BsCMeshCollider.h 1.9 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsMeshCollider.h"
  6. #include "BsCCollider.h"
  7. namespace BansheeEngine
  8. {
  9. /** @addtogroup Components-Core
  10. * @{
  11. */
  12. /**
  13. * @copydoc MeshCollider
  14. *
  15. * Wraps MeshCollider as a Component.
  16. */
  17. class BS_CORE_EXPORT CMeshCollider : public CCollider
  18. {
  19. public:
  20. CMeshCollider(const HSceneObject& parent);
  21. /** @copydoc MeshCollider::setMesh */
  22. void setMesh(const HPhysicsMesh& mesh);
  23. /** @copydoc MeshCollider::getMesh */
  24. HPhysicsMesh getMesh() const { return mMesh; }
  25. /** @cond INTERNAL */
  26. /** Returns the mesh collider that this component wraps. */
  27. MeshCollider* _getInternal() const { return static_cast<MeshCollider*>(mInternal.get()); }
  28. /** @endcond */
  29. /************************************************************************/
  30. /* COMPONENT OVERRIDES */
  31. /************************************************************************/
  32. protected:
  33. friend class SceneObject;
  34. /** @copydoc CCollider::createInternal */
  35. SPtr<Collider> createInternal() override;
  36. /** @copydoc CPlaneCollider::isValidParent */
  37. bool isValidParent(const HRigidbody& parent) const override;
  38. protected:
  39. HPhysicsMesh mMesh;
  40. /************************************************************************/
  41. /* RTTI */
  42. /************************************************************************/
  43. public:
  44. friend class CMeshColliderRTTI;
  45. static RTTITypeBase* getRTTIStatic();
  46. RTTITypeBase* getRTTI() const override;
  47. protected:
  48. CMeshCollider() {} // Serialization only
  49. };
  50. /** @} */
  51. }