CmMaterialRTTI.cpp 11 KB

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  1. #include "CmMaterialRTTI.h"
  2. #include "CmMaterialManager.h"
  3. #include "CmGpuParamDesc.h"
  4. namespace CamelotEngine
  5. {
  6. RTTITypeBase* MaterialFloatParam::getRTTIStatic() { return MaterialFloatParamRTTI::instance(); }
  7. RTTITypeBase* MaterialFloatParam::getRTTI() const { return MaterialFloatParam::getRTTIStatic(); }
  8. RTTITypeBase* MaterialVec2Param::getRTTIStatic() { return MaterialVec2ParamRTTI::instance(); }
  9. RTTITypeBase* MaterialVec2Param::getRTTI() const { return MaterialVec2Param::getRTTIStatic(); }
  10. RTTITypeBase* MaterialVec3Param::getRTTIStatic() { return MaterialVec3ParamRTTI::instance(); }
  11. RTTITypeBase* MaterialVec3Param::getRTTI() const { return MaterialVec3Param::getRTTIStatic(); }
  12. RTTITypeBase* MaterialVec4Param::getRTTIStatic() { return MaterialVec4ParamRTTI::instance(); }
  13. RTTITypeBase* MaterialVec4Param::getRTTI() const { return MaterialVec4Param::getRTTIStatic(); }
  14. RTTITypeBase* MaterialMat3Param::getRTTIStatic() { return MaterialMat3ParamRTTI::instance(); }
  15. RTTITypeBase* MaterialMat3Param::getRTTI() const { return MaterialMat3Param::getRTTIStatic(); }
  16. RTTITypeBase* MaterialMat4Param::getRTTIStatic() { return MaterialMat4ParamRTTI::instance(); }
  17. RTTITypeBase* MaterialMat4Param::getRTTI() const { return MaterialMat4Param::getRTTIStatic(); }
  18. RTTITypeBase* MaterialStructParam::getRTTIStatic() { return MaterialStructParamRTTI::instance(); }
  19. RTTITypeBase* MaterialStructParam::getRTTI() const { return MaterialStructParam::getRTTIStatic(); }
  20. RTTITypeBase* MaterialTextureParam::getRTTIStatic() { return MaterialTextureParamRTTI::instance(); }
  21. RTTITypeBase* MaterialTextureParam::getRTTI() const { return MaterialTextureParam::getRTTIStatic(); }
  22. RTTITypeBase* MaterialSamplerStateParam::getRTTIStatic() { return MaterialSamplerStateParamRTTI::instance(); }
  23. RTTITypeBase* MaterialSamplerStateParam::getRTTI() const { return MaterialSamplerStateParam::getRTTIStatic(); }
  24. RTTITypeBase* MaterialParams::getRTTIStatic() { return MaterialParamsRTTI::instance(); }
  25. RTTITypeBase* MaterialParams::getRTTI() const { return MaterialParams::getRTTIStatic(); }
  26. void MaterialRTTI::onSerializationStarted(IReflectable* obj)
  27. {
  28. Material* material = static_cast<Material*>(obj);
  29. std::shared_ptr<MaterialParams> params = std::shared_ptr<MaterialParams>(CM_NEW(MaterialParams, ScratchAlloc) MaterialParams(),
  30. &MemAllocDeleter<MaterialParams, ScratchAlloc>::deleter);
  31. ShaderPtr shader = material->getShader();
  32. if(shader != nullptr)
  33. {
  34. const map<String, String>::type& validParamNames = material->getValidParamNames();
  35. for(auto iter = validParamNames.begin(); iter != validParamNames.end(); ++iter)
  36. {
  37. GpuParamType type = shader->getParamType(iter->first);
  38. if(type == GPT_DATA)
  39. {
  40. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->first);
  41. switch(paramDesc.type)
  42. {
  43. case GPDT_FLOAT1:
  44. {
  45. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  46. {
  47. MaterialFloatParam param;
  48. param.name = iter->first;
  49. param.value = material->getFloat(iter->first, i);
  50. param.arrayIdx = i;
  51. params->floatParams.push_back(param);
  52. }
  53. }
  54. break;
  55. case GPDT_FLOAT2:
  56. {
  57. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  58. {
  59. MaterialVec2Param param;
  60. param.name = iter->first;
  61. param.value = material->getVec2(iter->first, i);
  62. param.arrayIdx = i;
  63. params->vec2Params.push_back(param);
  64. }
  65. }
  66. break;
  67. case GPDT_FLOAT3:
  68. {
  69. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  70. {
  71. MaterialVec3Param param;
  72. param.name = iter->first;
  73. param.value = material->getVec3(iter->first, i);
  74. param.arrayIdx = i;
  75. params->vec3Params.push_back(param);
  76. }
  77. }
  78. break;
  79. case GPDT_FLOAT4:
  80. {
  81. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  82. {
  83. MaterialVec4Param param;
  84. param.name = iter->first;
  85. param.value = material->getVec4(iter->first, i);
  86. param.arrayIdx = i;
  87. params->vec4Params.push_back(param);
  88. }
  89. }
  90. break;
  91. case GPDT_MATRIX_3X3:
  92. {
  93. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  94. {
  95. MaterialMat3Param param;
  96. param.name = iter->first;
  97. param.value = material->getMat3(iter->first, i);
  98. param.arrayIdx = i;
  99. params->mat3Params.push_back(param);
  100. }
  101. }
  102. break;
  103. case GPDT_MATRIX_4X4:
  104. {
  105. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  106. {
  107. MaterialMat4Param param;
  108. param.name = iter->first;
  109. param.value = material->getMat4(iter->first, i);
  110. param.arrayIdx = i;
  111. params->mat4Params.push_back(param);
  112. }
  113. }
  114. break;
  115. case GPDT_STRUCT:
  116. {
  117. for(UINT32 i = 0; i < paramDesc.arraySize; i++)
  118. {
  119. MaterialStructParam param;
  120. param.name = iter->first;
  121. param.value = material->getStructData(iter->first, i);
  122. param.arrayIdx = i;
  123. param.elementSize = paramDesc.elementSize;
  124. params->structParams.push_back(param);
  125. }
  126. }
  127. break;
  128. default:
  129. CM_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
  130. }
  131. }
  132. else if(type == GPT_OBJECT)
  133. {
  134. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->first);
  135. if(Shader::isSampler(paramDesc.type))
  136. {
  137. MaterialSamplerStateParam param;
  138. param.name = iter->first;
  139. param.value = material->getSamplerState(iter->first);
  140. params->samplerStateParams.push_back(param);
  141. }
  142. else if(Shader::isTexture(paramDesc.type))
  143. {
  144. MaterialTextureParam param;
  145. param.name = iter->first;
  146. param.value = material->getTexture(iter->first);
  147. params->textureParams.push_back(param);
  148. }
  149. else if(Shader::isBuffer(paramDesc.type))
  150. {
  151. CM_EXCEPT(NotImplementedException, "Buffers can't be serialized yet."); // TODO
  152. }
  153. else
  154. {
  155. CM_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
  156. }
  157. }
  158. else
  159. CM_EXCEPT(InternalErrorException, "Invalid parameter type.");
  160. }
  161. }
  162. material->mRTTIData = params;
  163. }
  164. void MaterialRTTI::onSerializationEnded(IReflectable* obj)
  165. {
  166. Material* material = static_cast<Material*>(obj);
  167. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  168. }
  169. void MaterialRTTI::onDeserializationStarted(IReflectable* obj)
  170. {
  171. // Do nothing
  172. }
  173. void MaterialRTTI::onDeserializationEnded(IReflectable* obj)
  174. {
  175. Material* material = static_cast<Material*>(obj);
  176. if(material->mRTTIData.empty())
  177. return;
  178. material->initBestTechnique();
  179. std::shared_ptr<MaterialParams> params = boost::any_cast<std::shared_ptr<MaterialParams>>(material->mRTTIData);
  180. ShaderPtr shader = material->getShader();
  181. if(shader != nullptr)
  182. {
  183. for(auto iter = params->floatParams.begin(); iter != params->floatParams.end(); ++iter)
  184. {
  185. if(!shader->hasDataParam(iter->name))
  186. continue;
  187. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  188. if(paramDesc.type != GPDT_FLOAT1 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  189. continue;
  190. material->setFloat(iter->name, iter->value, iter->arrayIdx);
  191. }
  192. for(auto iter = params->vec2Params.begin(); iter != params->vec2Params.end(); ++iter)
  193. {
  194. if(!shader->hasDataParam(iter->name))
  195. continue;
  196. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  197. if(paramDesc.type != GPDT_FLOAT2 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  198. continue;
  199. material->setVec2(iter->name, iter->value, iter->arrayIdx);
  200. }
  201. for(auto iter = params->vec3Params.begin(); iter != params->vec3Params.end(); ++iter)
  202. {
  203. if(!shader->hasDataParam(iter->name))
  204. continue;
  205. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  206. if(paramDesc.type != GPDT_FLOAT3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  207. continue;
  208. material->setVec3(iter->name, iter->value, iter->arrayIdx);
  209. }
  210. for(auto iter = params->vec4Params.begin(); iter != params->vec4Params.end(); ++iter)
  211. {
  212. if(!shader->hasDataParam(iter->name))
  213. continue;
  214. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  215. if(paramDesc.type != GPDT_FLOAT4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  216. continue;
  217. material->setVec4(iter->name, iter->value, iter->arrayIdx);
  218. }
  219. for(auto iter = params->mat3Params.begin(); iter != params->mat3Params.end(); ++iter)
  220. {
  221. if(!shader->hasDataParam(iter->name))
  222. continue;
  223. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  224. if(paramDesc.type != GPDT_MATRIX_3X3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  225. continue;
  226. material->setMat3(iter->name, iter->value, iter->arrayIdx);
  227. }
  228. for(auto iter = params->mat4Params.begin(); iter != params->mat4Params.end(); ++iter)
  229. {
  230. if(!shader->hasDataParam(iter->name))
  231. continue;
  232. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  233. if(paramDesc.type != GPDT_MATRIX_4X4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
  234. continue;
  235. material->setMat4(iter->name, iter->value, iter->arrayIdx);
  236. }
  237. for(auto iter = params->structParams.begin(); iter != params->structParams.end(); ++iter)
  238. {
  239. if(!shader->hasDataParam(iter->name))
  240. continue;
  241. const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
  242. if(paramDesc.type != GPDT_STRUCT || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize || iter->elementSize != paramDesc.elementSize)
  243. continue;
  244. material->setStructData(iter->name, iter->value.data.get(), iter->value.size, iter->arrayIdx);
  245. }
  246. for(auto iter = params->samplerStateParams.begin(); iter != params->samplerStateParams.end(); ++iter)
  247. {
  248. if(!shader->hasObjectParam(iter->name))
  249. continue;
  250. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
  251. if(!Shader::isSampler(paramDesc.type))
  252. continue;
  253. material->setSamplerState(iter->name, iter->value);
  254. }
  255. for(auto iter = params->textureParams.begin(); iter != params->textureParams.end(); ++iter)
  256. {
  257. if(!shader->hasObjectParam(iter->name))
  258. continue;
  259. const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
  260. if(!Shader::isTexture(paramDesc.type))
  261. continue;
  262. material->setTexture(iter->name, iter->value);
  263. }
  264. }
  265. material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
  266. }
  267. std::shared_ptr<IReflectable> MaterialRTTI::newRTTIObject()
  268. {
  269. return MaterialManager::instance().create();
  270. }
  271. }