Marko Pintera c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 лет назад
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Win32 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsBlendState.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsBlendStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCameraProxy.h 6ed941be49 Camera frustum is valid on first frame 11 лет назад
BsCommandQueue.h 098594dddd Managed resources are now properly cleaned up on domain finalization 11 лет назад
BsCommonTypes.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsComponent.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCoreApplication.h 3fcc9e78d4 Modified GUI so GUI elements always destroy their children when they are destroyed 11 лет назад
BsCoreObject.h d1881075fa Various fixes to Renderer 11 лет назад
BsCoreObjectManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsCorePrerequisites.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 лет назад
BsCoreSceneManager.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsCoreThread.h 5796d726b7 Added clone method to SerializedProperty (untested) 11 лет назад
BsCoreThreadAccessor.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilState.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDepthStencilStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsDrawList.h 0eecfe525d More documentation 11 лет назад
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFont.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 лет назад
BsGameObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandle.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGameObjectManager.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuBufferView.h 0d839f9f3d More documentation 11 лет назад
BsGpuParam.h 830c1f5fe8 Added a debug model in Scene view 11 лет назад
BsGpuParamBlock.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 лет назад
BsGpuParamBlockBuffer.h 0eecfe525d More documentation 11 лет назад
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 лет назад
BsGpuParams.h 6fa7ffec97 Various fixes to Renderer 11 лет назад
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgram.h 6fa7ffec97 Various fixes to Renderer 11 лет назад
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuProgramManager.h 21e4301182 More documentation 11 лет назад
BsGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuResource.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 лет назад
BsGpuResourceData.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGpuResourceRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsHardwareBufferManager.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 лет назад
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 лет назад
BsIndexBuffer.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsInput.h a713a99a65 More documentation & input fixes 11 лет назад
BsInputFwd.h 7912eda84e Fixed XInput key mappings 11 лет назад
BsMaterial.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 лет назад
BsMaterialManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMaterialProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 лет назад
BsMaterialRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMesh.h 97744d0baf A lot more renderer and proxy refactoring 11 лет назад
BsMeshBase.h 5f6fe3b27f Updated how are GpuParamBlocks handled on the core thread and compile fixes 11 лет назад
BsMeshBaseRTTI.h 6084fe01cc WIP Renderer refactor - Checkin before I start modifying GpuParams 11 лет назад
BsMeshData.h 8c5ffb497d Various fixes in order to get example model to render 11 лет назад
BsMeshDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsMeshHeap.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsMeshManager.h 4101088f37 Massive refactor due to work on Renderer 11 лет назад
BsMeshProxy.h 2386b6c4cd Ensured meshes get properly released 11 лет назад
BsMultiRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsOSInputHandler.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPass.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPassRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelBuffer.h fc8f2b1eaf More documentation 11 лет назад
BsPixelData.h aef74705f2 Added texture compression and texture mip map generation 11 лет назад
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPixelUtil.h ba3d6db3f8 Texture compression with DX11 works 11 лет назад
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 лет назад
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 лет назад
BsRasterizerState.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRasterizerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 лет назад
BsRenderStateManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 лет назад
BsRenderSystem.h 19a14f5940 GPU profiler working 11 лет назад
BsRenderSystemCapabilities.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderSystemFactory.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderSystemManager.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRenderTarget.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 лет назад
BsRenderTargetManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 лет назад
BsRenderTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsRenderWindow.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsRenderWindowManager.h f2ab5fb8dd Added RenderTargetManager and fixed up render target core/sim syncing 11 лет назад
BsRenderer.h d1881075fa Various fixes to Renderer 11 лет назад
BsRendererFactory.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsRendererManager.h a9bf1fec5f Various fixes to get shutdown work properly 11 лет назад
BsResource.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceHandle.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 лет назад
BsResourceHandleRTTI.h 5e73fd1b8d Properly fixing Resources::unloadAllAssets. Handles to the same resource will share the same handle data as intended 11 лет назад
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 лет назад
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 лет назад
BsResources.h becb8d0082 Easier importer and resources interface 11 лет назад
BsSamplerState.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsSamplerStateRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsSceneObject.h 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 лет назад
BsSceneObjectRTTI.h 38b79673f7 Modified GameObject serialization so it doesn't require manual calls to GameObjectManager 11 лет назад
BsShader.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 лет назад
BsShaderProxy.h e33c0e5624 Finished with the renderer most, checkin before prettying it up 11 лет назад
BsShaderRTTI.h c256b7e5d5 Shader can now have one object parameter reference multiple GPU variables, in case variables have different names across different render systems 11 лет назад
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechnique.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTechniqueRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTexture.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 лет назад
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 лет назад
BsTextureManager.h 72dc696f1c More documentation 11 лет назад
BsTextureRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTextureView.h 8d97ad0802 More documentation 11 лет назад
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsTransientMesh.h e7ed1249c1 Fix an issue when event was being deleted from its own callback 11 лет назад
BsUUID.h cf60b3980a More documentation 11 лет назад
BsVertexBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexData.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDataDesc.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDeclaration.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVertexDeclarationRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 лет назад
BsViewport.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад