Marko Pintera 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
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BsBuiltinEditorResources.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 lat temu
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsDockManager.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsEditorApplication.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 lat temu
BsEditorWidget.cpp 5ddbb09dcd Avoid resizing/moving widget if the new size/position is the same as old one 11 lat temu
BsEditorWidgetContainer.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 lat temu
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 lat temu
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 lat temu
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 lat temu
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 lat temu
BsGUIColor.cpp b0236b0eb1 Added support for GUI sub-styles 11 lat temu
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 lat temu
BsGUIComponentFoldout.cpp 55d19e7973 Added GUIFoldout to InspectableArray/List/Object 11 lat temu
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 lat temu
BsGUIFieldBase.cpp b0236b0eb1 Added support for GUI sub-styles 11 lat temu
BsGUIFloatField.cpp d1f33eb36a Tested remaining inspector fields 11 lat temu
BsGUIFoldout.cpp 5bd0616417 Fixed an issue with GUI manager where meshes were not getting released properly 11 lat temu
BsGUIIntField.cpp e21240a94f Don't update inspectable fields while they're being edited 11 lat temu
BsGUIMenuBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 lat temu
BsGUIResourceTreeView.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsGUISceneTreeView.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsGUITabbedTitleBar.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 lat temu
BsGUITextField.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet 11 lat temu
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 lat temu
BsGUITreeView.cpp 7094b00be0 A way to calculate optimal and actual GUI element bounds immediately (without waiting for layout update) 11 lat temu
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 lat temu
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 lat temu
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 lat temu
BsGUIWindowDropArea.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGUIWindowFrame.cpp 17afc600a7 Massive Cm->Bs file rename 11 lat temu
BsGUIWindowFrameWidget.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsMainEditorWindow.cpp 830c1f5fe8 Added a debug model in Scene view 11 lat temu
BsProjectLibrary.cpp 4ee72a455c ProjectLibrary::create added and working 11 lat temu
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 lat temu
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 lat temu
BsSceneCameraController.cpp 830c1f5fe8 Added a debug model in Scene view 11 lat temu
BsSceneEditorWidget.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 lat temu
BsSceneGrid.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 lat temu
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 lat temu
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 lat temu
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet 11 lat temu