BearishSun 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsImageBasedLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsImageBasedLighting.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 anos atrás
BsLightGrid.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsLightGrid.h 441b7dc7dc WIP: Editor polish and cleanup 8 anos atrás
BsLightProbes.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsLightProbes.h 38f39b60ea WIP: Getting OpenGL up to date 8 anos atrás
BsLightRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsLightRendering.h 8e451ac36f WIP - Deferred MSAA 8 anos atrás
BsObjectRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsPostProcessing.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsPostProcessing.h 1fe0027295 WIP: Getting OpenGL up to date 8 anos atrás
BsRenderBeast.cpp 90f5f648bf WIP: Script bindings 8 anos atrás
BsRenderBeast.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 anos atrás
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRenderBeastIBLUtility.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsRenderBeastIBLUtility.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRenderBeastPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRenderCompositor.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsRenderCompositor.h 33b290215b Bugfix: Fix for rendering when SSR or AO are disabled 8 anos atrás
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 anos atrás
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsRendererScene.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 anos atrás
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererTextures.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererView.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsRendererView.h b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 anos atrás
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsShadowRendering.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsShadowRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsStandardDeferredLighting.cpp 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 anos atrás
BsStandardDeferredLighting.h bee6a1a7b1 WIP: Deferred MSAA 8 anos atrás
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás