Marko Pintera bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 gadi atpakaļ
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Win32 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 gadi atpakaļ
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 gadi atpakaļ
BsCoreApplication.cpp fb93370d4c Fixing game shutdown 11 gadi atpakaļ
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 gadi atpakaļ
BsCoreThread.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 gadi atpakaļ
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 gadi atpakaļ
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 gadi atpakaļ
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 gadi atpakaļ
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsGpuBufferView.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 gadi atpakaļ
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 gadi atpakaļ
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 gadi atpakaļ
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 gadi atpakaļ
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsGpuProgramImporter.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 gadi atpakaļ
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 gadi atpakaļ
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsInput.cpp 17e7648476 Work on handles: 11 gadi atpakaļ
BsMaterial.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 gadi atpakaļ
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 gadi atpakaļ
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 gadi atpakaļ
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 gadi atpakaļ
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 gadi atpakaļ
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 gadi atpakaļ
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 gadi atpakaļ
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPixelData.cpp d5d2171319 Added C# PixelData 11 gadi atpakaļ
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 gadi atpakaļ
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 gadi atpakaļ
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 gadi atpakaļ
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 gadi atpakaļ
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 gadi atpakaļ
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderWindow.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRenderWindowManager.cpp 550b861440 Individual core object syncing with dependencies 11 gadi atpakaļ
BsRendererManager.cpp acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 gadi atpakaļ
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsResourceManifest.cpp eb4de059fc Advanced resource loading WIP stage 1 11 gadi atpakaļ
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 gadi atpakaļ
BsResources.cpp fb93370d4c Fixing game shutdown 11 gadi atpakaļ
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 gadi atpakaļ
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 gadi atpakaļ
BsSceneObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 gadi atpakaļ
BsShader.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 gadi atpakaļ
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTechnique.cpp 2026432fe7 Add core object dependencies 11 gadi atpakaļ
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 gadi atpakaļ
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 gadi atpakaļ
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 gadi atpakaļ
BsTextureView.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 gadi atpakaļ
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 gadi atpakaļ
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 gadi atpakaļ
BsUtility.cpp 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 gadi atpakaļ
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 gadi atpakaļ
BsVertexDeclaration.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 gadi atpakaļ
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 gadi atpakaļ
BsViewport.cpp 2026432fe7 Add core object dependencies 11 gadi atpakaļ