BsScriptHandleManager.cpp 7.8 KB

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  1. #include "BsScriptHandleManager.h"
  2. #include "BsRuntimeScriptObjects.h"
  3. #include "BsMonoManager.h"
  4. #include "BsMonoAssembly.h"
  5. #include "BsMonoClass.h"
  6. #include "BsMonoField.h"
  7. #include "BsMonoMethod.h"
  8. #include "BsMonoUtil.h"
  9. #include "BsSelection.h"
  10. #include "BsSceneObject.h"
  11. #include "BsManagedComponent.h"
  12. using namespace std::placeholders;
  13. namespace BansheeEngine
  14. {
  15. ScriptHandleManager::ScriptHandleManager(RuntimeScriptObjects& scriptObjectManager)
  16. :mScriptObjectManager(scriptObjectManager)
  17. {
  18. mAssemblyRefreshedConn = mScriptObjectManager.onAssemblyRefreshed.connect(std::bind(&ScriptHandleManager::reloadAssembly, this, _1));
  19. Vector<String> initializedAssemblyNames = mScriptObjectManager.getInitializedAssemblies();
  20. for (auto& assemblyName : initializedAssemblyNames)
  21. {
  22. MonoAssembly* assembly = MonoManager::instance().getAssembly(assemblyName);
  23. if (assembly != nullptr)
  24. reloadAssembly(assembly);
  25. }
  26. }
  27. ScriptHandleManager::~ScriptHandleManager()
  28. {
  29. for (auto& handle : mActiveHandleData.handles)
  30. {
  31. callDestroy(handle.object);
  32. mono_gchandle_free(handle.gcHandle);
  33. }
  34. if (mDefaultHandleManager != nullptr)
  35. {
  36. callDestroy(mDefaultHandleManager);
  37. mono_gchandle_free(mDefaultHandleManagerGCHandle);
  38. }
  39. mAssemblyRefreshedConn.disconnect();
  40. }
  41. void ScriptHandleManager::refreshHandles()
  42. {
  43. const Vector<HSceneObject>& selectedSOs = Selection::instance().getSceneObjects();
  44. HSceneObject newSelectedObject;
  45. if (selectedSOs.size() > 0)
  46. {
  47. // We only consider the first selected object for custom handles, multiple selection is not supported
  48. newSelectedObject = selectedSOs[0];
  49. }
  50. if (newSelectedObject != mActiveHandleData.selectedObject)
  51. {
  52. for (auto& handle : mActiveHandleData.handles)
  53. {
  54. callDestroy(handle.object);
  55. mono_gchandle_free(handle.gcHandle);
  56. }
  57. mActiveHandleData.selectedObject = newSelectedObject;
  58. mActiveHandleData.handles.clear();
  59. if (newSelectedObject)
  60. {
  61. const Vector<HComponent>& components = newSelectedObject->getComponents();
  62. for (auto& component : components)
  63. {
  64. if (!rtti_is_of_type<ManagedComponent>(component.getInternalPtr()))
  65. continue;
  66. HManagedComponent mc = static_object_cast<ManagedComponent>(component);
  67. const String& componentTypeName = mc->getManagedFullTypeName();
  68. auto iterFind = mHandles.find(componentTypeName);
  69. if (iterFind == mHandles.end())
  70. continue;
  71. CustomHandleData& handleData = iterFind->second;
  72. MonoObject* newHandleInstance = handleData.handleType->createInstance(false);
  73. void* params[1] = { mc->getManagedInstance() };
  74. handleData.ctor->invoke(newHandleInstance, params);
  75. mActiveHandleData.handles.push_back(ActiveCustomHandleData());
  76. ActiveCustomHandleData& newHandleData = mActiveHandleData.handles.back();
  77. newHandleData.object = newHandleInstance;
  78. newHandleData.gcHandle = mono_gchandle_new(newHandleInstance, false);
  79. }
  80. }
  81. }
  82. if (mDefaultHandleManager == nullptr)
  83. {
  84. mDefaultHandleManager = mDefaultHandleManagerClass->createInstance(true);
  85. mDefaultHandleManagerGCHandle = mono_gchandle_new(mDefaultHandleManager, false);
  86. }
  87. callPreInput(mDefaultHandleManager);
  88. for (auto& handle : mActiveHandleData.handles)
  89. callPreInput(handle.object);
  90. }
  91. void ScriptHandleManager::triggerHandles()
  92. {
  93. callPostInput(mDefaultHandleManager);
  94. for (auto& handle : mActiveHandleData.handles)
  95. {
  96. callPostInput(handle.object);
  97. }
  98. }
  99. void ScriptHandleManager::queueDrawCommands()
  100. {
  101. callDraw(mDefaultHandleManager);
  102. for (auto& handle : mActiveHandleData.handles)
  103. {
  104. callDraw(handle.object);
  105. }
  106. }
  107. void ScriptHandleManager::reloadAssembly(MonoAssembly* assembly)
  108. {
  109. String assemblyName = assembly->getName();
  110. // If editor assembly, reload needed types
  111. if (assemblyName == BansheeEditorAssemblyName)
  112. {
  113. mCustomHandleAttribute = assembly->getClass("BansheeEditor", "CustomHandle");
  114. if (mCustomHandleAttribute == nullptr)
  115. BS_EXCEPT(InvalidStateException, "Cannot find CustomHandle managed class.");
  116. mHandleBaseClass = assembly->getClass("BansheeEditor", "Handle");
  117. if (mHandleBaseClass == nullptr)
  118. BS_EXCEPT(InvalidStateException, "Cannot find Handle managed class.");
  119. mDefaultHandleManagerClass = assembly->getClass("BansheeEditor", "DefaultHandleManager");
  120. if (mDefaultHandleManagerClass == nullptr)
  121. BS_EXCEPT(InvalidStateException, "Cannot find DefaultHandleManager managed class.");
  122. mTypeField = mCustomHandleAttribute->getField("type");
  123. mPreInputMethod = mHandleBaseClass->getMethod("PreInput", 0);
  124. mPostInputMethod = mHandleBaseClass->getMethod("PostInput", 0);
  125. mDrawMethod = mHandleBaseClass->getMethod("Draw", 0);
  126. mDestroyThunk = (DestroyThunkDef)mHandleBaseClass->getMethod("Destroy", 0)->getThunk();
  127. mDefaultHandleManager = nullptr; // Freed on assembly unload, so not valid anymore
  128. mDefaultHandleManagerGCHandle = 0;
  129. }
  130. else
  131. {
  132. // If we haven't loaded editor assembly yet, do nothing, caller must ensure to load assemblies in order
  133. if (mCustomHandleAttribute == nullptr)
  134. return;
  135. }
  136. // If we had this assembly previously loaded, clear all of its types
  137. UINT32 assemblyId = 0;
  138. auto iterFind = mAssemblyNameToId.find(assemblyName);
  139. if (iterFind != mAssemblyNameToId.end())
  140. {
  141. assemblyId = iterFind->second;
  142. Map<String, CustomHandleData> newHandles;
  143. for (auto& handleData : mHandles)
  144. {
  145. if (handleData.second.assemblyId != assemblyId)
  146. newHandles[handleData.first] = handleData.second;
  147. }
  148. mHandles.swap(newHandles);
  149. }
  150. else
  151. {
  152. assemblyId = mNextAssemblyId++;
  153. mAssemblyNameToId[assemblyName] = assemblyId;
  154. }
  155. // Find new custom handle types
  156. const Vector<MonoClass*>& allClasses = assembly->getAllClasses();
  157. for (auto curClass : allClasses)
  158. {
  159. MonoClass* componentType = nullptr;
  160. MonoMethod* ctor = nullptr;
  161. if (isValidHandleType(curClass, componentType, ctor))
  162. {
  163. String fullComponentName = componentType->getFullName();
  164. CustomHandleData& newHandleData = mHandles[fullComponentName];
  165. newHandleData.assemblyId = assemblyId;
  166. newHandleData.componentType = componentType;
  167. newHandleData.handleType = curClass;
  168. newHandleData.ctor = ctor;
  169. }
  170. }
  171. }
  172. bool ScriptHandleManager::isValidHandleType(MonoClass* type, MonoClass*& componentType, MonoMethod*& ctor)
  173. {
  174. componentType = nullptr;
  175. ctor = nullptr;
  176. if (!type->hasAttribute(mCustomHandleAttribute))
  177. return false;
  178. if (!type->isSubClassOf(mHandleBaseClass))
  179. return false;
  180. MonoObject* customHandleAttrib = type->getAttribute(mCustomHandleAttribute);
  181. MonoReflectionType* attribReflType = nullptr;
  182. mTypeField->getValue(customHandleAttrib, &attribReflType);
  183. MonoType* attribType = mono_reflection_type_get_type(attribReflType);
  184. ::MonoClass* attribMonoClass = mono_class_from_mono_type(attribType);
  185. MonoClass* attribClass = MonoManager::instance().findClass(attribMonoClass);
  186. if (attribClass == nullptr)
  187. return false;
  188. MonoClass* componentClass = mScriptObjectManager.getComponentClass();
  189. if (!attribClass->isSubClassOf(componentClass))
  190. return false;
  191. MonoMethod* constructor = type->getMethod(".ctor", 1);
  192. if (constructor == nullptr)
  193. return false;
  194. MonoClass* paramType = constructor->getParameterType(0);
  195. if (paramType != attribClass)
  196. return false;
  197. componentType = paramType;
  198. ctor = constructor;
  199. return true;
  200. }
  201. void ScriptHandleManager::callPreInput(MonoObject* instance)
  202. {
  203. mPreInputMethod->invokeVirtual(instance, nullptr);
  204. }
  205. void ScriptHandleManager::callPostInput(MonoObject* instance)
  206. {
  207. mPostInputMethod->invokeVirtual(instance, nullptr);
  208. }
  209. void ScriptHandleManager::callDraw(MonoObject* instance)
  210. {
  211. mDrawMethod->invokeVirtual(instance, nullptr);
  212. }
  213. void ScriptHandleManager::callDestroy(MonoObject* instance)
  214. {
  215. MonoException* exception = nullptr;
  216. mDestroyThunk(instance, &exception);
  217. MonoUtil::throwIfException(exception);
  218. }
  219. }