Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsBlendState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsCameraProxy.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anni fa
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsComponent.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCoreApplication.h d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsCoreObject.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsCoreObjectCore.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsCoreObjectManager.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsCorePrerequisites.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsCoreSceneManager.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 anni fa
BsCoreThreadAccessor.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsDrawList.h 0eecfe525d More documentation 11 anni fa
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 anni fa
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anni fa
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 anni fa
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuBufferView.h 0d839f9f3d More documentation 11 anni fa
BsGpuParam.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsGpuParamBlock.h 86f1d09e68 Updating material proxies uses frame allocator 11 anni fa
BsGpuParamBlockBuffer.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParams.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgram.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuProgramManager.h 21e4301182 More documentation 11 anni fa
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 anni fa
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsInput.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 anni fa
BsMaterial.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMaterialParam.h 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 anni fa
BsMaterialProxy.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 anni fa
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsMesh.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsMeshBase.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anni fa
BsMeshHeap.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anni fa
BsMultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.h 0e027b8351 Scene picking WIP (untested) 11 anni fa
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelBuffer.h fc8f2b1eaf More documentation 11 anni fa
BsPixelData.h d5d2171319 Added C# PixelData 11 anni fa
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 anni fa
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 anni fa
BsRenderStateManager.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsRenderSystem.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsRenderSystemCapabilities.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRenderTarget.h aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 anni fa
BsRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsRenderWindow.h aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 anni fa
BsRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsRenderer.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 anni fa
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceHandle.h d231b89e53 Fixed OpenGL texture binding 11 anni fa
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 anni fa
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsResources.h becb8d0082 Easier importer and resources interface 11 anni fa
BsSamplerState.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anni fa
BsSceneObject.h 734f25c36c Deferred destruction of game objects 11 anni fa
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 anni fa
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 anni fa
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 anni fa
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 anni fa
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTexture.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 anni fa
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsTextureManager.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsTextureRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsTextureView.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsUUID.h cf60b3980a More documentation 11 anni fa
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsVertexData.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsVertexDataDesc.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anni fa
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVertexDeclaration.h 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.h ff8ed9021c Refactored Renderable into RenderableHandler 11 anni fa
BsViewportRTTI.h ff8ed9021c Refactored Renderable into RenderableHandler 11 anni fa