BearishSun 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader %!s(int64=9) %!d(string=hai) anos
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GUI dd32259b26 Animation clip splitting functional %!s(int64=9) %!d(string=hai) anos
General 40a9a03be0 Animation editor load/save from/to animation clip implemented %!s(int64=9) %!d(string=hai) anos
Input d81c51949e Input events marked as used (i.e. by GUI) can now be detected by C# code %!s(int64=9) %!d(string=hai) anos
Inspectors dd32259b26 Animation clip splitting functional %!s(int64=9) %!d(string=hai) anos
Properties 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
Script 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Tests 57bec2f508 Moved relevant animation editor code in GUICurveEditor, and refactored everything so its designed more nicely %!s(int64=9) %!d(string=hai) anos
Utility 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request %!s(int64=9) %!d(string=hai) anos
Window da2ccca154 Bugfixes for skeletal animation and animation editor %!s(int64=9) %!d(string=hai) anos
Windows 82a7abb179 When animating an object that has a renderable but no skeleton, don't use the skinning shader %!s(int64=9) %!d(string=hai) anos
MBansheeEditor.csproj 61b712dc2c Scene object state can now be recorded using SerializedSceneObject and restored to original state on request %!s(int64=9) %!d(string=hai) anos