ColorPicker.cs 29 KB

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  1. using System;
  2. using BansheeEngine;
  3. namespace BansheeEditor
  4. {
  5. public class ColorPicker : ModalWindow
  6. {
  7. private const int SliderIndividualWidth = 150;
  8. private const int SliderIndividualHeight = 20;
  9. private const int ColorBoxWidth = 150;
  10. private const int ColorBoxHeight = 150;
  11. private const int SliderSideWidth = 40;
  12. private const int SliderSideHeight = 150;
  13. private float colRed, colGreen, colBlue;
  14. private float colHue, colSaturation, colValue;
  15. private float colAlpha = 1.0f;
  16. private ColorSlider1DHorz sliderR, sliderG, sliderB, sliderA;
  17. private ColorSlider2D colorBox;
  18. private ColorSlider1DVert sideSlider;
  19. private ColorBoxMode colorBoxMode;
  20. private SliderMode sliderMode;
  21. private GUIColorField guiColor;
  22. private GUITexture guiSlider2DTex;
  23. private GUITexture guiSliderVertTex;
  24. private GUITexture guiSliderRHorzTex;
  25. private GUITexture guiSliderGHorzTex;
  26. private GUITexture guiSliderBHorzTex;
  27. private GUITexture guiSliderAHorzTex;
  28. private GUIButton guiColorBoxBtn;
  29. private GUIButton guiColorModeBtn;
  30. private GUISliderV guiSliderVert;
  31. private GUISliderH guiSliderRHorz;
  32. private GUISliderH guiSliderGHorz;
  33. private GUISliderH guiSliderBHorz;
  34. private GUISliderH guiSliderAHorz;
  35. private GUITexture guiSlider2DHandle;
  36. private GUILabel guiLabelR;
  37. private GUILabel guiLabelG;
  38. private GUILabel guiLabelB;
  39. private GUILabel guiLabelA;
  40. private GUIIntField guiInputR;
  41. private GUIIntField guiInputG;
  42. private GUIIntField guiInputB;
  43. private GUIIntField guiInputA;
  44. private GUIButton guiOK;
  45. private GUIButton guiCancel;
  46. private Action<bool, Color> closedCallback;
  47. public enum ColorBoxMode
  48. {
  49. BG_R,
  50. BR_G,
  51. RG_B,
  52. SV_H,
  53. HV_S,
  54. HS_V
  55. }
  56. public enum SliderMode
  57. {
  58. RGB,
  59. HSV
  60. }
  61. public Color SelectedColor
  62. {
  63. get
  64. {
  65. return new Color(colRed, colGreen, colBlue, colAlpha);
  66. }
  67. }
  68. public static ColorPicker Show(Action<bool, Color> closedCallback = null)
  69. {
  70. ColorPicker picker = new ColorPicker();
  71. picker.closedCallback = closedCallback;
  72. return picker;
  73. }
  74. protected ColorPicker()
  75. : base(false)
  76. {
  77. Title = "Color Picker";
  78. Width = 400;
  79. Height = 800;
  80. }
  81. private void OnInitialize()
  82. {
  83. guiColor = new GUIColorField();
  84. guiSlider2DTex = new GUITexture(null);
  85. guiSliderVertTex = new GUITexture(null);
  86. guiSliderRHorzTex = new GUITexture(null);
  87. guiSliderGHorzTex = new GUITexture(null);
  88. guiSliderBHorzTex = new GUITexture(null);
  89. guiSliderAHorzTex = new GUITexture(null);
  90. guiColorBoxBtn = new GUIButton(colorBoxMode.ToString());
  91. guiColorModeBtn = new GUIButton(sliderMode.ToString());
  92. guiSliderVert = new GUISliderV(EditorStyles.ColorSliderVert);
  93. guiSliderRHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  94. guiSliderGHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  95. guiSliderBHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  96. guiSliderAHorz = new GUISliderH(EditorStyles.ColorSliderHorz);
  97. guiSlider2DHandle = new GUITexture(null);
  98. guiLabelR = new GUILabel("R");
  99. guiLabelG = new GUILabel("G");
  100. guiLabelB = new GUILabel("B");
  101. guiLabelA = new GUILabel("A");
  102. guiInputR = new GUIIntField();
  103. guiInputG = new GUIIntField();
  104. guiInputB = new GUIIntField();
  105. guiInputA = new GUIIntField();
  106. guiOK = new GUIButton("OK");
  107. guiCancel = new GUIButton("Cancel");
  108. guiColorBoxBtn.OnClick += OnColorBoxModeChanged;
  109. guiColorModeBtn.OnClick += OnSliderModeChanged;
  110. guiSliderVert.OnChanged += OnSliderVertChanged;
  111. guiSliderRHorz.OnChanged += OnSliderRHorzChanged;
  112. guiSliderGHorz.OnChanged += OnSliderGHorzChanged;
  113. guiSliderBHorz.OnChanged += OnSliderBHorzChanged;
  114. guiSliderAHorz.OnChanged += OnSliderAHorzChanged;
  115. guiInputR.OnChanged += OnInputRChanged;
  116. guiInputG.OnChanged += OnInputGChanged;
  117. guiInputB.OnChanged += OnInputBChanged;
  118. guiInputA.OnChanged += OnInputAChanged;
  119. guiOK.OnClick += OnOK;
  120. guiCancel.OnClick += OnCancel;
  121. GUILayout v0 = GUI.layout.AddLayoutY();
  122. GUILayout h0 = v0.AddLayoutX();
  123. h0.AddElement(guiColor);
  124. h0.AddFlexibleSpace();
  125. h0.AddElement(guiColorBoxBtn);
  126. h0.AddElement(guiColorModeBtn);
  127. v0.AddSpace(20);
  128. GUILayout h1 = v0.AddLayoutX();
  129. h1.AddElement(guiSlider2DTex);
  130. h1.AddFlexibleSpace();
  131. h1.AddElement(guiSliderVertTex);
  132. h1.AddSpace(10);
  133. v0.AddSpace(30);
  134. GUILayout h2 = v0.AddLayoutX();
  135. h2.AddElement(guiLabelR);
  136. h2.AddFlexibleSpace();
  137. h2.AddElement(guiSliderRHorzTex);
  138. h2.AddFlexibleSpace();
  139. h2.AddElement(guiInputR);
  140. v0.AddSpace(15);
  141. GUILayout h3 = v0.AddLayoutX();
  142. h3.AddElement(guiLabelG);
  143. h3.AddFlexibleSpace();
  144. h3.AddElement(guiSliderGHorzTex);
  145. h3.AddFlexibleSpace();
  146. h3.AddElement(guiInputG);
  147. v0.AddSpace(15);
  148. GUILayout h4 = v0.AddLayoutX();
  149. h4.AddElement(guiLabelB);
  150. h4.AddFlexibleSpace();
  151. h4.AddElement(guiSliderBHorzTex);
  152. h4.AddFlexibleSpace();
  153. h4.AddElement(guiInputB);
  154. v0.AddSpace(15);
  155. GUILayout h5 = v0.AddLayoutX();
  156. h5.AddElement(guiLabelA);
  157. h5.AddFlexibleSpace();
  158. h5.AddElement(guiSliderAHorzTex);
  159. h5.AddFlexibleSpace();
  160. h5.AddElement(guiInputA);
  161. v0.AddSpace(20);
  162. GUILayout h6 = v0.AddLayoutX();
  163. h6.AddFlexibleSpace();
  164. h6.AddElement(guiOK);
  165. h6.AddSpace(10);
  166. h6.AddElement(guiCancel);
  167. h6.AddFlexibleSpace();
  168. GUIArea overlay = GUI.AddArea(0, 0, Width, Height, -1, GUILayoutType.Explicit);
  169. overlay.layout.AddElement(guiSliderVert);
  170. overlay.layout.AddElement(guiSliderRHorz);
  171. overlay.layout.AddElement(guiSliderGHorz);
  172. overlay.layout.AddElement(guiSliderBHorz);
  173. overlay.layout.AddElement(guiSliderAHorz);
  174. overlay.layout.AddElement(guiSlider2DHandle);
  175. colorBox = new ColorSlider2D(guiSlider2DTex, guiSlider2DHandle, ColorBoxWidth, ColorBoxHeight);
  176. sideSlider = new ColorSlider1DVert(guiSliderVertTex, guiSliderVert, SliderSideWidth, SliderSideHeight);
  177. sliderR = new ColorSlider1DHorz(guiSliderRHorzTex, guiSliderRHorz, SliderIndividualWidth, SliderIndividualHeight);
  178. sliderG = new ColorSlider1DHorz(guiSliderGHorzTex, guiSliderGHorz, SliderIndividualWidth, SliderIndividualHeight);
  179. sliderB = new ColorSlider1DHorz(guiSliderBHorzTex, guiSliderBHorz, SliderIndividualWidth, SliderIndividualHeight);
  180. sliderA = new ColorSlider1DHorz(guiSliderAHorzTex, guiSliderAHorz, SliderIndividualWidth, SliderIndividualHeight);
  181. colorBox.OnValueChanged += OnColorBoxValueChanged;
  182. guiColor.Value = SelectedColor;
  183. UpdateInputBoxValues();
  184. Update2DSliderTextures();
  185. Update2DSliderValues();
  186. Update1DSliderTextures();
  187. Update1DSliderValues();
  188. Color startA = new Color(0, 0, 0, 1);
  189. Color stepA = new Color(1, 1, 1, 0);
  190. sliderA.UpdateTexture(startA, stepA, false);
  191. guiInputA.SetRange(0, 255);
  192. }
  193. private void OnEditorUpdate()
  194. {
  195. Vector2I windowPos = ScreenToWindowPos(Input.PointerPosition);
  196. colorBox.UpdateInput(windowPos);
  197. Debug.Log(Width + " - " + Height + " - " + GUI.childAreas[0].mCachedPtr);
  198. }
  199. private static void FillArea(int width, int height, Color[] colors, Color start, Color rightGradient, Color downGradient)
  200. {
  201. Color rightDelta = new Color(0, 0, 0, 0);
  202. if (width > 1)
  203. rightDelta = rightGradient / (width - 1);
  204. Color downDelta = new Color(0, 0, 0, 0);
  205. if (height > 1)
  206. downDelta = downGradient / (height - 1);
  207. Color verticalColor = start;
  208. int idx = 0;
  209. for (int y = 0; y < height; y++)
  210. {
  211. Color currentColor = verticalColor;
  212. for (int x = 0; x < width; x++)
  213. {
  214. colors[idx++] = currentColor;
  215. currentColor += rightDelta;
  216. }
  217. verticalColor += downDelta;
  218. }
  219. }
  220. void HSVToRGB()
  221. {
  222. Color hsv = new Color(colHue, colSaturation, colValue);
  223. Color rgb = Color.HSV2RGB(hsv);
  224. colRed = rgb.r;
  225. colGreen = rgb.g;
  226. colBlue = rgb.b;
  227. }
  228. void RGBToHSV()
  229. {
  230. Color rgb = new Color(colRed, colGreen, colBlue);
  231. Color hsv = Color.RGB2HSV(rgb);
  232. colHue = hsv.r;
  233. colSaturation = hsv.g;
  234. colValue = hsv.b;
  235. }
  236. void OnColorBoxModeChanged()
  237. {
  238. int maxModes = Enum.GetNames(colorBoxMode.GetType()).Length;
  239. colorBoxMode = (ColorBoxMode)(((int)colorBoxMode + 1) % maxModes);
  240. guiColorBoxBtn.SetContent(colorBoxMode.ToString());
  241. Update2DSliderTextures();
  242. Update2DSliderValues();
  243. }
  244. void OnSliderModeChanged()
  245. {
  246. int maxModes = Enum.GetNames(sliderMode.GetType()).Length;
  247. sliderMode = (SliderMode)(((int)sliderMode + 1) % maxModes);
  248. if (sliderMode == SliderMode.RGB)
  249. {
  250. guiLabelR.SetContent("R");
  251. guiLabelG.SetContent("G");
  252. guiLabelB.SetContent("B");
  253. guiInputR.SetRange(0, 255);
  254. guiInputG.SetRange(0, 255);
  255. guiInputB.SetRange(0, 255);
  256. }
  257. else
  258. {
  259. guiLabelR.SetContent("H");
  260. guiLabelG.SetContent("S");
  261. guiLabelB.SetContent("V");
  262. guiInputR.SetRange(0, 359);
  263. guiInputG.SetRange(0, 255);
  264. guiInputB.SetRange(0, 255);
  265. }
  266. guiColorModeBtn.SetContent(sliderMode.ToString());
  267. UpdateInputBoxValues();
  268. Update1DSliderTextures();
  269. Update1DSliderValues();
  270. }
  271. void OnColorBoxValueChanged(Vector2 value)
  272. {
  273. switch (colorBoxMode)
  274. {
  275. case ColorBoxMode.BG_R:
  276. colGreen = value.x;
  277. colBlue = value.y;
  278. RGBToHSV();
  279. break;
  280. case ColorBoxMode.BR_G:
  281. colRed = value.x;
  282. colBlue = value.y;
  283. RGBToHSV();
  284. break;
  285. case ColorBoxMode.RG_B:
  286. colRed = value.x;
  287. colGreen = value.y;
  288. RGBToHSV();
  289. break;
  290. case ColorBoxMode.SV_H:
  291. colSaturation = value.x;
  292. colValue = value.y;
  293. HSVToRGB();
  294. break;
  295. case ColorBoxMode.HV_S:
  296. colHue = value.x;
  297. colValue = value.y;
  298. HSVToRGB();
  299. break;
  300. case ColorBoxMode.HS_V:
  301. colHue = value.x;
  302. colSaturation = value.y;
  303. HSVToRGB();
  304. break;
  305. }
  306. guiColor.Value = SelectedColor;
  307. UpdateInputBoxValues();
  308. Update1DSliderTextures();
  309. Update1DSliderValues();
  310. }
  311. void OnSliderVertChanged(float percent)
  312. {
  313. switch (colorBoxMode)
  314. {
  315. case ColorBoxMode.BG_R:
  316. colRed = percent;
  317. RGBToHSV();
  318. break;
  319. case ColorBoxMode.BR_G:
  320. colGreen = percent;
  321. RGBToHSV();
  322. break;
  323. case ColorBoxMode.RG_B:
  324. colBlue = percent;
  325. RGBToHSV();
  326. break;
  327. case ColorBoxMode.SV_H:
  328. colHue = percent;
  329. HSVToRGB();
  330. break;
  331. case ColorBoxMode.HV_S:
  332. colSaturation = percent;
  333. HSVToRGB();
  334. break;
  335. case ColorBoxMode.HS_V:
  336. colValue = percent;
  337. HSVToRGB();
  338. break;
  339. }
  340. guiColor.Value = SelectedColor;
  341. UpdateInputBoxValues();
  342. Update1DSliderTextures();
  343. Update1DSliderValues();
  344. }
  345. void OnSliderRHorzChanged(float percent)
  346. {
  347. bool isHSV = sliderMode == SliderMode.HSV;
  348. if (isHSV)
  349. {
  350. colHue = percent;
  351. HSVToRGB();
  352. }
  353. else
  354. {
  355. colRed = percent;
  356. RGBToHSV();
  357. }
  358. guiColor.Value = SelectedColor;
  359. UpdateInputBoxValues();
  360. Update2DSliderTextures();
  361. Update2DSliderValues();
  362. }
  363. void OnSliderGHorzChanged(float percent)
  364. {
  365. bool isHSV = sliderMode == SliderMode.HSV;
  366. if (isHSV)
  367. {
  368. colSaturation = percent;
  369. HSVToRGB();
  370. }
  371. else
  372. {
  373. colGreen = percent;
  374. RGBToHSV();
  375. }
  376. guiColor.Value = SelectedColor;
  377. UpdateInputBoxValues();
  378. Update2DSliderTextures();
  379. Update2DSliderValues();
  380. }
  381. void OnSliderBHorzChanged(float percent)
  382. {
  383. bool isHSV = sliderMode == SliderMode.HSV;
  384. if (isHSV)
  385. {
  386. colValue = percent;
  387. HSVToRGB();
  388. }
  389. else
  390. {
  391. colBlue = percent;
  392. RGBToHSV();
  393. }
  394. guiColor.Value = SelectedColor;
  395. UpdateInputBoxValues();
  396. Update2DSliderTextures();
  397. Update2DSliderValues();
  398. }
  399. void OnSliderAHorzChanged(float percent)
  400. {
  401. colAlpha = percent;
  402. guiColor.Value = SelectedColor;
  403. guiInputA.Value = MathEx.RoundToInt(colValue * 255.0f);
  404. }
  405. void OnInputRChanged(int value)
  406. {
  407. bool isHSV = sliderMode == SliderMode.HSV;
  408. if (isHSV)
  409. {
  410. colHue = value/359.0f;
  411. HSVToRGB();
  412. }
  413. else
  414. {
  415. colRed = value/255.0f;
  416. RGBToHSV();
  417. }
  418. guiColor.Value = SelectedColor;
  419. Update1DSliderValues();
  420. Update2DSliderTextures();
  421. Update2DSliderValues();
  422. }
  423. void OnInputGChanged(int value)
  424. {
  425. bool isHSV = sliderMode == SliderMode.HSV;
  426. if (isHSV)
  427. {
  428. colSaturation = value / 255.0f;
  429. HSVToRGB();
  430. }
  431. else
  432. {
  433. colGreen = value / 255.0f;
  434. RGBToHSV();
  435. }
  436. guiColor.Value = SelectedColor;
  437. Update1DSliderValues();
  438. Update2DSliderTextures();
  439. Update2DSliderValues();
  440. }
  441. void OnInputBChanged(int value)
  442. {
  443. bool isHSV = sliderMode == SliderMode.HSV;
  444. if (isHSV)
  445. {
  446. colValue = value / 255.0f;
  447. HSVToRGB();
  448. }
  449. else
  450. {
  451. colBlue = value / 255.0f;
  452. RGBToHSV();
  453. }
  454. guiColor.Value = SelectedColor;
  455. Update1DSliderValues();
  456. Update2DSliderTextures();
  457. Update2DSliderValues();
  458. }
  459. void OnInputAChanged(int value)
  460. {
  461. colAlpha = value/255.0f;
  462. guiColor.Value = SelectedColor;
  463. guiSliderAHorz.Percent = colAlpha;
  464. }
  465. void OnOK()
  466. {
  467. if (closedCallback != null)
  468. closedCallback(true, SelectedColor);
  469. }
  470. void OnCancel()
  471. {
  472. if (closedCallback != null)
  473. closedCallback(false, SelectedColor);
  474. }
  475. void UpdateInputBoxValues()
  476. {
  477. bool isHSV = sliderMode == SliderMode.HSV;
  478. if (isHSV)
  479. {
  480. guiInputR.Value = MathEx.RoundToInt(colHue * 359.0f);
  481. guiInputG.Value = MathEx.RoundToInt(colSaturation * 255.0f);
  482. guiInputB.Value = MathEx.RoundToInt(colValue * 255.0f);
  483. }
  484. else
  485. {
  486. guiInputR.Value = MathEx.RoundToInt(colRed * 255.0f);
  487. guiInputG.Value = MathEx.RoundToInt(colGreen * 255.0f);
  488. guiInputB.Value = MathEx.RoundToInt(colBlue * 255.0f);
  489. }
  490. }
  491. void Update1DSliderValues()
  492. {
  493. bool isHSV = sliderMode == SliderMode.HSV;
  494. if (isHSV)
  495. {
  496. guiSliderRHorz.Percent = colHue;
  497. guiSliderGHorz.Percent = colSaturation;
  498. guiSliderBHorz.Percent = colValue;
  499. }
  500. else
  501. {
  502. guiSliderRHorz.Percent = colRed;
  503. guiSliderGHorz.Percent = colGreen;
  504. guiSliderBHorz.Percent = colBlue;
  505. }
  506. }
  507. void Update2DSliderValues()
  508. {
  509. Vector2 xy = Vector2.zero;
  510. float z = 0.0f;
  511. switch (colorBoxMode)
  512. {
  513. case ColorBoxMode.BG_R:
  514. xy.x = colBlue;
  515. xy.y = colGreen;
  516. z = colRed;
  517. break;
  518. case ColorBoxMode.BR_G:
  519. xy.x = colRed;
  520. xy.y = colBlue;
  521. z = colGreen;
  522. break;
  523. case ColorBoxMode.RG_B:
  524. xy.x = colRed;
  525. xy.y = colGreen;
  526. z = colBlue;
  527. break;
  528. case ColorBoxMode.SV_H:
  529. xy.x = colSaturation;
  530. xy.y = colValue;
  531. z = colHue;
  532. break;
  533. case ColorBoxMode.HV_S:
  534. xy.x = colHue;
  535. xy.y = colValue;
  536. z = colSaturation;
  537. break;
  538. case ColorBoxMode.HS_V:
  539. xy.x = colHue;
  540. xy.y = colSaturation;
  541. z = colValue;
  542. break;
  543. }
  544. colorBox.SetValue(xy);
  545. guiSliderVert.Percent = z;
  546. }
  547. void Update1DSliderTextures()
  548. {
  549. bool isHSV = sliderMode == SliderMode.HSV;
  550. if (isHSV)
  551. {
  552. Color startH = new Color(0, 1, 1);
  553. Color stepH = new Color(1, 0, 0, 0);
  554. sliderR.UpdateTexture(startH, stepH, false);
  555. Color startS = new Color(colHue, 0, MathEx.Max(colValue, 0.2f));
  556. Color stepS = new Color(0, 1, 0, 0);
  557. sliderG.UpdateTexture(startS, stepS, false);
  558. Color startV = new Color(colHue, colSaturation, 0);
  559. Color stepV = new Color(0, 0, 1, 0);
  560. sliderB.UpdateTexture(startV, stepV, false);
  561. }
  562. else
  563. {
  564. Color startR = new Color(0, colGreen, colBlue);
  565. Color stepR = new Color(1, 0, 0, 0);
  566. sliderR.UpdateTexture(startR, stepR, false);
  567. Color startG = new Color(colRed, 0, colBlue);
  568. Color stepG = new Color(0, 1, 0, 0);
  569. sliderG.UpdateTexture(startG, stepG, false);
  570. Color startB = new Color(colRed, colGreen, 0);
  571. Color stepB = new Color(0, 0, 1, 0);
  572. sliderB.UpdateTexture(startB, stepB, false);
  573. }
  574. }
  575. void Update2DSliderTextures()
  576. {
  577. switch (colorBoxMode)
  578. {
  579. case ColorBoxMode.BG_R:
  580. sideSlider.UpdateTexture(new Color(0, colGreen, colBlue, 1), new Color(1, 0, 0, 0), false);
  581. break;
  582. case ColorBoxMode.BR_G:
  583. sideSlider.UpdateTexture(new Color(colRed, 0, colBlue, 1), new Color(0, 1, 0, 0), false);
  584. break;
  585. case ColorBoxMode.RG_B:
  586. sideSlider.UpdateTexture(new Color(colRed, colGreen, 0, 1), new Color(0, 0, 1, 0), false);
  587. break;
  588. case ColorBoxMode.SV_H:
  589. sideSlider.UpdateTexture(new Color(0, 1, 1, 1), new Color(1, 0, 0, 0), true);
  590. break;
  591. case ColorBoxMode.HV_S:
  592. sideSlider.UpdateTexture(new Color(colHue, 0, MathEx.Max(colValue, 0.2f), 1), new Color(0, 1, 0, 0), true);
  593. break;
  594. case ColorBoxMode.HS_V:
  595. sideSlider.UpdateTexture(new Color(colHue, colSaturation, 0, 1), new Color(0, 0, 1, 0), true);
  596. break;
  597. }
  598. float[] valueLookup = new float[] { colRed, colGreen, colBlue, colHue, colSaturation, colValue };
  599. colorBox.UpdateTexture(colorBoxMode, valueLookup[(int)colorBoxMode]);
  600. }
  601. public class ColorSlider1DHorz
  602. {
  603. private const int SLIDER_HEIGHT = 8;
  604. private int width, height;
  605. private Texture2D texture;
  606. private SpriteTexture spriteTexture;
  607. private GUITexture guiTexture;
  608. private GUISliderH guiSlider;
  609. public ColorSlider1DHorz(GUITexture guiTexture, GUISliderH guiSlider, int width, int height)
  610. {
  611. this.width = width;
  612. this.height = height;
  613. this.guiTexture = guiTexture;
  614. this.guiSlider = guiSlider;
  615. texture = new Texture2D(width, height);
  616. spriteTexture = new SpriteTexture(texture);
  617. Rect2I sliderBounds = guiTexture.Bounds;
  618. sliderBounds.y -= SLIDER_HEIGHT;
  619. sliderBounds.height += SLIDER_HEIGHT;
  620. guiSlider.Bounds = sliderBounds;
  621. }
  622. public void UpdateTexture(Color start, Color step, bool isHSV)
  623. {
  624. Color[] colors = new Color[width * height];
  625. FillArea(width, height, colors, start, step, new Color(0, 0, 0, 0));
  626. if (isHSV)
  627. {
  628. for (int i = 0; i < colors.Length; i++)
  629. colors[i] = Color.HSV2RGB(colors[i]);
  630. }
  631. texture.SetPixels(colors);
  632. guiTexture.SetTexture(spriteTexture);
  633. }
  634. }
  635. public class ColorSlider1DVert
  636. {
  637. private const int SLIDER_WIDTH = 7;
  638. private int width, height;
  639. private Texture2D texture;
  640. private SpriteTexture spriteTexture;
  641. private GUITexture guiTexture;
  642. private GUISliderV guiSlider;
  643. public ColorSlider1DVert(GUITexture guiTexture, GUISliderV guiSlider, int width, int height)
  644. {
  645. this.width = width;
  646. this.height = height;
  647. this.guiTexture = guiTexture;
  648. this.guiSlider = guiSlider;
  649. texture = new Texture2D(width, height);
  650. spriteTexture = new SpriteTexture(texture);
  651. Rect2I sliderBounds = guiTexture.Bounds;
  652. sliderBounds.x -= SLIDER_WIDTH;
  653. sliderBounds.width += SLIDER_WIDTH;
  654. guiSlider.Bounds = sliderBounds;
  655. }
  656. public void UpdateTexture(Color start, Color step, bool isHSV)
  657. {
  658. Color[] colors = new Color[width * height];
  659. FillArea(width, height, colors, start, new Color(0, 0, 0, 0), step);
  660. if (isHSV)
  661. {
  662. for (int i = 0; i < colors.Length; i++)
  663. colors[i] = Color.HSV2RGB(colors[i]);
  664. }
  665. texture.SetPixels(colors);
  666. guiTexture.SetTexture(spriteTexture);
  667. }
  668. }
  669. public class ColorSlider2D
  670. {
  671. private int width, height;
  672. private Texture2D texture;
  673. private SpriteTexture spriteTexture;
  674. private GUITexture guiTexture;
  675. private GUITexture guiSliderHandle;
  676. private Vector2 oldValue;
  677. public delegate void OnValueChangedDelegate(Vector2 value);
  678. public event OnValueChangedDelegate OnValueChanged;
  679. public ColorSlider2D(GUITexture guiTexture, GUITexture guiSliderHandle, int width, int height)
  680. {
  681. this.width = width;
  682. this.height = height;
  683. this.guiTexture = guiTexture;
  684. this.guiSliderHandle = guiSliderHandle;
  685. texture = new Texture2D(width, height);
  686. spriteTexture = new SpriteTexture(texture);
  687. }
  688. public void UpdateTexture(ColorBoxMode mode, float value)
  689. {
  690. Color[] colors = new Color[width * height];
  691. switch (mode)
  692. {
  693. case ColorBoxMode.BG_R:
  694. FillArea(width, height, colors, new Color(value, 0, 0, 1), new Color(0, 0, 1, 0), new Color(0, 1, 0, 0));
  695. break;
  696. case ColorBoxMode.BR_G:
  697. FillArea(width, height, colors, new Color(0, value, 0, 1), new Color(0, 0, 1, 0), new Color(1, 0, 0, 0));
  698. break;
  699. case ColorBoxMode.RG_B:
  700. FillArea(width, height, colors, new Color(0, 0, value, 1), new Color(1, 0, 0, 0), new Color(0, 1, 0, 0));
  701. break;
  702. case ColorBoxMode.SV_H:
  703. FillArea(width, height, colors, new Color(value, 0, 0, 1), new Color(0, 1, 0, 0), new Color(0, 0, 1, 0));
  704. for (int i = 0; i < colors.Length; i++)
  705. colors[i] = Color.HSV2RGB(colors[i]);
  706. break;
  707. case ColorBoxMode.HV_S:
  708. FillArea(width, height, colors, new Color(0, value, 0, 1), new Color(1, 0, 0, 0), new Color(0, 0, 1, 0));
  709. for (int i = 0; i < colors.Length; i++)
  710. colors[i] = Color.HSV2RGB(colors[i]);
  711. break;
  712. case ColorBoxMode.HS_V:
  713. FillArea(width, height, colors, new Color(0, 0, value, 1), new Color(1, 0, 0, 0), new Color(0, 1, 0, 0));
  714. for (int i = 0; i < colors.Length; i++)
  715. colors[i] = Color.HSV2RGB(colors[i]);
  716. break;
  717. }
  718. texture.SetPixels(colors);
  719. guiTexture.SetTexture(spriteTexture);
  720. }
  721. public void UpdateInput(Vector2I windowPos)
  722. {
  723. if (Input.IsPointerButtonHeld(PointerButton.Left))
  724. {
  725. Rect2I bounds = guiTexture.Bounds;
  726. if (bounds.Contains(windowPos))
  727. {
  728. Vector2 newValue = Vector2.zero;
  729. newValue.x = (windowPos.x - bounds.x) / (float)bounds.width;
  730. newValue.y = (windowPos.y - bounds.y) / (float)bounds.height;
  731. SetValue(newValue);
  732. }
  733. }
  734. }
  735. public void SetValue(Vector2 value)
  736. {
  737. if (oldValue == value)
  738. return;
  739. Rect2I handleBounds = guiSliderHandle.Bounds;
  740. Rect2I boxBounds = guiTexture.Bounds;
  741. handleBounds.x = boxBounds.x + MathEx.RoundToInt(value.x * boxBounds.width) - handleBounds.width / 2;
  742. handleBounds.y = boxBounds.y + MathEx.RoundToInt(value.y * boxBounds.height) - handleBounds.height / 2;
  743. guiSliderHandle.Bounds = handleBounds;
  744. oldValue = value;
  745. if (OnValueChanged != null)
  746. OnValueChanged(value);
  747. }
  748. }
  749. }
  750. }