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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
- using System;
- using System.Runtime.CompilerServices;
- using System.Runtime.InteropServices;
- using bs;
- namespace bs.Editor
- {
- /** @addtogroup Importer
- * @{
- */
- /// <summary>
- /// Contains import options you may use to control how is a file containing script source code importer.
- /// </summary>
- [ShowInInspector]
- public partial class ScriptCodeImportOptions : ImportOptions
- {
- private ScriptCodeImportOptions(bool __dummy0) { }
- /// <summary>Creates a new import options object that allows you to customize how is script code imported.</summary>
- public ScriptCodeImportOptions()
- {
- Internal_create(this);
- }
- /// <summary>Determines whether the script is editor-only or a normal game script.</summary>
- [ShowInInspector]
- [NativeWrapper]
- public bool EditorScript
- {
- get { return Internal_geteditorScript(mCachedPtr); }
- set { Internal_seteditorScript(mCachedPtr, value); }
- }
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern bool Internal_geteditorScript(IntPtr thisPtr);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_seteditorScript(IntPtr thisPtr, bool value);
- [MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void Internal_create(ScriptCodeImportOptions managedInstance);
- }
- /** @} */
- }
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