BsScriptAnimationCurves.cpp 13 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptAnimationCurves.h"
  4. #include "BsScriptAnimationCurve.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoField.h"
  8. #include "BsAnimationCurve.h"
  9. #include "BsAnimationClip.h"
  10. #include "BsAnimationUtility.h"
  11. #include "BsMath.h"
  12. #include "BsVector3.h"
  13. using namespace std::placeholders;
  14. namespace bs
  15. {
  16. MonoField* ScriptAnimationCurves::sPositionCurvesField = nullptr;
  17. MonoField* ScriptAnimationCurves::sRotationCurvesField = nullptr;
  18. MonoField* ScriptAnimationCurves::sScaleCurvesField = nullptr;
  19. MonoField* ScriptAnimationCurves::sFloatCurvesField = nullptr;
  20. ScriptAnimationCurves::ScriptAnimationCurves(MonoObject* instance)
  21. :ScriptObject(instance)
  22. { }
  23. void ScriptAnimationCurves::initRuntimeData()
  24. {
  25. sPositionCurvesField = metaData.scriptClass->getField("PositionCurves");
  26. sRotationCurvesField = metaData.scriptClass->getField("RotationCurves");
  27. sScaleCurvesField = metaData.scriptClass->getField("ScaleCurves");
  28. sFloatCurvesField = metaData.scriptClass->getField("FloatCurves");
  29. }
  30. SPtr<AnimationCurves> ScriptAnimationCurves::toNative(MonoObject* instance)
  31. {
  32. SPtr<AnimationCurves> output = bs_shared_ptr_new<AnimationCurves>();
  33. MonoArray* monoPosCurves;
  34. sPositionCurvesField->getValue(instance, &monoPosCurves);
  35. if (monoPosCurves != nullptr)
  36. {
  37. ScriptArray scriptCurves(monoPosCurves);
  38. for(UINT32 i = 0; i < scriptCurves.size(); i++)
  39. {
  40. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  41. output->position.push_back(ScriptNamedVector3Curve::toNative(monoCurve));
  42. }
  43. }
  44. MonoArray* monoRotCurves;
  45. sRotationCurvesField->getValue(instance, &monoRotCurves);
  46. if (monoRotCurves != nullptr)
  47. {
  48. ScriptArray scriptCurves(monoRotCurves);
  49. for (UINT32 i = 0; i < scriptCurves.size(); i++)
  50. {
  51. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  52. TNamedAnimationCurve<Vector3> eulerRotation = ScriptNamedVector3Curve::toNative(monoCurve);
  53. TNamedAnimationCurve<Quaternion> quatRotation;
  54. quatRotation.name = eulerRotation.name;
  55. quatRotation.curve = AnimationUtility::eulerToQuaternionCurve(eulerRotation.curve);
  56. // DEBUG ONLY
  57. TAnimationCurve<Vector3> eulerRotation2 = AnimationUtility::quaternionToEulerCurve(quatRotation.curve);
  58. output->rotation.push_back(quatRotation);
  59. }
  60. }
  61. MonoArray* monoScaleCurves;
  62. sScaleCurvesField->getValue(instance, &monoScaleCurves);
  63. if (monoScaleCurves != nullptr)
  64. {
  65. ScriptArray scriptCurves(monoScaleCurves);
  66. for (UINT32 i = 0; i < scriptCurves.size(); i++)
  67. {
  68. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  69. output->scale.push_back(ScriptNamedVector3Curve::toNative(monoCurve));
  70. }
  71. }
  72. MonoArray* monoFloatCurves;
  73. sFloatCurvesField->getValue(instance, &monoFloatCurves);
  74. if (monoFloatCurves != nullptr)
  75. {
  76. ScriptArray scriptCurves(monoFloatCurves);
  77. for (UINT32 i = 0; i < scriptCurves.size(); i++)
  78. {
  79. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  80. output->generic.push_back(ScriptNamedFloatCurve::toNative(monoCurve));
  81. }
  82. }
  83. return output;
  84. }
  85. MonoObject* ScriptAnimationCurves::toManaged(const SPtr<AnimationCurves>& curves)
  86. {
  87. UINT32 numPosCurves = (UINT32)curves->position.size();
  88. ScriptArray scriptPositionCurves = ScriptArray::create<ScriptNamedVector3Curve>(numPosCurves);
  89. for(UINT32 i = 0; i < numPosCurves; i++)
  90. {
  91. MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(curves->position[i]);
  92. scriptPositionCurves.set(i, monoCurve);
  93. }
  94. UINT32 numRotCurves = (UINT32)curves->rotation.size();
  95. ScriptArray scriptRotationCurves = ScriptArray::create<ScriptNamedVector3Curve>(numRotCurves);
  96. for (UINT32 i = 0; i < numRotCurves; i++)
  97. {
  98. TNamedAnimationCurve<Vector3> eulerRotationCurve;
  99. eulerRotationCurve.name = curves->rotation[i].name;
  100. eulerRotationCurve.curve = AnimationUtility::quaternionToEulerCurve(curves->rotation[i].curve);
  101. MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(eulerRotationCurve);
  102. scriptRotationCurves.set(i, monoCurve);
  103. }
  104. UINT32 numScaleCurves = (UINT32)curves->scale.size();
  105. ScriptArray scriptScaleCurves = ScriptArray::create<ScriptNamedVector3Curve>(numScaleCurves);
  106. for (UINT32 i = 0; i < numScaleCurves; i++)
  107. {
  108. MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(curves->scale[i]);
  109. scriptScaleCurves.set(i, monoCurve);
  110. }
  111. UINT32 numFloatCurves = (UINT32)curves->generic.size();
  112. ScriptArray scriptFloatCurves = ScriptArray::create<ScriptNamedFloatCurve>(numFloatCurves);
  113. for (UINT32 i = 0; i < numFloatCurves; i++)
  114. {
  115. MonoObject* monoCurve = ScriptNamedFloatCurve::toManaged(curves->generic[i]);
  116. scriptFloatCurves.set(i, monoCurve);
  117. }
  118. MonoObject* instance = metaData.scriptClass->createInstance();
  119. sPositionCurvesField->setValue(instance, scriptPositionCurves.getInternal());
  120. sRotationCurvesField->setValue(instance, scriptRotationCurves.getInternal());
  121. sScaleCurvesField->setValue(instance, scriptScaleCurves.getInternal());
  122. sFloatCurvesField->setValue(instance, scriptFloatCurves.getInternal());
  123. return instance;
  124. }
  125. /** Converts compound animation curves into multiple float (single value) curves. */
  126. template<class T, int C>
  127. void convertCurves(const TAnimationCurve<T>& curve, TAnimationCurve<float>(&output)[C])
  128. {
  129. UINT32 numKeyFrames = curve.getNumKeyFrames();
  130. Vector<TKeyframe<float>> keyFrames[C];
  131. for (UINT32 i = 0; i < numKeyFrames; i++)
  132. {
  133. const TKeyframe<T>& key = curve.getKeyFrame(i);
  134. TKeyframe<float> newKey;
  135. newKey.time = key.time;
  136. for (UINT32 j = 0; j < C; j++)
  137. {
  138. bool addNew = true;
  139. if (i > 0)
  140. {
  141. const TKeyframe<float>& prevKey = keyFrames[j].back();
  142. bool isEqual = Math::approxEquals(prevKey.value, key.value[j]) &&
  143. Math::approxEquals(prevKey.outTangent, key.inTangent[j]);
  144. addNew = !isEqual;
  145. }
  146. if (addNew)
  147. {
  148. newKey.value = key.value[j];
  149. newKey.inTangent = key.inTangent[j];
  150. newKey.outTangent = key.outTangent[j];
  151. keyFrames[j].push_back(newKey);
  152. }
  153. }
  154. }
  155. for (UINT32 i = 0; i < C; i++)
  156. output[i] = TAnimationCurve<float>(keyFrames[i]);
  157. }
  158. MonoField* ScriptNamedVector3Curve::sNameField = nullptr;
  159. MonoField* ScriptNamedVector3Curve::sFlagsField = nullptr;
  160. MonoField* ScriptNamedVector3Curve::sXCurveField = nullptr;
  161. MonoField* ScriptNamedVector3Curve::sYCurveField = nullptr;
  162. MonoField* ScriptNamedVector3Curve::sZCurveField = nullptr;
  163. ScriptNamedVector3Curve::ScriptNamedVector3Curve(MonoObject* instance)
  164. :ScriptObject(instance)
  165. { }
  166. void ScriptNamedVector3Curve::initRuntimeData()
  167. {
  168. sNameField = metaData.scriptClass->getField("Name");
  169. sFlagsField = metaData.scriptClass->getField("Flags");
  170. sXCurveField = metaData.scriptClass->getField("X");
  171. sYCurveField = metaData.scriptClass->getField("Y");
  172. sZCurveField = metaData.scriptClass->getField("Z");
  173. }
  174. TNamedAnimationCurve<Vector3> ScriptNamedVector3Curve::toNative(MonoObject* instance)
  175. {
  176. TNamedAnimationCurve<Vector3> output;
  177. MonoString* monoName = nullptr;
  178. sNameField->getValue(instance, &monoName);
  179. output.name = MonoUtil::monoToString(monoName);
  180. UINT32 flags;
  181. sFlagsField->getValue(instance, &flags);
  182. output.flags = (AnimationCurveFlags)flags;
  183. // Convert from three separate floating point curves, to a Vector3 curve
  184. MonoObject* monoCurves[3];
  185. sXCurveField->getValue(instance, &monoCurves[0]);
  186. sYCurveField->getValue(instance, &monoCurves[1]);
  187. sZCurveField->getValue(instance, &monoCurves[2]);
  188. SPtr<TAnimationCurve<float>> curves[3];
  189. // Find unique keyframe times
  190. Map<float, TKeyframe<Vector3>> keyFrames;
  191. for(UINT32 i = 0; i < 3; i++)
  192. {
  193. if (monoCurves[i] == nullptr)
  194. {
  195. curves[i] = bs_shared_ptr_new<TAnimationCurve<float>>();
  196. continue;
  197. }
  198. ScriptAnimationCurve* scriptCurve = ScriptAnimationCurve::toNative(monoCurves[i]);
  199. curves[i] = scriptCurve->getInternal();
  200. UINT32 numKeyFrames = curves[i]->getNumKeyFrames();
  201. for (UINT32 j = 0; j < numKeyFrames; j++)
  202. {
  203. const TKeyframe<float>& keyFrame = curves[i]->getKeyFrame(j);
  204. auto iterFind = keyFrames.find(keyFrame.time);
  205. if (iterFind == keyFrames.end())
  206. {
  207. TKeyframe<Vector3> newKeyFrame;
  208. newKeyFrame.time = keyFrame.time;
  209. keyFrames.insert(std::make_pair(keyFrame.time, newKeyFrame));
  210. }
  211. }
  212. }
  213. // Populate keyframe values
  214. Vector<TKeyframe<Vector3>> keyframeList(keyFrames.size());
  215. UINT32 idx = 0;
  216. for(auto& entry : keyFrames)
  217. {
  218. TKeyframe<Vector3>& keyFrame = entry.second;
  219. for(UINT32 j = 0; j < 3; j++)
  220. {
  221. TKeyframe<float> currentKey = curves[j]->evaluateKey(keyFrame.time, false);
  222. keyFrame.value[j] = currentKey.value;
  223. keyFrame.inTangent[j] = currentKey.inTangent;
  224. keyFrame.outTangent[j] = currentKey.outTangent;
  225. }
  226. keyframeList[idx] = keyFrame;
  227. idx++;
  228. }
  229. output.curve = TAnimationCurve<Vector3>(keyframeList);
  230. return output;
  231. }
  232. MonoObject* ScriptNamedVector3Curve::toManaged(const TNamedAnimationCurve<Vector3>& curve)
  233. {
  234. MonoString* monoString = MonoUtil::stringToMono(curve.name);
  235. TAnimationCurve<float> curves[3];
  236. convertCurves(curve.curve, curves);
  237. MonoObject* monoXCurve = ScriptAnimationCurve::create(curves[0]);
  238. MonoObject* monoYCurve = ScriptAnimationCurve::create(curves[1]);
  239. MonoObject* monoZCurve = ScriptAnimationCurve::create(curves[2]);
  240. UINT32 flags = curve.flags;
  241. void* params[5] = { monoString, &flags, monoXCurve, monoYCurve, monoZCurve };
  242. return metaData.scriptClass->createInstance("string,int,AnimationCurve,AnimationCurve,AnimationCurve", params);
  243. }
  244. MonoField* ScriptNamedFloatCurve::sNameField = nullptr;
  245. MonoField* ScriptNamedFloatCurve::sFlagsField = nullptr;
  246. MonoField* ScriptNamedFloatCurve::sCurveField = nullptr;
  247. ScriptNamedFloatCurve::ScriptNamedFloatCurve(MonoObject* instance)
  248. :ScriptObject(instance)
  249. { }
  250. void ScriptNamedFloatCurve::initRuntimeData()
  251. {
  252. sNameField = metaData.scriptClass->getField("Name");
  253. sFlagsField = metaData.scriptClass->getField("Flags");
  254. sCurveField = metaData.scriptClass->getField("Curve");
  255. }
  256. TNamedAnimationCurve<float> ScriptNamedFloatCurve::toNative(MonoObject* instance)
  257. {
  258. TNamedAnimationCurve<float> output;
  259. MonoString* monoName = nullptr;
  260. sNameField->getValue(instance, &monoName);
  261. output.name = MonoUtil::monoToString(monoName);
  262. UINT32 flags;
  263. sFlagsField->getValue(instance, &flags);
  264. output.flags = (AnimationCurveFlags)flags;
  265. MonoObject* monoCurve = nullptr;
  266. sCurveField->getValue(instance, &monoCurve);
  267. if(monoCurve != nullptr)
  268. {
  269. ScriptAnimationCurve* scriptCurve = ScriptAnimationCurve::toNative(monoCurve);
  270. output.curve = *scriptCurve->getInternal();
  271. }
  272. return output;
  273. }
  274. MonoObject* ScriptNamedFloatCurve::toManaged(const TNamedAnimationCurve<float>& curve)
  275. {
  276. MonoString* monoString = MonoUtil::stringToMono(curve.name);
  277. MonoObject* monoCurve = ScriptAnimationCurve::create(curve.curve);
  278. UINT32 flags = curve.flags;
  279. void* params[3] = { monoString, &flags, monoCurve };
  280. return metaData.scriptClass->createInstance("string,int,AnimationCurve", params);
  281. }
  282. ScriptVector3Curve::ScriptVector3Curve(MonoObject* instance)
  283. :ScriptObject(instance)
  284. { }
  285. void ScriptVector3Curve::initRuntimeData()
  286. { }
  287. MonoObject* ScriptVector3Curve::toManaged(const TAnimationCurve<Vector3>& curve)
  288. {
  289. TAnimationCurve<float> curves[3];
  290. convertCurves(curve, curves);
  291. MonoObject* monoXCurve = ScriptAnimationCurve::create(curves[0]);
  292. MonoObject* monoYCurve = ScriptAnimationCurve::create(curves[1]);
  293. MonoObject* monoZCurve = ScriptAnimationCurve::create(curves[2]);
  294. void* params[3] = { monoXCurve, monoYCurve, monoZCurve };
  295. return metaData.scriptClass->createInstance("AnimationCurve,AnimationCurve,AnimationCurve", params);
  296. }
  297. ScriptQuaternionCurve::ScriptQuaternionCurve(MonoObject* instance)
  298. :ScriptObject(instance)
  299. { }
  300. void ScriptQuaternionCurve::initRuntimeData()
  301. { }
  302. MonoObject* ScriptQuaternionCurve::toManaged(const TAnimationCurve<Quaternion>& curve)
  303. {
  304. TAnimationCurve<float> curves[4];
  305. convertCurves(curve, curves);
  306. MonoObject* monoXCurve = ScriptAnimationCurve::create(curves[0]);
  307. MonoObject* monoYCurve = ScriptAnimationCurve::create(curves[1]);
  308. MonoObject* monoZCurve = ScriptAnimationCurve::create(curves[2]);
  309. MonoObject* monoWCurve = ScriptAnimationCurve::create(curves[3]);
  310. void* params[4] = { monoXCurve, monoYCurve, monoZCurve, monoWCurve };
  311. return metaData.scriptClass->createInstance("AnimationCurve,AnimationCurve,AnimationCurve,AnimationCurve", params);
  312. }
  313. MonoField* ScriptRootMotion::sPositionField = nullptr;
  314. MonoField* ScriptRootMotion::sRotationField = nullptr;
  315. ScriptRootMotion::ScriptRootMotion(MonoObject* instance)
  316. :ScriptObject(instance)
  317. { }
  318. void ScriptRootMotion::initRuntimeData()
  319. {
  320. sPositionField = metaData.scriptClass->getField("Position");
  321. sRotationField = metaData.scriptClass->getField("Rotation");
  322. }
  323. MonoObject* ScriptRootMotion::toManaged(const SPtr<RootMotion>& rootMotion)
  324. {
  325. MonoObject* monoPositionCurve = ScriptVector3Curve::toManaged(rootMotion->position);
  326. MonoObject* monoRotationCurve = ScriptQuaternionCurve::toManaged(rootMotion->rotation);
  327. MonoObject* instance = metaData.scriptClass->createInstance();
  328. sPositionField->setValue(instance, monoPositionCurve);
  329. sRotationField->setValue(instance, monoRotationCurve);
  330. return instance;
  331. }
  332. }