BsScriptD6Joint.cpp 3.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsScriptD6Joint.h"
  4. #include "BsScriptJointCommon.h"
  5. namespace BansheeEngine
  6. {
  7. ScriptD6Joint::ScriptD6Joint(MonoObject* instance, const SPtr<Joint>& joint)
  8. :TScriptJoint(instance, joint)
  9. {
  10. }
  11. void ScriptD6Joint::initRuntimeData()
  12. {
  13. metaData.scriptClass->addInternalCall("Internal_CreateInstance", &ScriptD6Joint::internal_CreateInstance);
  14. }
  15. D6Joint* ScriptD6Joint::getD6Joint() const
  16. {
  17. return static_cast<D6Joint*>(mJoint.get());
  18. }
  19. void ScriptD6Joint::internal_CreateInstance(MonoObject* instance)
  20. {
  21. SPtr<D6Joint> joint = D6Joint::create();
  22. joint->_setOwner(PhysicsOwnerType::Script, instance);
  23. ScriptD6Joint* scriptJoint = new (bs_alloc<ScriptD6Joint>()) ScriptD6Joint(instance, joint);
  24. }
  25. void ScriptD6Joint::internal_SetMotion(ScriptD6Joint* thisPtr, D6Joint::Axis axis, D6Joint::Motion motion)
  26. {
  27. thisPtr->getD6Joint()->setMotion(axis, motion);
  28. }
  29. float ScriptD6Joint::internal_GetTwist(ScriptD6Joint* thisPtr)
  30. {
  31. return thisPtr->getD6Joint()->getTwist().valueRadians();
  32. }
  33. float ScriptD6Joint::internal_GetSwingY(ScriptD6Joint* thisPtr)
  34. {
  35. return thisPtr->getD6Joint()->getSwingY().valueRadians();
  36. }
  37. float ScriptD6Joint::internal_GetSwingZ(ScriptD6Joint* thisPtr)
  38. {
  39. return thisPtr->getD6Joint()->getSwingZ().valueRadians();
  40. }
  41. void ScriptD6Joint::internal_SetLimitLinear(ScriptD6Joint* thisPtr, MonoObject* limit)
  42. {
  43. LimitLinear nativeLimit = ScriptLimitLinear::convert(limit);
  44. thisPtr->getD6Joint()->setLimitLinear(nativeLimit);
  45. }
  46. void ScriptD6Joint::internal_SetLimitTwist(ScriptD6Joint* thisPtr, MonoObject* limit)
  47. {
  48. LimitAngularRange nativeLimit = ScriptLimitAngularRange::convert(limit);
  49. thisPtr->getD6Joint()->setLimitTwist(nativeLimit);
  50. }
  51. void ScriptD6Joint::internal_SetLimitSwing(ScriptD6Joint* thisPtr, MonoObject* limit)
  52. {
  53. LimitConeRange nativeLimit = ScriptLimitConeRange::convert(limit);
  54. thisPtr->getD6Joint()->setLimitSwing(nativeLimit);
  55. }
  56. void ScriptD6Joint::internal_SetDrive(ScriptD6Joint* thisPtr, D6Joint::DriveType type, MonoObject* drive)
  57. {
  58. D6Joint::Drive nativeDrive = ScriptD6JointDrive::convert(drive);
  59. thisPtr->getD6Joint()->setDrive(type, nativeDrive);
  60. }
  61. void ScriptD6Joint::internal_SetDrivePosition(ScriptD6Joint* thisPtr, Vector3* position)
  62. {
  63. Quaternion rotation = thisPtr->getD6Joint()->getDriveRotation();
  64. thisPtr->getD6Joint()->setDriveTransform(*position, rotation);
  65. }
  66. void ScriptD6Joint::internal_SetDriveRotation(ScriptD6Joint* thisPtr, Quaternion* rotation)
  67. {
  68. Vector3 position = thisPtr->getD6Joint()->getDrivePosition();
  69. thisPtr->getD6Joint()->setDriveTransform(position, *rotation);
  70. }
  71. void ScriptD6Joint::internal_SetDriveLinearVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
  72. {
  73. Vector3 angularVelocity = thisPtr->getD6Joint()->getDriveAngularVelocity();
  74. thisPtr->getD6Joint()->setDriveVelocity(*velocity, angularVelocity);
  75. }
  76. void ScriptD6Joint::internal_SetDriveAngularVelocity(ScriptD6Joint* thisPtr, Vector3* velocity)
  77. {
  78. Vector3 linearVelocity = thisPtr->getD6Joint()->getDriveLinearVelocity();
  79. thisPtr->getD6Joint()->setDriveVelocity(linearVelocity, *velocity);
  80. }
  81. }