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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #ifndef __GLSLProgramFactory_H__
- #define __GLSLProgramFactory_H__
- #include "CmHighLevelGpuProgramManager.h"
- #include "CmGLSLExtSupport.h"
- namespace CamelotEngine
- {
- /** Factory class for GLSL programs. */
- class _OgreGLExport GLSLProgramFactory : public HighLevelGpuProgramFactory
- {
- protected:
- static String sLanguageName;
- public:
- GLSLProgramFactory(void);
- ~GLSLProgramFactory(void);
- /// Get the name of the language this factory creates programs for
- const String& getLanguage(void) const;
- /// create an instance of GLSLProgram
- HighLevelGpuProgram* create(const String& source, const String& entryPoint, GpuProgramProfile profile);
- void destroy(HighLevelGpuProgram* prog);
- private:
- GLSLLinkProgramManager* mLinkProgramManager;
- };
- }
- #endif // __GLSLProgramFactory_H__
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