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Component.cs
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d8e62567db
Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic
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8 vuotta sitten |
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GameObject.cs
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92321a6b19
Updated manuals
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9 vuotta sitten |
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MissingComponent.cs
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3eecbecfa0
Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code
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8 vuotta sitten |
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Prefab.cs
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6a325c9f67
Properly handle root object for generic (non-scene) prefabs
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9 vuotta sitten |
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RunInEditor.cs
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92321a6b19
Updated manuals
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9 vuotta sitten |
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Scene.cs
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6a325c9f67
Properly handle root object for generic (non-scene) prefabs
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9 vuotta sitten |
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SceneObject.cs
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92321a6b19
Updated manuals
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9 vuotta sitten |