Physics.cs 467 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. namespace BansheeEngine
  4. {
  5. public static class Physics
  6. {
  7. public static bool IsUpdateInProgress
  8. {
  9. get { return false; /* TODO */ }
  10. }
  11. // TODO
  12. }
  13. }