Program.cs 1.3 KB

123456789101112131415161718192021222324252627282930313233343536373839
  1. using System;
  2. using System.Collections.Generic;
  3. namespace BansheeEditor
  4. {
  5. class Program
  6. {
  7. static void Main(string[] args)
  8. {
  9. // Starts main editor window with the specified width/height and render system
  10. // (Window position and sizes are stored internally. Restored upon StartUp and saved upon ShutDown)
  11. //EditorApplication.StartUp(RenderSystem.DX11, 1024, 800);
  12. // TODO - A class to manipulate menu items
  13. ModalWindow mw = new ModalWindow(0, 0, 0, 0);
  14. }
  15. }
  16. //class SceneView : EditorWindow
  17. //{
  18. // SceneView()
  19. // {
  20. // GUI is a GUILayout that is initialized internally by EditorWindow
  21. //GUI.AddButton("Some text");
  22. //GUI.AddXLayout();
  23. //GUI.CreateAreaFixed(100, 100, 400, 400); // GUIArea creating another GUIArea
  24. // Add support for GUIContent
  25. // Add support for GUILayoutOptions
  26. // Add support for GUIElementStyle and GUISkin - For now ignore this as I need to deal with Fonts, Textures, SpriteTextures, etc.
  27. // }
  28. //}
  29. //class MyGUI : //GUIWidget // GUIWidget is automatically initialized with Game render window. Editor GUIWidgets are specially initialized
  30. //{
  31. //}
  32. }