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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #include "CmGLPBRenderTexture.h"
- #include "CmGLContext.h"
- #include "CmGLPixelFormat.h"
- #include "OgreStringConverter.h"
- #include "CmGLHardwarePixelBuffer.h"
- namespace CamelotEngine {
- //-----------------------------------------------------------------------------
- GLPBuffer::GLPBuffer(PixelComponentType format, size_t width, size_t height):
- mFormat(format),
- mWidth(width),
- mHeight(height)
- {
- }
- GLPBuffer::~GLPBuffer()
- {
- }
- //-----------------------------------------------------------------------------
- GLPBRenderTexture::GLPBRenderTexture(GLPBRTTManager *manager, const String &name,
- const GLSurfaceDesc &target, bool writeGamma, UINT32 fsaa):
- GLRenderTexture(name, target, writeGamma, fsaa),
- mManager(manager)
- {
- mPBFormat = PixelUtil::getComponentType(target.buffer->getFormat());
-
- mManager->requestPBuffer(mPBFormat, mWidth, mHeight);
- }
- GLPBRenderTexture::~GLPBRenderTexture()
- {
- // Release PBuffer
- mManager->releasePBuffer(mPBFormat);
- }
- void GLPBRenderTexture::getCustomAttribute(const String& name, void* pData)
- {
- if(name=="TARGET")
- {
- GLSurfaceDesc &target = *static_cast<GLSurfaceDesc*>(pData);
- target.buffer = static_cast<GLHardwarePixelBuffer*>(mBuffer);
- target.zoffset = mZOffset;
- }
- else if(name=="GLCONTEXT")
- {
- // Get PBuffer for our internal format
- *static_cast<GLContext**>(pData) = mManager->getContextFor(mPBFormat, mWidth, mHeight);
- }
- }
- //-----------------------------------------------------------------------------
- GLPBRTTManager::GLPBRTTManager(GLSupport *support, RenderTarget *mainwindow):
- mSupport(support),
- mMainWindow(mainwindow),
- mMainContext(0)
- {
- mMainWindow->getCustomAttribute("GLCONTEXT", &mMainContext);
- }
- GLPBRTTManager::~GLPBRTTManager()
- {
- // Delete remaining PBuffers
- for(size_t x=0; x<PCT_COUNT; ++x)
- {
- delete mPBuffers[x].pb;
- }
- }
- RenderTexture *GLPBRTTManager::createRenderTexture(const String &name,
- const GLSurfaceDesc &target, bool writeGamma, UINT32 fsaa)
- {
- return new GLPBRenderTexture(this, name, target, writeGamma, fsaa);
- }
-
- bool GLPBRTTManager::checkFormat(PixelFormat format)
- {
- return true;
- }
- void GLPBRTTManager::bind(RenderTarget *target)
- {
- // Nothing to do here
- // Binding of context is done by GL subsystem, as contexts are also used for RenderWindows
- }
- void GLPBRTTManager::unbind(RenderTarget *target)
- {
- // Copy on unbind
- GLSurfaceDesc surface;
- surface.buffer = 0;
- target->getCustomAttribute("TARGET", &surface);
- if(surface.buffer)
- static_cast<GLTextureBuffer*>(surface.buffer)->copyFromFramebuffer(surface.zoffset);
- }
-
- void GLPBRTTManager::requestPBuffer(PixelComponentType ctype, size_t width, size_t height)
- {
- //Check size
- if(mPBuffers[ctype].pb)
- {
- if(mPBuffers[ctype].pb->getWidth()<width || mPBuffers[ctype].pb->getHeight()<height)
- {
- // If the current PBuffer is too small, destroy it and create a new one
- delete mPBuffers[ctype].pb;
- mPBuffers[ctype].pb = 0;
- }
- }
- if(!mPBuffers[ctype].pb)
- {
- // Create pbuffer via rendersystem
- mPBuffers[ctype].pb = mSupport->createPBuffer(ctype, width, height);
- }
-
- ++mPBuffers[ctype].refcount;
- }
-
- void GLPBRTTManager::releasePBuffer(PixelComponentType ctype)
- {
- --mPBuffers[ctype].refcount;
- if(mPBuffers[ctype].refcount == 0)
- {
- delete mPBuffers[ctype].pb;
- mPBuffers[ctype].pb = 0;
- }
- }
-
- GLContext *GLPBRTTManager::getContextFor(PixelComponentType ctype, size_t width, size_t height)
- {
- // Faster to return main context if the RTT is smaller than the window size
- // and ctype is PCT_BYTE. This must be checked every time because the window might have been resized
- if(ctype == PCT_BYTE)
- {
- if(width <= mMainWindow->getWidth() && height <= mMainWindow->getHeight())
- return mMainContext;
- }
- assert(mPBuffers[ctype].pb);
- return mPBuffers[ctype].pb->getContext();
- }
- //---------------------------------------------------------------------------------------------
- }
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