ScriptCodeImportOptions.editor.generated.cs 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //************** Copyright (c) 2016-2019 Marko Pintera ([email protected]). All rights reserved. *******************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using System.Runtime.InteropServices;
  6. using bs;
  7. namespace bs.Editor
  8. {
  9. /** @addtogroup Importer
  10. * @{
  11. */
  12. /// <summary>
  13. /// Contains import options you may use to control how is a file containing script source code importer.
  14. /// </summary>
  15. [ShowInInspector]
  16. public partial class ScriptCodeImportOptions : ImportOptions
  17. {
  18. private ScriptCodeImportOptions(bool __dummy0) { }
  19. /// <summary>Creates a new import options object that allows you to customize how is script code imported.</summary>
  20. public ScriptCodeImportOptions()
  21. {
  22. Internal_create(this);
  23. }
  24. /// <summary>Determines whether the script is editor-only or a normal game script.</summary>
  25. [ShowInInspector]
  26. [NativeWrapper]
  27. public bool EditorScript
  28. {
  29. get { return Internal_geteditorScript(mCachedPtr); }
  30. set { Internal_seteditorScript(mCachedPtr, value); }
  31. }
  32. [MethodImpl(MethodImplOptions.InternalCall)]
  33. private static extern bool Internal_geteditorScript(IntPtr thisPtr);
  34. [MethodImpl(MethodImplOptions.InternalCall)]
  35. private static extern void Internal_seteditorScript(IntPtr thisPtr, bool value);
  36. [MethodImpl(MethodImplOptions.InternalCall)]
  37. private static extern void Internal_create(ScriptCodeImportOptions managedInstance);
  38. }
  39. /** @} */
  40. }