BsPhysXDistanceJoint.cpp 2.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsPhysXDistanceJoint.h"
  4. #include "BsFPhysxJoint.h"
  5. using namespace physx;
  6. namespace BansheeEngine
  7. {
  8. PxDistanceJointFlag::Enum toPxFlag(PhysXDistanceJoint::Flag flag)
  9. {
  10. switch (flag)
  11. {
  12. case PhysXDistanceJoint::Flag::MaxDistance:
  13. return PxDistanceJointFlag::eMAX_DISTANCE_ENABLED;
  14. case PhysXDistanceJoint::Flag::MinDistance:
  15. return PxDistanceJointFlag::eMIN_DISTANCE_ENABLED;
  16. default:
  17. case PhysXDistanceJoint::Flag::Spring:
  18. return PxDistanceJointFlag::eSPRING_ENABLED;
  19. }
  20. }
  21. PhysXDistanceJoint::PhysXDistanceJoint(PxPhysics* physx)
  22. {
  23. PxDistanceJoint* joint = PxDistanceJointCreate(*physx, nullptr, PxTransform(), nullptr, PxTransform());
  24. joint->userData = this;
  25. mInternal = bs_new<FPhysXJoint>(joint);
  26. }
  27. PhysXDistanceJoint::~PhysXDistanceJoint()
  28. {
  29. bs_delete(mInternal);
  30. }
  31. float PhysXDistanceJoint::getDistance() const
  32. {
  33. return getInternal()->getDistance();
  34. }
  35. float PhysXDistanceJoint::getMinDistance() const
  36. {
  37. return getInternal()->getMinDistance();
  38. }
  39. void PhysXDistanceJoint::setMinDistance(float value)
  40. {
  41. getInternal()->setMinDistance(value);
  42. }
  43. float PhysXDistanceJoint::getMaxDistance() const
  44. {
  45. return getInternal()->getMaxDistance();
  46. }
  47. void PhysXDistanceJoint::setMaxDistance(float value)
  48. {
  49. getInternal()->setMaxDistance(value);
  50. }
  51. float PhysXDistanceJoint::getTolerance() const
  52. {
  53. return getInternal()->getTolerance();
  54. }
  55. void PhysXDistanceJoint::setTolerance(float value)
  56. {
  57. getInternal()->setTolerance(value);
  58. }
  59. Spring PhysXDistanceJoint::getSpring() const
  60. {
  61. float damping = getInternal()->getDamping();
  62. float stiffness = getInternal()->getStiffness();
  63. return Spring(stiffness, damping);
  64. }
  65. void PhysXDistanceJoint::setSpring(const Spring& value)
  66. {
  67. getInternal()->setDamping(value.damping);
  68. getInternal()->setStiffness(value.stiffness);
  69. }
  70. void PhysXDistanceJoint::setFlag(Flag flag, bool enabled)
  71. {
  72. getInternal()->setDistanceJointFlag(toPxFlag(flag), enabled);
  73. }
  74. bool PhysXDistanceJoint::hasFlag(Flag flag) const
  75. {
  76. return getInternal()->getDistanceJointFlags() & toPxFlag(flag);
  77. }
  78. PxDistanceJoint* PhysXDistanceJoint::getInternal() const
  79. {
  80. FPhysXJoint* internal = static_cast<FPhysXJoint*>(mInternal);
  81. return static_cast<PxDistanceJoint*>(internal->_getInternal());
  82. }
  83. }