BearishSun 7cf6abe4a5 Vulkan spot light shadows functional 8 anos atrás
..
BsD3D11BlendState.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11CommandBuffer.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsD3D11CommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsD3D11DepthStencilState.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11Device.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11Driver.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsD3D11DriverList.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11EventQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11GpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsD3D11GpuBufferView.h 457ab039d5 Cleanup: Getting rid of the Core suffix on core thread objects since they're now in their own namespace 9 anos atrás
BsD3D11GpuParamBlockBuffer.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11GpuProgram.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11HLSLParamParser.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsD3D11HLSLProgramFactory.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11HardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsD3D11HardwareBufferManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11IndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsD3D11InputLayoutManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsD3D11Mappings.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11OcclusionQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11Prerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11QueryManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11RasterizerState.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11RenderAPI.h 7cf6abe4a5 Vulkan spot light shadows functional 8 anos atrás
BsD3D11RenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 anos atrás
BsD3D11RenderStateManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11RenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsD3D11RenderUtility.h 56ed650df4 Final set of refactors to rename core thread objects 9 anos atrás
BsD3D11RenderWindow.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11RenderWindowManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11SamplerState.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11Texture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 anos atrás
BsD3D11TextureManager.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11TextureView.h 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only 8 anos atrás
BsD3D11TimerQuery.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás
BsD3D11VertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 anos atrás
BsD3D11VideoModeInfo.h b9a97b133e Removing unnecessary DLL export specifiers from plugins 8 anos atrás