| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295 |
- #include "BsShader.h"
- #include "BsTechnique.h"
- #include "BsException.h"
- #include "BsDebug.h"
- #include "BsShaderProxy.h"
- #include "BsShaderRTTI.h"
- namespace BansheeEngine
- {
- Shader::Shader(const String& name)
- :mName(name), mQueueSortType(QueueSortType::FrontToBack), mQueuePriority((UINT32)QueuePriority::Opaque),
- mSeparablePasses(true), mCoreDirtyFlags(0xFFFFFFFF)
- {
- }
- TechniquePtr Shader::addTechnique(const String& renderSystem, const String& renderer)
- {
- TechniquePtr technique = bs_shared_ptr<Technique, PoolAlloc>(renderSystem, renderer);
- mTechniques.push_back(technique);
- return technique;
- }
- void Shader::removeTechnique(UINT32 idx)
- {
- if(idx < 0 || idx >= mTechniques.size())
- BS_EXCEPT(InvalidParametersException, "Index out of range: " + toString(idx));
- int count = 0;
- auto iter = mTechniques.begin();
- while(count != idx)
- {
- ++count;
- ++iter;
- }
- mTechniques.erase(iter);
- }
- void Shader::removeTechnique(TechniquePtr technique)
- {
- auto iterFind = std::find(mTechniques.begin(), mTechniques.end(), technique);
- if(iterFind == mTechniques.end())
- BS_EXCEPT(InvalidParametersException, "Cannot remove specified technique because it wasn't found in this shader.");
- mTechniques.erase(iterFind);
- }
- TechniquePtr Shader::getBestTechnique() const
- {
- for(auto iter = mTechniques.begin(); iter != mTechniques.end(); ++iter)
- {
- if((*iter)->isSupported())
- {
- return *iter;
- }
- }
- return nullptr;
- // TODO - Low priority. Instead of returning null use an extremely simple technique that will be supported almost everywhere as a fallback.
- }
- void Shader::setQueueSortType(QueueSortType sortType)
- {
- mQueueSortType = sortType;
- markCoreDirty();
- }
- void Shader::setQueuePriority(UINT32 priority)
- {
- mQueuePriority = priority;
- markCoreDirty();
- }
- void Shader::setAllowSeparablePasses(bool enable)
- {
- mSeparablePasses = enable;
- markCoreDirty();
- }
- void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamDataType type, UINT32 rendererSemantic, UINT32 arraySize, UINT32 elementSize)
- {
- if(type == GPDT_STRUCT && elementSize <= 0)
- BS_EXCEPT(InvalidParametersException, "You need to provide a non-zero element size for a struct parameter.")
- SHADER_DATA_PARAM_DESC desc;
- desc.name = name;
- desc.gpuVariableName = gpuVariableName;
- desc.type = type;
- desc.arraySize = arraySize;
- desc.rendererSemantic = rendererSemantic;
- desc.elementSize = elementSize;
- mDataParams[name] = desc;
- mObjectParams.erase(name);
- markCoreDirty();
- }
- void Shader::addParameter(const String& name, const String& gpuVariableName, GpuParamObjectType type, UINT32 rendererSemantic)
- {
- auto iterFind = mObjectParams.find(name);
- if (iterFind == mObjectParams.end())
- {
- SHADER_OBJECT_PARAM_DESC desc;
- desc.name = name;
- desc.type = type;
- desc.rendererSemantic = rendererSemantic;
- desc.gpuVariableNames.push_back(gpuVariableName);
- mObjectParams[name] = desc;
- }
- else
- {
- SHADER_OBJECT_PARAM_DESC& desc = iterFind->second;
- if (desc.type != type || desc.rendererSemantic != rendererSemantic)
- BS_EXCEPT(InvalidParametersException, "Shader parameter with the name \"" + name + "\" already exists with different properties.");
- Vector<String>& gpuVariableNames = desc.gpuVariableNames;
- bool found = false;
- for (UINT32 i = 0; i < (UINT32)gpuVariableNames.size(); i++)
- {
- if (gpuVariableNames[i] == gpuVariableName)
- {
- found = true;
- break;
- }
- }
- if (!found)
- gpuVariableNames.push_back(gpuVariableName);
- }
- mDataParams.erase(name);
- markCoreDirty();
- }
- GpuParamType Shader::getParamType(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return GPT_DATA;
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return GPT_OBJECT;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- const SHADER_DATA_PARAM_DESC& Shader::getDataParamDesc(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return findIterData->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- const SHADER_OBJECT_PARAM_DESC& Shader::getObjectParamDesc(const String& name) const
- {
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return findIterObject->second;
- BS_EXCEPT(InternalErrorException, "Cannot find the parameter with the name: " + name);
- }
- bool Shader::hasDataParam(const String& name) const
- {
- auto findIterData = mDataParams.find(name);
- if(findIterData != mDataParams.end())
- return true;
- return false;
- }
- bool Shader::hasObjectParam(const String& name) const
- {
- auto findIterObject = mObjectParams.find(name);
- if(findIterObject != mObjectParams.end())
- return true;
- return false;
- }
- void Shader::removeParameter(const String& name)
- {
- mDataParams.erase(name);
- mObjectParams.erase(name);
- }
- void Shader::setParamBlockAttribs(const String& name, bool shared, GpuParamBlockUsage usage, UINT32 rendererSemantic)
- {
- SHADER_PARAM_BLOCK_DESC desc;
- desc.name = name;
- desc.shared = shared;
- desc.usage = usage;
- desc.rendererSemantic = rendererSemantic;
- mParamBlocks[name] = desc;
- markCoreDirty();
- }
- bool Shader::isSampler(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_SAMPLER1D:
- case GPOT_SAMPLER2D:
- case GPOT_SAMPLER3D:
- case GPOT_SAMPLERCUBE:
- return true;
- }
- return false;
- }
- bool Shader::isTexture(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_TEXTURE1D:
- case GPOT_TEXTURE2D:
- case GPOT_TEXTURE3D:
- case GPOT_TEXTURECUBE:
- case GPOT_RWTEXTURE1D:
- case GPOT_RWTEXTURE2D:
- case GPOT_RWTEXTURE3D:
- return true;
- }
- return false;
- }
- bool Shader::isBuffer(GpuParamObjectType type)
- {
- switch(type)
- {
- case GPOT_BYTE_BUFFER:
- case GPOT_STRUCTURED_BUFFER:
- case GPOT_RWBYTE_BUFFER:
- case GPOT_RWAPPEND_BUFFER:
- case GPOT_RWCONSUME_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER:
- case GPOT_RWSTRUCTURED_BUFFER_WITH_COUNTER:
- case GPOT_RWTYPED_BUFFER:
- return true;
- }
- return false;
- }
- ShaderPtr Shader::create(const String& name)
- {
- ShaderPtr newShader = bs_core_ptr<Shader, PoolAlloc>(new (bs_alloc<Shader, PoolAlloc>()) Shader(name));
- newShader->_setThisPtr(newShader);
- newShader->initialize();
- return newShader;
- }
- ShaderProxyPtr Shader::_createProxy()
- {
- ShaderProxyPtr proxy = bs_shared_ptr<ShaderProxy>();
- proxy->dataParams = mDataParams;
- proxy->objectParams = mObjectParams;
- proxy->paramBlocks = mParamBlocks;
- proxy->queuePriority = mQueuePriority;
- proxy->queueSortType = mQueueSortType;
- proxy->separablePasses = mSeparablePasses;
- return proxy;
- }
- RTTITypeBase* Shader::getRTTIStatic()
- {
- return ShaderRTTI::instance();
- }
- RTTITypeBase* Shader::getRTTI() const
- {
- return Shader::getRTTIStatic();
- }
- }
|