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- #include "BsScriptComponent.h"
- #include "BsScriptMeta.h"
- #include "BsMonoField.h"
- #include "BsMonoClass.h"
- #include "BsMonoManager.h"
- #include "BsManagedComponent.h"
- using namespace CamelotFramework;
- namespace BansheeEngine
- {
- ScriptComponent::ScriptComponent(const CM::GameObjectHandle<ManagedComponent>& managedComponent)
- :mManagedComponent(managedComponent)
- {
- }
- void ScriptComponent::initMetaData()
- {
- metaData = ScriptMeta(BansheeEngineAssemblyName, "BansheeEngine", "Component", &ScriptComponent::initRuntimeData);
- MonoManager::registerScriptType(&metaData);
- }
- void ScriptComponent::initRuntimeData()
- {
- metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptComponent::internal_destroyInstance);
- metaData.scriptClass->addInternalCall("Internal_DestroyInstance", &ScriptComponent::internal_destroyInstance);
- }
- void ScriptComponent::internal_createInstance(MonoObject* instance, MonoString* ns, MonoString* typeName)
- {
- // TODO - Just a placeholder
- ScriptComponent* nativeInstance = new (cm_alloc<ScriptComponent>()) ScriptComponent(GameObjectHandle<ManagedComponent>());
- nativeInstance->createInstance(instance);
- metaData.thisPtrField->setValue(instance, nativeInstance);
- }
- void ScriptComponent::internal_destroyInstance(ScriptComponent* nativeInstance)
- {
- cm_delete(nativeInstance);
- }
- void ScriptComponent::setNativeHandle(const CM::HGameObject& gameObject)
- {
- mManagedComponent = static_object_cast<ManagedComponent>(gameObject);
- }
- }
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