItems.cs" />
- <Compile Include="Utility\PrefabUtility.cs" />
- <Compile Include="Windows\Library\LibraryDropTarget.cs" />
- <Compile Include="Utility\OSDropTarget.cs" />
- <Compile Include="General\EditorApplication.cs" />
- <Compile Include="Utility\EditorBuiltin.cs" />
- <Compile Include="Windows\Settings\EditorSettings.cs" />
- <Compile Include="GUI\EditorStyles.cs" />
- <Compile Include="Utility\EditorUtility.cs" />
- <Compile Include="Window\EditorWindow.cs" />
- <Compile Include="GUI\GUIGameObjectField.cs" />
- <Compile Include="GUI\GUIResourceField.cs" />
- <Compile Include="GUI\GUIVector3Field.cs" />
- <Compile Include="GUI\GUIColorField.cs" />
- <Compile Include="GUI\GUIFloatField.cs" />
- <Compile Include="GUI\GUIIntField.cs" />
- <Compile Include="GUI\GUITextField.cs" />
- <Compile Include="GUI\GUIToggleField.cs" />
- <Compile Include="GUI\GUIVector2Field.cs" />
- <Compile Include="GUI\GUIVector4Field.cs" />
- <Compile Include="Windows\Library\ImportOptions.cs" />
- <Compile Include="Windows\Inspector\CustomInspector.cs" />
- <Compile Include="Windows\Inspector\GenericInspector.cs" />
- <Compile Include="Windows\Inspector\InspectableArray.cs" />
- <Compile Include="Windows\Inspector\InspectableBool.cs" />
- <Compile Include="Windows\Inspector\InspectableColor.cs" />
- <Compile Include="Windows\Inspector\InspectableFieldLayout.cs" />
- <Compile Include="Windows\Inspector\InspectableFloat.cs" />
- <Compile Include="Windows\Inspector\InspectableGameObjectRef.cs" />
- <Compile Include="Windows\Inspector\InspectableList.cs" />
- <Compile Include="Windows\Inspector\InspectableObject.cs" />
- <Compile Include="Windows\Inspector\InspectableField.cs" />
- <Compile Include="Windows\Inspector\InspectableInt.cs" />
- <Compile Include="Windows\Inspector\InspectableResource.cs" />
- <Compile Include="Windows\Inspector\InspectableString.cs" />
- <Compile Include="Windows\Inspector\InspectableVector2.cs" />
- <Compile Include="Windows\Inspector\InspectableVector3.cs" />
- <Compile Include="Windows\Inspector\InspectableVector4.cs" />
- <Compile Include="Windows\Inspector\Inspector.cs" />
- <Compile Include="Windows\Inspector\InspectorWindow.cs" />
- <Compile Include="Window\MenuItem.cs" />
- <Compile Include="Window\ModalWindow.cs" />
- <Compile Include="Windows\ProgressBar.cs" />
- <Compile Include="Windows\Settings\ProjectSettings.cs" />
- <Compile Include="Windows\Library\LibraryWindow.cs" />
- <Compile Include="Windows\ProjectWindow.cs" />
- <Compile Include="Windows\Scene\Gizmos\CharacterControllerGizmo.cs" />
- <Compile Include="Windows\Scene\Gizmos\ColliderGizmos.cs" />
- <Compile Include="Windows\Scene\Gizmos\JointGizmos.cs" />
- <Compile Include="Windows\Scene\Gizmos\LightGizmos.cs" />
- <Compile Include="Windows\Scene\SceneAxesGUI.cs" />
- <Compile Include="Windows\Scene\SceneAxesHandle.cs" />
- <Compile Include="Windows\Scene\SceneCamera.cs" />
- <Compile Include="Windows\Scene\SceneGizmos.cs" />
- <Compile Include="Windows\Scene\SceneGrid.cs" />
- <Compile Include="Windows\Scene\SceneHandles.cs" />
- <Compile Include="Windows\Scene\SceneSelection.cs" />
- <Compile Include="Windows\Scene\SceneWindow.cs" />
- <Compile Include="Windows\Scene\Handles\DefaultHandle.cs" />
- <Compile Include="Windows\Scene\Handles\DefaultHandleManager.cs" />
- <Compile Include="Windows\Scene\Handles\Handles.cs" />
- <Compile Include="Windows\Scene\Handles\MoveHandle.cs" />
- <Compile Include="General\Program.cs" />
- <Compile Include="Windows\Library\ProjectLibrary.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <Compile Include="Windows\Scene\Handles\CustomHandle.cs" />
- <Compile Include="Windows\Scene\Gizmos\DrawGizmo.cs" />
- <Compile Include="Windows\Scene\Gizmos\Gizmos.cs" />
- <Compile Include="Windows\Scene\Handles\HandleDrawing.cs" />
- <Compile Include="Windows\Scene\Handles\HandleSlider.cs" />
- <Compile Include="Windows\Scene\Handles\HandleSliderDisc.cs" />
- <Compile Include="Windows\Scene\Handles\HandleSliderLine.cs" />
- <Compile Include="Windows\Scene\Handles\HandleSliderPlane.cs" />
- <Compile Include="Windows\Scene\Handles\Handle.cs" />
- <Compile Include="Windows\Scene\Handles\RotateHandle.cs" />
- <Compile Include="Windows\Scene\Handles\ScaleHandle.cs" />
- <Compile Include="Script\ScriptCodeManager.cs" />
- <Compile Include="Script\ScriptCompiler.cs" />
- <Compile Include="General\Selection.cs" />
- <Compile Include="Windows\Settings\SettingsWindow.cs" />
- <Compile Include="Window\ToolbarItem.cs" />
- <Compile Include="Utility\UndoRedo.cs" />
- <Compile Include="Tests\UnitTests.cs" />
- <Compile Include="Tests\UnitTestTypes.cs" />
- <Compile Include="Window\UndoRedoLocal.cs" />
- <Compile Include="Generated\*.cs" />
- </ItemGroup>
- <ItemGroup>
- <ProjectReference Include="..\MBansheeEngine\MBansheeEngine.csproj">
- <Project>{876EB338-489E-4727-84DA-8CBBF0DA5B5E}</Project>
- <Name>MBansheeEngine</Name>
- </ProjectReference>
- </ItemGroup>
- <ItemGroup />
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <PropertyGroup>
- <PostBuildEvent Condition=" '$(OS)' != 'Unix' ">"$(ProjectDir)..\..\..\Scripts\pdb2mdb.bat" "$(TargetPath)" "$(ConfigurationName)"</PostBuildEvent>
- </PropertyGroup>
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
- </Project>
|