BearishSun 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
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Blit.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Default.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader il y a 9 ans
DeferredDirectionalLightPass.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
DeferredPointLightPassIn.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
DeferredPointLightPassOut.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
Diffuse.bsl.asset 889c4341b1 GLSL variant of the GPU skinning/morph shader il y a 9 ans
PPCreateTonemapLUT.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
PPDownsample.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
PPEyeAdaptHistogram.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
PPEyeAdaptHistogramReduce.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
PPEyeAdaptation.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
PPTonemapping.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
PPTonemapping_1.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
PPTonemapping_2.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
PPTonemapping_3.bsl.asset b48081c63c Refactoring how GPU program parameters are assigned, in order to make it more intuitive on the core thread il y a 9 ans
Resolve.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
SpriteImageAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
SpriteImageNoAlpha.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
SpriteLine.bsl.asset 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues il y a 9 ans
SpriteText.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans
TestFX.bsl.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) il y a 9 ans