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- #include "CmShader.h"
- #include "CmTechnique.h"
- #include "CmException.h"
- #include "CmDebug.h"
- #include "CmShaderRTTI.h"
- namespace CamelotEngine
- {
- Shader::Shader(const String& name)
- :mName(name)
- {
- }
- TechniquePtr Shader::addTechnique(const String& renderSystem, const String& renderer)
- {
- TechniquePtr technique = TechniquePtr(CM_NEW(Technique, PoolAlloc) Technique(renderSystem, renderer),
- &MemAllocDeleter<Technique, PoolAlloc>::deleter);
- mTechniques.push_back(technique);
- return technique;
- }
- void Shader::removeTechnique(UINT32 idx)
- {
- if(idx < 0 || idx >= mTechniques.size())
- CM_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
- int count = 0;
- auto iter = mTechniques.begin();
- while(count != idx)
- {
- ++count;
- ++iter;
- }
- mTechniques.erase(iter);
- }
- void Shader::removeTechnique(TechniquePtr technique)
- {
- auto iterFind = std::find(mTechniques.begin(), mTechniques.end(), technique);
- if(iterFind == mTechniques.end())
- CM_EXCEPT(InvalidParametersException, "Cannot remove specified technique because it wasn't found in this shader.");
- mTechniques.erase(iterFind);
- }
- TechniquePtr Shader::getBestTechnique() const
- {
- for(auto iter = mTechniques.begin(); iter != mTechniques.end(); ++iter)
- {
- if((*iter)->isSupported())
- {
- return *iter;
- }
- }
- CM_EXCEPT(InternalErrorException, "No techniques are supported!");
- // TODO - Low priority. Instead of throwing an exception use an extremely simple technique that will be supported almost everywhere as a fallback.
- }
- void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type, UINT32 arraySize, UINT32 elementSize, bool hidden)
- {
- if(type == GPDT_STRUCT && elementSize <= 0)
- CM_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
- SHADER_DATA_PARAM_DESC desc;
- desc.name = name;
- desc.gpuVariableName = gpuVariableName;
- desc.type = type;
- desc.arraySize = arraySize;
- desc.hidden = hidden;
- desc.elementSize = elementSize;
- mDataParams[name] = desc;
- mObjectParams.erase(name);
- }
- void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, bool hidden)
- {
- SHADER_OBJECT_PARAM_DESC desc;
- desc.name = name;
- desc.gpuVariableName = gpuVariableName;
- desc.type = type;
- desc.hidden = hidden;
- mObjectParams[name] = desc;
- mDataParams.erase(name);
- }
- GpuParamType Shader::getParamType(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return GPT_DATA;
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return GPT_OBJECT;
- CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- const SHADER_DATA_PARAM_DESC& Shader::getDataParamDesc(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return findIterData->second;
- CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- const SHADER_OBJECT_PARAM_DESC& Shader::getObjectParamDesc(const String& name) const
- {
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return findIterObject->second;
- CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- bool Shader::hasDataParam(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return true;
- return false;
- }
- bool Shader::hasObjectParam(const String& name) const
- {
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return true;
- return false;
- }
- void Shader::removeParameter(const String& name)
- {
- mDataParams.erase(name);
- mObjectParams.erase(name);
- }
- void Shader::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage)
- {
- SHADER_PARAM_BLOCK_DESC desc;
- desc.name = name;
- desc.shared = shared;
- desc.usage = usage;
- mParamBlocks[name] = desc;
- }
- bool Shader::isSampler(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_SAMPLER1D:
- case GPOT_SAMPLER2D:
- case GPOT_SAMPLER3D:
- case GPOT_SAMPLERCUBE:
- return true;
- }
- return false;
- }
- bool Shader::isTexture(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_TEXTURE1D:
- case GPOT_TEXTURE2D:
- case GPOT_TEXTURE3D:
- case GPOT_TEXTURECUBE:
- case GPOT_RWTEXTURE1D:
- case GPOT_RWTEXTURE2D:
- case GPOT_RWTEXTURE3D:
- return true;
- }
- return false;
- }
- bool Shader::isBuffer(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_BYTE_BUFFER:
- case GPOT_STRUCTURED_BUFFER:
- case GPOT_RWBYTE_BUFFER:
- case GPOT_RWAPPEND_BUFFER:
- case GPOT_RWCONSUME_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
- case GPOT_RWTYPED_BUFFER:
- return true;
- }
- return false;
- }
- ShaderPtr Shader::create(const String& name)
- {
- ShaderPtr newShader(CM_NEW(Shader, PoolAlloc) Shader(name), &CoreObject::_deleteDelayed<Shader, PoolAlloc>);
- newShader->setThisPtr(newShader);
- newShader->initialize();
- return newShader;
- }
- RTTITypeBase* Shader::getRTTIStatic()
- {
- return ShaderRTTI::instance();
- }
- RTTITypeBase* Shader::getRTTI() const
- {
- return Shader::getRTTIStatic();
- }
- }
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