BsScriptEnginePlugin.cpp 636 B

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  1. #include "BsScriptEnginePrerequisites.h"
  2. #include "BsScriptObjectManager.h"
  3. #include "BsEngineScriptLibrary.h"
  4. #include "BsScriptManager.h"
  5. namespace BansheeEngine
  6. {
  7. extern "C" BS_SCR_BE_EXPORT const String& getPluginName()
  8. {
  9. static String pluginName = "SBansheeEngine";
  10. return pluginName;
  11. }
  12. extern "C" BS_SCR_BE_EXPORT void* loadPlugin()
  13. {
  14. SPtr<EngineScriptLibrary> library = bs_shared_ptr_new<EngineScriptLibrary>();
  15. ScriptManager::instance()._setScriptLibrary(library);
  16. return nullptr;
  17. }
  18. extern "C" BS_SCR_BE_EXPORT void updatePlugin()
  19. {
  20. ScriptObjectManager::instance().update();
  21. }
  22. }