BsD3D9DeviceManager.cpp 6.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D9DeviceManager.h"
  4. #include "BsD3D9Device.h"
  5. #include "BsD3D9RenderAPI.h"
  6. #include "BsD3D9RenderWindow.h"
  7. #include "BsD3D9Driver.h"
  8. #include "BsD3D9DriverList.h"
  9. #include "BsException.h"
  10. namespace BansheeEngine
  11. {
  12. D3D9DeviceManager::D3D9DeviceManager()
  13. :mActiveDevice(nullptr), mActiveRenderWindowDevice(nullptr)
  14. {
  15. }
  16. D3D9DeviceManager::~D3D9DeviceManager()
  17. {
  18. while (mRenderDevices.size() > 0)
  19. mRenderDevices[0]->destroy();
  20. mActiveDevice = nullptr;
  21. mActiveRenderWindowDevice = nullptr;
  22. }
  23. void D3D9DeviceManager::setActiveDevice(D3D9Device* device)
  24. {
  25. if (mActiveDevice != device)
  26. {
  27. mActiveDevice = device;
  28. D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
  29. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  30. // Update the active driver member.
  31. for (UINT32 i=0; i < driverList->count(); ++i)
  32. {
  33. D3D9Driver* currDriver = driverList->item(i);
  34. if (currDriver->getAdapterNumber() == mActiveDevice->getAdapterNumber())
  35. {
  36. renderSystem->mActiveD3DDriver = currDriver;
  37. break;
  38. }
  39. }
  40. }
  41. }
  42. D3D9Device* D3D9DeviceManager::getActiveDevice()
  43. {
  44. if (mActiveDevice == nullptr)
  45. BS_EXCEPT(InvalidParametersException, "Current active device is null." );
  46. return mActiveDevice;
  47. }
  48. void D3D9DeviceManager::setActiveRenderTargetDevice(D3D9Device* device)
  49. {
  50. mActiveRenderWindowDevice = device;
  51. if (mActiveRenderWindowDevice != nullptr)
  52. setActiveDevice(mActiveRenderWindowDevice);
  53. }
  54. D3D9Device* D3D9DeviceManager::getActiveRenderTargetDevice()
  55. {
  56. return mActiveRenderWindowDevice;
  57. }
  58. UINT D3D9DeviceManager::getDeviceCount()
  59. {
  60. return static_cast<UINT>(mRenderDevices.size());
  61. }
  62. D3D9Device* D3D9DeviceManager::getDevice(UINT index)
  63. {
  64. return mRenderDevices[index];
  65. }
  66. void D3D9DeviceManager::linkRenderWindow(D3D9RenderWindowCore* renderWindow)
  67. {
  68. D3D9Device* renderDevice;
  69. // Detach from previous device.
  70. renderDevice = renderWindow->_getDevice();
  71. if (renderDevice != nullptr)
  72. renderDevice->detachRenderWindow(renderWindow);
  73. Vector<D3D9RenderWindowCore*> renderWindowsGroup;
  74. // Select new device for this window.
  75. renderDevice = selectDevice(renderWindow, renderWindowsGroup);
  76. // Link the windows group to the new device.
  77. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
  78. {
  79. D3D9RenderWindowCore* currWindow = renderWindowsGroup[i];
  80. currWindow->_setDevice(renderDevice);
  81. renderDevice->attachRenderWindow(currWindow);
  82. renderDevice->setAdapterOrdinalIndex(currWindow, i);
  83. }
  84. renderDevice->acquire();
  85. if (mActiveDevice == nullptr)
  86. setActiveDevice(renderDevice);
  87. }
  88. D3D9Device* D3D9DeviceManager::selectDevice(D3D9RenderWindowCore* renderWindow, Vector<D3D9RenderWindowCore*>& renderWindowsGroup)
  89. {
  90. D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
  91. D3D9Device* renderDevice = nullptr;
  92. IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9();
  93. UINT adapterOrdinal = D3DADAPTER_DEFAULT;
  94. D3DDEVTYPE devType = D3DDEVTYPE_HAL;
  95. DWORD extraFlags = 0;
  96. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  97. // Default group includes at least the given render window.
  98. renderWindowsGroup.push_back(renderWindow);
  99. // Try to find a matching device from current device list.
  100. if (renderDevice == nullptr)
  101. {
  102. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  103. {
  104. D3D9Device* currDevice = mRenderDevices[i];
  105. if (currDevice->getAdapterNumber() == adapterOrdinal &&
  106. currDevice->getDeviceType() == devType)
  107. {
  108. renderDevice = currDevice;
  109. break;
  110. }
  111. }
  112. }
  113. // No matching device found -> try reference device type (might have been
  114. // previously created as a fallback, but don't change devType because HAL
  115. // should be preferred on creation)
  116. if (renderDevice == nullptr)
  117. {
  118. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  119. {
  120. D3D9Device* currDevice = mRenderDevices[i];
  121. if (currDevice->getAdapterNumber() == adapterOrdinal &&
  122. currDevice->getDeviceType() == D3DDEVTYPE_REF)
  123. {
  124. renderDevice = currDevice;
  125. break;
  126. }
  127. }
  128. }
  129. // No matching device found -> create new one.
  130. if (renderDevice == nullptr)
  131. {
  132. renderDevice = bs_new<D3D9Device>(this, adapterOrdinal, direct3D9->GetAdapterMonitor(adapterOrdinal), devType, extraFlags);
  133. mRenderDevices.push_back(renderDevice);
  134. if (mActiveDevice == nullptr)
  135. setActiveDevice(renderDevice);
  136. }
  137. return renderDevice;
  138. }
  139. D3D9Driver* D3D9DeviceManager::findDriver(D3D9RenderWindowCore* renderWindow)
  140. {
  141. D3D9RenderAPI* renderSystem = static_cast<D3D9RenderAPI*>(BansheeEngine::RenderAPICore::instancePtr());
  142. IDirect3D9* direct3D9 = D3D9RenderAPI::getDirect3D9();
  143. HMONITOR renderWindowMonitor = NULL;
  144. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  145. // Find the monitor this render window belongs to.
  146. renderWindowMonitor = MonitorFromWindow(renderWindow->_getWindowHandle(), MONITOR_DEFAULTTONEAREST);
  147. // Find the matching driver using window monitor handle.
  148. for (UINT32 i = 0; i < driverList->count(); ++i)
  149. {
  150. D3D9Driver* currDriver = driverList->item(i);
  151. HMONITOR hCurrAdpaterMonitor = direct3D9->GetAdapterMonitor(currDriver->getAdapterNumber());
  152. if (hCurrAdpaterMonitor == renderWindowMonitor)
  153. {
  154. return currDriver;
  155. }
  156. }
  157. return nullptr;
  158. }
  159. void D3D9DeviceManager::notifyOnDeviceDestroy(D3D9Device* device)
  160. {
  161. if (device != nullptr)
  162. {
  163. if (device == mActiveDevice)
  164. mActiveDevice = nullptr;
  165. auto iter = mRenderDevices.begin();
  166. while (iter != mRenderDevices.end())
  167. {
  168. if (*iter == device)
  169. {
  170. if(device != nullptr)
  171. bs_delete(device);
  172. mRenderDevices.erase(iter);
  173. break;
  174. }
  175. ++iter;
  176. }
  177. if (mActiveDevice == nullptr)
  178. {
  179. auto iter = mRenderDevices.begin();
  180. if (iter != mRenderDevices.end())
  181. mActiveDevice = (*iter);
  182. }
  183. }
  184. }
  185. D3D9Device* D3D9DeviceManager::getDeviceFromD3D9Device(IDirect3DDevice9* d3d9Device)
  186. {
  187. for (auto& device : mRenderDevices)
  188. {
  189. if (device->getD3D9Device() == d3d9Device)
  190. return device;
  191. }
  192. return nullptr;
  193. }
  194. }