Marko Pintera c010d2c9fc Added a bunch of new mesh creation methods (untested) преди 11 години
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BsBuiltinEditorResources.cpp 0e027b8351 Scene picking WIP (untested) преди 11 години
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore преди 11 години
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDockManager.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) преди 11 години
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsEditorApplication.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore преди 11 години
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) преди 11 години
BsEditorWidgetContainer.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing преди 11 години
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine преди 11 години
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit преди 11 години
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing преди 11 години
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit преди 11 години
BsGUIColor.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields преди 11 години
BsGUIComponentFoldout.cpp 55d19e7973 Added GUIFoldout to InspectableArray/List/Object преди 11 години
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields преди 11 години
BsGUIFieldBase.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIFloatField.cpp d1f33eb36a Tested remaining inspector fields преди 11 години
BsGUIFoldout.cpp 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly преди 11 години
BsGUIIntField.cpp e21240a94f Don't update inspectable fields while they're being edited преди 11 години
BsGUIMenuBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) преди 11 години
BsGUIResourceTreeView.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsGUISceneTreeView.cpp 0e027b8351 Scene picking WIP (untested) преди 11 години
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsGUITabbedTitleBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) преди 11 години
BsGUITextField.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet преди 11 години
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUITreeView.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) преди 11 години
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles преди 11 години
BsGUIWindowDropArea.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGUIWindowFrame.cpp 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGUIWindowFrameWidget.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality преди 11 години
BsMainEditorWindow.cpp 830c1f5fe8 Added a debug model in Scene view преди 11 години
BsProjectLibrary.cpp 4ee72a455c ProjectLibrary::create added and working преди 11 години
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management преди 11 години
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested преди 11 години
BsSceneCameraController.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) преди 11 години
BsSceneEditorWidget.cpp 41dd303914 DirectX 9 reading from render target works преди 11 години
BsSceneGrid.cpp c010d2c9fc Added a bunch of new mesh creation methods (untested) преди 11 години
BsScenePicking.cpp 0e027b8351 Scene picking WIP (untested) преди 11 години
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" преди 11 години
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing преди 11 години
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet преди 11 години