Marko Pintera bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
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Win32 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsBlendState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsCameraProxy.cpp fb655afe7f Started work on C# camera 11 rokov pred
BsCommandQueue.cpp d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 rokov pred
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 rokov pred
BsCoreApplication.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsCoreObject.cpp a6c65825ca CoreThreadCore instance is now a shared pointer 11 rokov pred
BsCoreObjectCore.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 rokov pred
BsCoreObjectManager.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsCoreSceneManager.cpp 734f25c36c Deferred destruction of game objects 11 rokov pred
BsCoreThread.cpp aa6bcc7ef9 Various thread shutdown fixes: 11 rokov pred
BsCoreThreadAccessor.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 rokov pred
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.cpp d231b89e53 Fixed OpenGL texture binding 11 rokov pred
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGameObject.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 rokov pred
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 rokov pred
BsGpuBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuBufferView.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuParam.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 rokov pred
BsGpuParamBlock.cpp 86f1d09e68 Updating material proxies uses frame allocator 11 rokov pred
BsGpuParamBlockBuffer.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsGpuParams.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 rokov pred
BsGpuProgInclude.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgIncludeImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsGpuProgram.cpp 6fa7ffec97 Various fixes to Renderer 11 rokov pred
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuProgramImporter.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsGpuProgramManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsIndexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsInput.cpp 90ac2fa06f Properly update handles as soon as selection changes, not a frame later 11 rokov pred
BsMaterial.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 rokov pred
BsMaterialManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMaterialParam.cpp 630f8908a3 Added MaterialParams as a Material equivalent of GpuParam used by GpuPrograms 11 rokov pred
BsMaterialProxy.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 rokov pred
BsMaterialRTTI.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsMesh.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsMeshBase.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsMeshHeap.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 rokov pred
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsMultiRenderTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsOSInputHandler.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPixelData.cpp d5d2171319 Added C# PixelData 11 rokov pred
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 rokov pred
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsRenderStateManager.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsRenderSystem.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsRenderSystemCapabilities.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsRenderSystemManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsRenderTarget.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 rokov pred
BsRenderTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsRenderWindow.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 rokov pred
BsRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsRenderer.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsRendererManager.cpp a9bf1fec5f Various fixes to get shutdown work properly 11 rokov pred
BsResource.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceHandle.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 rokov pred
BsResourceManifest.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResources.cpp 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 rokov pred
BsSamplerState.cpp bf970d8436 Render states refactored to comply with new CoreObject design 11 rokov pred
BsSceneObject.cpp 734f25c36c Deferred destruction of game objects 11 rokov pred
BsShader.cpp 350e767ebf Added support for load/store textures 11 rokov pred
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechnique.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTexture.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 rokov pred
BsTextureManager.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsTextureView.cpp f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 rokov pred
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexBuffer.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 rokov pred
BsVertexData.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsVertexDataDesc.cpp 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsVertexDeclaration.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 rokov pred
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.cpp ff8ed9021c Refactored Renderable into RenderableHandler 11 rokov pred