BearishSun 1d3c1dce6c Image based specular now functional há 8 anos atrás
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BasePass.bslinc b2dd0ffa03 Work on transparent rendering path há 9 anos atrás
GBuffer.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model há 8 anos atrás
LightGridCommon.bslinc f95bf9e749 Better light grid depth slice distribution há 9 anos atrás
LightingCommon.bslinc 97d803e632 Added code for PBS model há 8 anos atrás
NormalVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path há 9 anos atrás
PPBase.bslinc c3980c5957 Adding location and binding qualifiers to all GLSL shaders há 9 anos atrás
PPTonemapCommon.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering há 9 anos atrás
PPWhiteBalance.bslinc 457cd2fc42 Tonemapping LUT creation now uses compute shaders since Vulkan doesn't support 3D texture rendering há 9 anos atrás
PerCameraData.bslinc 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware há 8 anos atrás
PerObjectData.bslinc 7832d7d165 Refactoring renderer so renderable parameter buffers are populated on renderable change, instead of every frame há 9 anos atrás
ReflectionCubemapCommon.bslinc d516e39cc3 More tweaks to cubemap importance sampling há 8 anos atrás
ReflectionCubemapSampling.bslinc 1d3c1dce6c Image based specular now functional há 8 anos atrás
ResolveCommon.bslinc a4a8a242bb Added a new low-level rendering example project há 9 anos atrás
SkinnedVertexInput.bslinc b2dd0ffa03 Work on transparent rendering path há 9 anos atrás
SpriteImage.bslinc 3d48e47f9a Vulkan: Fixing GUI rendering há 9 anos atrás
Surface.bslinc b2dd0ffa03 Work on transparent rendering path há 9 anos atrás
SurfaceData.bslinc 4fe867b5ad Enhanced gbuffer & shaders with roughness/metalness, added various shader code as preparation for a physically based lighting model há 8 anos atrás
VolumeRenderBase.bslinc 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) há 9 anos atrás