BsScriptSpriteTexture.h 611 B

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptSpriteTexture : public ScriptObject<ScriptSpriteTexture>
  7. {
  8. public:
  9. static void initMetaData();
  10. const SpriteTexturePtr& getInternalValue() const { return mTexture; }
  11. private:
  12. static void internal_createInstance(MonoObject* instance);
  13. static void internal_destroyInstance(ScriptSpriteTexture* nativeInstance);
  14. static void initRuntimeData();
  15. ScriptSpriteTexture(const SpriteTexturePtr& texture);
  16. SpriteTexturePtr mTexture;
  17. };
  18. }