| .. |
|
Blit.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 年之前 |
|
Default.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
DeferredDirectionalLight.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 年之前 |
|
DeferredPointLight.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 年之前 |
|
Diffuse.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
FlatFramebufferToTexture.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
IrradianceComputeSH.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
IrradianceProjectSH.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
IrradianceReduceSH.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
LightGridLLCreation.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 年之前 |
|
LightGridLLReduction.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
PPCreateTonemapLUT.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 年之前 |
|
PPDownsample.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
PPEyeAdaptHistogram.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
PPEyeAdaptHistogramReduce.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
PPEyeAdaptation.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
PPTonemapping.bsl
|
729a9cd7b7
Various fixes for the new shader parsing logic
|
8 年之前 |
|
ReflectionCubeDownsample.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
ReflectionCubeImportanceSample.bsl
|
912c4e7adb
Merge branch 'master' of https://github.com/bearishsun/bansheeengine into shader-refactor
|
8 年之前 |
|
Resolve.bsl
|
1013d9848e
Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it)
|
9 年之前 |
|
ShadowDepthCube.bsl
|
fa62ac09d3
Shadow mapping functional for radial lights
|
8 年之前 |
|
ShadowDepthDirectional.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 年之前 |
|
ShadowDepthNormal.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 年之前 |
|
ShadowProject.bsl
|
8e8b4a86b9
Cascaded shadow maps mostly functional
|
8 年之前 |
|
ShadowProjectOmni.bsl
|
c0eb880ca6
Fixing omnidirectional shadow maps
|
8 年之前 |
|
ShadowProjectStencil.bsl
|
e315616d5d
More work on shadow mapping
|
8 年之前 |
|
Skybox.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
SpriteImageAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
SpriteImageNoAlpha.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
SpriteLine.bsl
|
cd0fb1257c
Fixed sprite line rendering shader
|
8 年之前 |
|
SpriteText.bsl
|
1523924732
Updated engine shaders to new BSL syntax
|
8 年之前 |
|
TiledDeferredImageBasedLighting.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 年之前 |
|
TiledDeferredLighting.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 年之前 |
|
Transparent.bsl
|
4891a95151
Final big bulk of work for shadow mapping (Untested)
|
8 年之前 |