CmShader.cpp 5.5 KB

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  1. #include "CmShader.h"
  2. #include "CmTechnique.h"
  3. #include "CmException.h"
  4. #include "CmDebug.h"
  5. #include "CmShaderRTTI.h"
  6. namespace CamelotEngine
  7. {
  8. Shader::Shader(const String& name)
  9. :mName(name)
  10. {
  11. }
  12. TechniquePtr Shader::addTechnique(const String& renderSystem, const String& renderer)
  13. {
  14. TechniquePtr technique = TechniquePtr(CM_NEW(Technique, PoolAlloc) Technique(renderSystem, renderer),
  15. &MemAllocDeleter<Technique, PoolAlloc>::deleter);
  16. mTechniques.push_back(technique);
  17. return technique;
  18. }
  19. void Shader::removeTechnique(UINT32 idx)
  20. {
  21. if(idx < 0 || idx >= mTechniques.size())
  22. CM_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
  23. int count = 0;
  24. auto iter = mTechniques.begin();
  25. while(count != idx)
  26. {
  27. ++count;
  28. ++iter;
  29. }
  30. mTechniques.erase(iter);
  31. }
  32. void Shader::removeTechnique(TechniquePtr technique)
  33. {
  34. auto iterFind = std::find(mTechniques.begin(), mTechniques.end(), technique);
  35. if(iterFind == mTechniques.end())
  36. CM_EXCEPT(InvalidParametersException, "Cannot remove specified technique because it wasn't found in this shader.");
  37. mTechniques.erase(iterFind);
  38. }
  39. TechniquePtr Shader::getBestTechnique() const
  40. {
  41. for(auto iter = mTechniques.begin(); iter != mTechniques.end(); ++iter)
  42. {
  43. if((*iter)->isSupported())
  44. {
  45. return *iter;
  46. }
  47. }
  48. CM_EXCEPT(InternalErrorException, "No techniques are supported!");
  49. // TODO - Low priority. Instead of throwing an exception use an extremely simple technique that will be supported almost everywhere as a fallback.
  50. }
  51. void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type, UINT32 arraySize, UINT32 elementSize, bool hidden)
  52. {
  53. if(type == GPDT_STRUCT && elementSize <= 0)
  54. CM_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
  55. SHADER_DATA_PARAM_DESC desc;
  56. desc.name = name;
  57. desc.gpuVariableName = gpuVariableName;
  58. desc.type = type;
  59. desc.arraySize = arraySize;
  60. desc.hidden = hidden;
  61. desc.elementSize = elementSize;
  62. mDataParams[name] = desc;
  63. mObjectParams.erase(name);
  64. }
  65. void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, bool hidden)
  66. {
  67. SHADER_OBJECT_PARAM_DESC desc;
  68. desc.name = name;
  69. desc.gpuVariableName = gpuVariableName;
  70. desc.type = type;
  71. desc.hidden = hidden;
  72. mObjectParams[name] = desc;
  73. mDataParams.erase(name);
  74. }
  75. GpuParamType Shader::getParamType(const String& name) const
  76. {
  77. auto findIterData = mDataParams.find(name);
  78. if(findIterData != mDataParams.end())
  79. return GPT_DATA;
  80. auto findIterObject = mObjectParams.find(name);
  81. if(findIterObject != mObjectParams.end())
  82. return GPT_OBJECT;
  83. CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  84. }
  85. const SHADER_DATA_PARAM_DESC& Shader::getDataParamDesc(const String& name) const
  86. {
  87. auto findIterData = mDataParams.find(name);
  88. if(findIterData != mDataParams.end())
  89. return findIterData->second;
  90. CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  91. }
  92. const SHADER_OBJECT_PARAM_DESC& Shader::getObjectParamDesc(const String& name) const
  93. {
  94. auto findIterObject = mObjectParams.find(name);
  95. if(findIterObject != mObjectParams.end())
  96. return findIterObject->second;
  97. CM_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
  98. }
  99. bool Shader::hasDataParam(const String& name) const
  100. {
  101. auto findIterData = mDataParams.find(name);
  102. if(findIterData != mDataParams.end())
  103. return true;
  104. return false;
  105. }
  106. bool Shader::hasObjectParam(const String& name) const
  107. {
  108. auto findIterObject = mObjectParams.find(name);
  109. if(findIterObject != mObjectParams.end())
  110. return true;
  111. return false;
  112. }
  113. void Shader::removeParameter(const String& name)
  114. {
  115. mDataParams.erase(name);
  116. mObjectParams.erase(name);
  117. }
  118. void Shader::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage)
  119. {
  120. SHADER_PARAM_BLOCK_DESC desc;
  121. desc.name = name;
  122. desc.shared = shared;
  123. desc.usage = usage;
  124. mParamBlocks[name] = desc;
  125. }
  126. bool Shader::isSampler(GpuParamObjectType type)
  127. {
  128. switch(type)
  129. {
  130. case GPOT_SAMPLER1D:
  131. case GPOT_SAMPLER2D:
  132. case GPOT_SAMPLER3D:
  133. case GPOT_SAMPLERCUBE:
  134. return true;
  135. }
  136. return false;
  137. }
  138. bool Shader::isTexture(GpuParamObjectType type)
  139. {
  140. switch(type)
  141. {
  142. case GPOT_TEXTURE1D:
  143. case GPOT_TEXTURE2D:
  144. case GPOT_TEXTURE3D:
  145. case GPOT_TEXTURECUBE:
  146. case GPOT_RWTEXTURE1D:
  147. case GPOT_RWTEXTURE2D:
  148. case GPOT_RWTEXTURE3D:
  149. return true;
  150. }
  151. return false;
  152. }
  153. bool Shader::isBuffer(GpuParamObjectType type)
  154. {
  155. switch(type)
  156. {
  157. case GPOT_BYTE_BUFFER:
  158. case GPOT_STRUCTURED_BUFFER:
  159. case GPOT_RWBYTE_BUFFER:
  160. case GPOT_RWAPPEND_BUFFER:
  161. case GPOT_RWCONSUME_BUFFER:
  162. case GPOT_RWSTRUCTURED_BUFFER:
  163. case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
  164. case GPOT_RWTYPED_BUFFER:
  165. return true;
  166. }
  167. return false;
  168. }
  169. ShaderPtr Shader::create(const String& name)
  170. {
  171. ShaderPtr newShader(CM_NEW(Shader, PoolAlloc) Shader(name), &CoreObject::_deleteDelayed<Shader, PoolAlloc>);
  172. newShader->setThisPtr(newShader);
  173. newShader->initialize();
  174. return newShader;
  175. }
  176. RTTITypeBase* Shader::getRTTIStatic()
  177. {
  178. return ShaderRTTI::instance();
  179. }
  180. RTTITypeBase* Shader::getRTTI() const
  181. {
  182. return Shader::getRTTIStatic();
  183. }
  184. }