BsScriptAnimationCurves.cpp 11 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptAnimationCurves.h"
  4. #include "BsScriptAnimationCurve.h"
  5. #include "BsMonoUtil.h"
  6. #include "BsMonoClass.h"
  7. #include "BsMonoField.h"
  8. #include "BsAnimationCurve.h"
  9. #include "BsAnimationClip.h"
  10. #include "BsAnimationUtility.h"
  11. #include "BsMath.h"
  12. #include "BsVector3.h"
  13. using namespace std::placeholders;
  14. namespace BansheeEngine
  15. {
  16. MonoField* ScriptAnimationCurves::sPositionCurvesField = nullptr;
  17. MonoField* ScriptAnimationCurves::sRotationCurvesField = nullptr;
  18. MonoField* ScriptAnimationCurves::sScaleCurvesField = nullptr;
  19. MonoField* ScriptAnimationCurves::sFloatCurvesField = nullptr;
  20. ScriptAnimationCurves::ScriptAnimationCurves(MonoObject* instance)
  21. :ScriptObject(instance)
  22. { }
  23. void ScriptAnimationCurves::initRuntimeData()
  24. {
  25. sPositionCurvesField = metaData.scriptClass->getField("PositionCurves");
  26. sRotationCurvesField = metaData.scriptClass->getField("RotationCurves");
  27. sScaleCurvesField = metaData.scriptClass->getField("ScaleCurves");
  28. sFloatCurvesField = metaData.scriptClass->getField("FloatCurves");
  29. }
  30. SPtr<AnimationCurves> ScriptAnimationCurves::toNative(MonoObject* instance)
  31. {
  32. SPtr<AnimationCurves> output = bs_shared_ptr_new<AnimationCurves>();
  33. MonoArray* monoPosCurves;
  34. sPositionCurvesField->getValue(instance, &monoPosCurves);
  35. if (monoPosCurves != nullptr)
  36. {
  37. ScriptArray scriptCurves(monoPosCurves);
  38. for(UINT32 i = 0; i < scriptCurves.size(); i++)
  39. {
  40. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  41. output->position.push_back(ScriptNamedVector3Curve::toNative(monoCurve));
  42. }
  43. }
  44. MonoArray* monoRotCurves;
  45. sRotationCurvesField->getValue(instance, &monoRotCurves);
  46. if (monoRotCurves != nullptr)
  47. {
  48. ScriptArray scriptCurves(monoRotCurves);
  49. for (UINT32 i = 0; i < scriptCurves.size(); i++)
  50. {
  51. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  52. TNamedAnimationCurve<Vector3> eulerRotation = ScriptNamedVector3Curve::toNative(monoCurve);
  53. TNamedAnimationCurve<Quaternion> quatRotation;
  54. quatRotation.name = eulerRotation.name;
  55. quatRotation.curve = AnimationUtility::eulerToQuaternionCurve(eulerRotation.curve);
  56. // DEBUG ONLY
  57. TAnimationCurve<Vector3> eulerRotation2 = AnimationUtility::quaternionToEulerCurve(quatRotation.curve);
  58. output->rotation.push_back(quatRotation);
  59. }
  60. }
  61. MonoArray* monoScaleCurves;
  62. sScaleCurvesField->getValue(instance, &monoScaleCurves);
  63. if (monoScaleCurves != nullptr)
  64. {
  65. ScriptArray scriptCurves(monoScaleCurves);
  66. for (UINT32 i = 0; i < scriptCurves.size(); i++)
  67. {
  68. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  69. output->scale.push_back(ScriptNamedVector3Curve::toNative(monoCurve));
  70. }
  71. }
  72. MonoArray* monoFloatCurves;
  73. sFloatCurvesField->getValue(instance, &monoFloatCurves);
  74. if (monoFloatCurves != nullptr)
  75. {
  76. ScriptArray scriptCurves(monoFloatCurves);
  77. for (UINT32 i = 0; i < scriptCurves.size(); i++)
  78. {
  79. MonoObject* monoCurve = scriptCurves.get<MonoObject*>(i);
  80. output->generic.push_back(ScriptNamedFloatCurve::toNative(monoCurve));
  81. }
  82. }
  83. return output;
  84. }
  85. MonoObject* ScriptAnimationCurves::toManaged(const SPtr<AnimationCurves>& curves)
  86. {
  87. UINT32 numPosCurves = (UINT32)curves->position.size();
  88. ScriptArray scriptPositionCurves = ScriptArray::create<ScriptNamedVector3Curve>(numPosCurves);
  89. for(UINT32 i = 0; i < numPosCurves; i++)
  90. {
  91. MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(curves->position[i]);
  92. scriptPositionCurves.set(i, monoCurve);
  93. }
  94. UINT32 numRotCurves = (UINT32)curves->rotation.size();
  95. ScriptArray scriptRotationCurves = ScriptArray::create<ScriptNamedVector3Curve>(numRotCurves);
  96. for (UINT32 i = 0; i < numRotCurves; i++)
  97. {
  98. TNamedAnimationCurve<Vector3> eulerRotationCurve;
  99. eulerRotationCurve.name = curves->rotation[i].name;
  100. eulerRotationCurve.curve = AnimationUtility::quaternionToEulerCurve(curves->rotation[i].curve);
  101. MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(eulerRotationCurve);
  102. scriptRotationCurves.set(i, monoCurve);
  103. }
  104. UINT32 numScaleCurves = (UINT32)curves->scale.size();
  105. ScriptArray scriptScaleCurves = ScriptArray::create<ScriptNamedVector3Curve>(numScaleCurves);
  106. for (UINT32 i = 0; i < numScaleCurves; i++)
  107. {
  108. MonoObject* monoCurve = ScriptNamedVector3Curve::toManaged(curves->scale[i]);
  109. scriptScaleCurves.set(i, monoCurve);
  110. }
  111. UINT32 numFloatCurves = (UINT32)curves->generic.size();
  112. ScriptArray scriptFloatCurves = ScriptArray::create<ScriptNamedFloatCurve>(numFloatCurves);
  113. for (UINT32 i = 0; i < numFloatCurves; i++)
  114. {
  115. MonoObject* monoCurve = ScriptNamedFloatCurve::toManaged(curves->generic[i]);
  116. scriptFloatCurves.set(i, monoCurve);
  117. }
  118. MonoObject* instance = metaData.scriptClass->createInstance();
  119. sPositionCurvesField->setValue(instance, scriptPositionCurves.getInternal());
  120. sRotationCurvesField->setValue(instance, scriptRotationCurves.getInternal());
  121. sScaleCurvesField->setValue(instance, scriptScaleCurves.getInternal());
  122. sFloatCurvesField->setValue(instance, scriptFloatCurves.getInternal());
  123. return instance;
  124. }
  125. MonoField* ScriptNamedVector3Curve::sNameField = nullptr;
  126. MonoField* ScriptNamedVector3Curve::sFlagsField = nullptr;
  127. MonoField* ScriptNamedVector3Curve::sXCurveField = nullptr;
  128. MonoField* ScriptNamedVector3Curve::sYCurveField = nullptr;
  129. MonoField* ScriptNamedVector3Curve::sZCurveField = nullptr;
  130. ScriptNamedVector3Curve::ScriptNamedVector3Curve(MonoObject* instance)
  131. :ScriptObject(instance)
  132. { }
  133. void ScriptNamedVector3Curve::initRuntimeData()
  134. {
  135. sNameField = metaData.scriptClass->getField("Name");
  136. sFlagsField = metaData.scriptClass->getField("Flags");
  137. sXCurveField = metaData.scriptClass->getField("X");
  138. sYCurveField = metaData.scriptClass->getField("Y");
  139. sZCurveField = metaData.scriptClass->getField("Z");
  140. }
  141. TNamedAnimationCurve<Vector3> ScriptNamedVector3Curve::toNative(MonoObject* instance)
  142. {
  143. TNamedAnimationCurve<Vector3> output;
  144. MonoString* monoName = nullptr;
  145. sNameField->getValue(instance, &monoName);
  146. output.name = MonoUtil::monoToString(monoName);
  147. UINT32 flags;
  148. sFlagsField->getValue(instance, &flags);
  149. output.flags = (AnimationCurveFlags)flags;
  150. // Convert from three separate floating point curves, to a Vector3 curve
  151. MonoObject* monoCurves[3];
  152. sXCurveField->getValue(instance, &monoCurves[0]);
  153. sYCurveField->getValue(instance, &monoCurves[1]);
  154. sZCurveField->getValue(instance, &monoCurves[2]);
  155. SPtr<TAnimationCurve<float>> curves[3];
  156. // Find unique keyframe times
  157. Map<float, TKeyframe<Vector3>> keyFrames;
  158. for(UINT32 i = 0; i < 3; i++)
  159. {
  160. if (monoCurves[i] == nullptr)
  161. {
  162. curves[i] = bs_shared_ptr_new<TAnimationCurve<float>>();
  163. continue;
  164. }
  165. ScriptAnimationCurve* scriptCurve = ScriptAnimationCurve::toNative(monoCurves[i]);
  166. curves[i] = scriptCurve->getInternal();
  167. UINT32 numKeyFrames = curves[i]->getNumKeyFrames();
  168. for (UINT32 j = 0; j < numKeyFrames; j++)
  169. {
  170. const TKeyframe<float>& keyFrame = curves[i]->getKeyFrame(j);
  171. auto iterFind = keyFrames.find(keyFrame.time);
  172. if (iterFind == keyFrames.end())
  173. {
  174. TKeyframe<Vector3> newKeyFrame;
  175. newKeyFrame.time = keyFrame.time;
  176. keyFrames.insert(std::make_pair(keyFrame.time, newKeyFrame));
  177. }
  178. }
  179. }
  180. // Populate keyframe values
  181. Vector<TKeyframe<Vector3>> keyframeList(keyFrames.size());
  182. UINT32 idx = 0;
  183. for(auto& entry : keyFrames)
  184. {
  185. TKeyframe<Vector3>& keyFrame = entry.second;
  186. for(UINT32 j = 0; j < 3; j++)
  187. {
  188. TKeyframe<float> currentKey = curves[j]->evaluateKey(keyFrame.time, false);
  189. keyFrame.value[j] = currentKey.value;
  190. keyFrame.inTangent[j] = currentKey.inTangent;
  191. keyFrame.outTangent[j] = currentKey.outTangent;
  192. }
  193. keyframeList[idx] = keyFrame;
  194. idx++;
  195. }
  196. output.curve = TAnimationCurve<Vector3>(keyframeList);
  197. return output;
  198. }
  199. MonoObject* ScriptNamedVector3Curve::toManaged(const TNamedAnimationCurve<Vector3>& curve)
  200. {
  201. MonoString* monoString = MonoUtil::stringToMono(curve.name);
  202. UINT32 numKeyFrames = curve.curve.getNumKeyFrames();
  203. Vector<TKeyframe<float>> keyFrames[3];
  204. for (UINT32 i = 0; i < numKeyFrames; i++)
  205. {
  206. const TKeyframe<Vector3>& key = curve.curve.getKeyFrame(i);
  207. TKeyframe<float> newKey;
  208. newKey.time = key.time;
  209. for(UINT32 j = 0; j < 3; j++)
  210. {
  211. bool addNew = true;
  212. if (i > 0)
  213. {
  214. const TKeyframe<float>& prevKey = keyFrames[j].back();
  215. bool isEqual = Math::approxEquals(prevKey.value, key.value[j]) &&
  216. Math::approxEquals(prevKey.outTangent, key.inTangent[j]);
  217. addNew = !isEqual;
  218. }
  219. if (addNew)
  220. {
  221. newKey.value = key.value[j];
  222. newKey.inTangent = key.inTangent[j];
  223. newKey.outTangent = key.outTangent[j];
  224. keyFrames[j].push_back(newKey);
  225. }
  226. }
  227. }
  228. TAnimationCurve<float> xCurve(keyFrames[0]);
  229. TAnimationCurve<float> yCurve(keyFrames[1]);
  230. TAnimationCurve<float> zCurve(keyFrames[2]);
  231. MonoObject* monoXCurve = ScriptAnimationCurve::create(xCurve);
  232. MonoObject* monoYCurve = ScriptAnimationCurve::create(yCurve);
  233. MonoObject* monoZCurve = ScriptAnimationCurve::create(zCurve);
  234. UINT32 flags = curve.flags;
  235. void* params[5] = { monoString, &flags, monoXCurve, monoYCurve, monoZCurve };
  236. return metaData.scriptClass->createInstance("string,int,AnimationCurve,AnimationCurve,AnimationCurve", params);
  237. }
  238. MonoField* ScriptNamedFloatCurve::sNameField = nullptr;
  239. MonoField* ScriptNamedFloatCurve::sFlagsField = nullptr;
  240. MonoField* ScriptNamedFloatCurve::sCurveField = nullptr;
  241. ScriptNamedFloatCurve::ScriptNamedFloatCurve(MonoObject* instance)
  242. :ScriptObject(instance)
  243. { }
  244. void ScriptNamedFloatCurve::initRuntimeData()
  245. {
  246. sNameField = metaData.scriptClass->getField("Name");
  247. sFlagsField = metaData.scriptClass->getField("Flags");
  248. sCurveField = metaData.scriptClass->getField("Curve");
  249. }
  250. TNamedAnimationCurve<float> ScriptNamedFloatCurve::toNative(MonoObject* instance)
  251. {
  252. TNamedAnimationCurve<float> output;
  253. MonoString* monoName = nullptr;
  254. sNameField->getValue(instance, &monoName);
  255. output.name = MonoUtil::monoToString(monoName);
  256. UINT32 flags;
  257. sFlagsField->getValue(instance, &flags);
  258. output.flags = (AnimationCurveFlags)flags;
  259. MonoObject* monoCurve = nullptr;
  260. sCurveField->getValue(instance, &monoCurve);
  261. if(monoCurve != nullptr)
  262. {
  263. ScriptAnimationCurve* scriptCurve = ScriptAnimationCurve::toNative(monoCurve);
  264. output.curve = *scriptCurve->getInternal();
  265. }
  266. return output;
  267. }
  268. MonoObject* ScriptNamedFloatCurve::toManaged(const TNamedAnimationCurve<float>& curve)
  269. {
  270. MonoString* monoString = MonoUtil::stringToMono(curve.name);
  271. MonoObject* monoCurve = ScriptAnimationCurve::create(curve.curve);
  272. UINT32 flags = curve.flags;
  273. void* params[3] = { monoString, &flags, monoCurve };
  274. return metaData.scriptClass->createInstance("string,int,AnimationCurve", params);
  275. }
  276. }