BsScriptResources.cpp 1.3 KB

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  1. #include "BsScriptResources.h"
  2. #include "BsMonoManager.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsResources.h"
  7. #include "BsGameResourceManager.h"
  8. #include "BsScriptResourceManager.h"
  9. #include "BsScriptResource.h"
  10. namespace BansheeEngine
  11. {
  12. ScriptResources::ScriptResources(MonoObject* instance)
  13. :ScriptObject(instance)
  14. { }
  15. void ScriptResources::initRuntimeData()
  16. {
  17. metaData.scriptClass->addInternalCall("Internal_Load", &ScriptResources::internal_Load);
  18. metaData.scriptClass->addInternalCall("Internal_Unload", &ScriptResources::internal_Unload);
  19. metaData.scriptClass->addInternalCall("Internal_UnloadUnused", &ScriptResources::internal_UnloadUnused);
  20. }
  21. MonoObject* ScriptResources::internal_Load(MonoString* path)
  22. {
  23. Path nativePath = MonoUtil::monoToWString(path);
  24. HResource resource = GameResourceManager::instance().load(nativePath);
  25. if (resource == nullptr)
  26. return nullptr;
  27. ScriptResourceBase* scriptResource;
  28. ScriptResourceManager::instance().getScriptResource(resource, &scriptResource, true);
  29. return scriptResource->getManagedInstance();
  30. }
  31. void ScriptResources::internal_Unload(ScriptResourceBase* resourcePtr)
  32. {
  33. gResources().unload(resourcePtr->getNativeHandle());
  34. }
  35. void ScriptResources::internal_UnloadUnused()
  36. {
  37. gResources().unloadAllUnused();
  38. }
  39. }