BsPhysXSphericalJoint.cpp 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsPhysXSphericalJoint.h"
  4. #include "BsFPhysxJoint.h"
  5. using namespace physx;
  6. namespace BansheeEngine
  7. {
  8. PxSphericalJointFlag::Enum toPxFlag(PhysXSphericalJoint::Flag flag)
  9. {
  10. switch (flag)
  11. {
  12. default:
  13. case PhysXSphericalJoint::Flag::Limit:
  14. return PxSphericalJointFlag::eLIMIT_ENABLED;
  15. }
  16. }
  17. PhysXSphericalJoint::PhysXSphericalJoint(PxPhysics* physx)
  18. {
  19. PxSphericalJoint* joint = PxSphericalJointCreate(*physx, nullptr, PxTransform(), nullptr, PxTransform());
  20. mInternal = bs_new<FPhysXJoint>(joint);
  21. }
  22. PhysXSphericalJoint::~PhysXSphericalJoint()
  23. {
  24. bs_delete(mInternal);
  25. }
  26. LimitConeRange PhysXSphericalJoint::getLimit() const
  27. {
  28. PxJointLimitCone pxLimit = getInternal()->getLimitCone();
  29. LimitConeRange limit;
  30. limit.yLimitAngle = pxLimit.yAngle;
  31. limit.zLimitAngle = pxLimit.zAngle;
  32. limit.contactDist = pxLimit.contactDistance;
  33. limit.spring.stiffness = pxLimit.stiffness;
  34. limit.spring.damping = pxLimit.damping;
  35. return limit;
  36. }
  37. void PhysXSphericalJoint::setLimit(const LimitConeRange& limit)
  38. {
  39. PxJointLimitCone pxLimit(limit.yLimitAngle.valueRadians(), limit.zLimitAngle.valueRadians(), limit.contactDist);
  40. pxLimit.stiffness = limit.spring.stiffness;
  41. pxLimit.damping = limit.spring.damping;
  42. getInternal()->setLimitCone(pxLimit);
  43. }
  44. void PhysXSphericalJoint::setFlag(Flag flag, bool enabled)
  45. {
  46. getInternal()->setSphericalJointFlag(toPxFlag(flag), enabled);
  47. }
  48. bool PhysXSphericalJoint::hasFlag(Flag flag)
  49. {
  50. return getInternal()->getSphericalJointFlags() & toPxFlag(flag);
  51. }
  52. PxSphericalJoint* PhysXSphericalJoint::getInternal() const
  53. {
  54. FPhysXJoint* internal = static_cast<FPhysXJoint*>(mInternal);
  55. return static_cast<PxSphericalJoint*>(internal->_getInternal());
  56. }
  57. }