BearishSun 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load %!s(int64=9) %!d(string=hai) anos
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Interop da2ccca154 Bugfixes for skeletal animation and animation editor %!s(int64=9) %!d(string=hai) anos
Animation.cs 25df5b2afa During FBX import account for original units and scale to meters %!s(int64=9) %!d(string=hai) anos
AnimationClip.cs 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load %!s(int64=9) %!d(string=hai) anos
AnimationCurve.cs 950b5b52d7 Added a flags field to animation curves %!s(int64=9) %!d(string=hai) anos
AnimationCurves.cs b5b2b76c83 Added a way to set and retrieve animation curves to AnimationClip in C# %!s(int64=9) %!d(string=hai) anos
Bone.cs 9ed85be779 Added the ability for C++ Animation to register scene object <-> bone mapping same as in C# %!s(int64=9) %!d(string=hai) anos
Skeleton.cs f7cb54a2ad Exposed Skeleton to C# %!s(int64=9) %!d(string=hai) anos