BearishSun c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it il y a 9 ans
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BansheeCore c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it il y a 9 ans
BansheeD3D11RenderAPI c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it il y a 9 ans
BansheeEditor 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block il y a 9 ans
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeEngine 05e0207f0f More work on user manuals il y a 9 ans
BansheeFBXImporter a86612c730 Fixing animation curve import il y a 9 ans
BansheeFMOD b82e9e33bb Improving build find module functions il y a 9 ans
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
BansheeFreeImgImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
BansheeGLRenderAPI c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it il y a 9 ans
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs il y a 9 ans
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) il y a 9 ans
BansheeUtility 903f96c9b7 Added a Group memory allocator il y a 9 ans
BansheeVulkanRenderAPI c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it il y a 9 ans
CMake f8fe191760 Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly il y a 9 ans
ExampleProject 8db4954322 Reverting accidental changes il y a 9 ans
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
MBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
MBansheeEngine 05e0207f0f More work on user manuals il y a 9 ans
RenderBeast c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it il y a 9 ans
SBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used il y a 9 ans
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use il y a 9 ans
CMakeLists.txt b82e9e33bb Improving build find module functions il y a 9 ans